5b54feec07
fix : #76 Logic Issue with Placement
2023-06-01 13:52:40 +02:00
a03b83a8c4
fix: 1-block previews on consecutive placements
2023-03-24 23:33:28 +01:00
ab75971728
fix: remove playerPos function
2023-03-24 22:08:53 +01:00
c53845ced9
fix: wands not breaking when out of durability
2023-02-12 17:47:50 +01:00
Mrbysco
fc20293906
Port to 1.18.2
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Convert item registering to DeferredRegister as vanilla freezes the registry which instantiating them outside of the RegistryEvent or DeferredRegister will result in an error.
2022-03-15 03:15:54 +01:00
84af7b7227
Merge branch 'upd/2.5' into 1.18
2021-12-09 10:52:56 +01:00
bc0668a1b7
fix wand getting damaged in creative mode
2021-12-09 10:17:48 +01:00
5be6d5c788
Ported to 1.18
2021-12-08 09:15:35 +01:00
bb48292c6f
Fix destruction behind permeable blocks
2021-10-22 17:42:54 +02:00
c60260ea5c
Fix #40 wand replacing half slabs
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Fix destruction wand removing blocks not facing the player
2021-10-22 16:25:24 +02:00
e2394ff05e
Ported to 1.17
2021-08-02 23:48:18 +02:00
f60692f6d8
Small fix (supportingBlock != null)
2021-03-14 22:52:27 +01:00
cdba987f8d
Fixed crash when placing many connectable blocks
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(iron bars, glass panes, redstone)
The reason for this crash is that I precomputed the blockstates to be placed (which would be free standing poles when no blocks are present around them).
Placing all blocks at once then causes lots of block updates which may crash the game (especially in MC1.15).
So the solution is to calculate the blockstate directly before the placement.
2021-03-14 22:49:09 +01:00
81d92aa494
Removed min undo limit
2021-03-14 20:33:55 +01:00
503019af9a
Removed min undo limit
2021-03-14 20:29:39 +01:00
ba99d1e309
MaxRange set to 100
2021-03-14 20:02:45 +01:00
fff371abf6
DestroySnapshots can replace fluids on undo
2021-03-14 18:07:32 +01:00
77f1f03210
DestroySnapshots can replace fluids on undo
2021-03-14 16:51:24 +01:00
cd55ff3c09
Updated README
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changed Destruction core crafting recipe
fixed block limits in creative mode
2021-03-14 16:24:24 +01:00
82f83898fe
Block placement checks when undoing
2021-03-08 18:57:15 +01:00
ebf3ae9518
Finally added DESTRUCTION ACTION
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Config options for destruction core + upgradeable
Better block limit system
2021-03-07 23:43:31 +01:00
6675412bd1
Code cleanup
2021-03-07 18:00:10 +01:00
28bd5a7c70
Wand Supplier/Action Refactoring
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fixed inventory pickup order
undo now works within range of blocks
2021-03-07 17:50:25 +01:00
997aa5c105
Removed wand reservoirs
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Forge update
2021-03-06 14:50:28 +01:00
5a7143aa82
Fixed angel mode placing blocks on the wrong side
2021-02-19 00:07:12 +01:00
a9c6a1c5be
Better handling of generated (conjured) blocks
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Removed petrogenesis core
2021-02-18 22:00:33 +01:00
a0317115b7
Completed conjured block behavior
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Added all wand upgrades
2021-02-17 23:17:42 +01:00
6618784804
Added conjured block
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Improved data generation
2021-02-17 00:33:10 +01:00
bb3d36fa56
BIG Refactoring.
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Modular WandActions and WandSuppliers.
Wand Cores and Wand Reservoirs can be added to your wand, they determine which action and supplier gets used.
2021-02-14 02:20:53 +01:00