Commit graph

29 commits

Author SHA1 Message Date
5b54feec07 fix: #76 Logic Issue with Placement 2023-06-01 13:52:40 +02:00
a03b83a8c4 fix: 1-block previews on consecutive placements 2023-03-24 23:33:28 +01:00
ab75971728 fix: remove playerPos function 2023-03-24 22:08:53 +01:00
c53845ced9 fix: wands not breaking when out of durability 2023-02-12 17:47:50 +01:00
Mrbysco
fc20293906 Port to 1.18.2
Convert item registering to DeferredRegister as vanilla freezes the registry which instantiating them outside of the RegistryEvent or DeferredRegister will result in an error.
2022-03-15 03:15:54 +01:00
84af7b7227 Merge branch 'upd/2.5' into 1.18 2021-12-09 10:52:56 +01:00
bc0668a1b7 fix wand getting damaged in creative mode 2021-12-09 10:17:48 +01:00
5be6d5c788 Ported to 1.18 2021-12-08 09:15:35 +01:00
bb48292c6f Fix destruction behind permeable blocks 2021-10-22 17:42:54 +02:00
c60260ea5c Fix #40 wand replacing half slabs
Fix destruction wand removing blocks not facing the player
2021-10-22 16:25:24 +02:00
e2394ff05e Ported to 1.17 2021-08-02 23:48:18 +02:00
f60692f6d8 Small fix (supportingBlock != null) 2021-03-14 22:52:27 +01:00
cdba987f8d Fixed crash when placing many connectable blocks
(iron bars, glass panes, redstone)

The reason for this crash is that I precomputed the blockstates to be placed (which would be free standing poles when no blocks are present around them).
Placing all blocks at once then causes lots of block updates which may crash the game (especially in MC1.15).
So the solution is to calculate the blockstate directly before the placement.
2021-03-14 22:49:09 +01:00
81d92aa494 Removed min undo limit 2021-03-14 20:33:55 +01:00
503019af9a Removed min undo limit 2021-03-14 20:29:39 +01:00
ba99d1e309 MaxRange set to 100 2021-03-14 20:02:45 +01:00
fff371abf6 DestroySnapshots can replace fluids on undo 2021-03-14 18:07:32 +01:00
77f1f03210 DestroySnapshots can replace fluids on undo 2021-03-14 16:51:24 +01:00
cd55ff3c09 Updated README
changed Destruction core crafting recipe
fixed block limits in creative mode
2021-03-14 16:24:24 +01:00
82f83898fe Block placement checks when undoing 2021-03-08 18:57:15 +01:00
ebf3ae9518 Finally added DESTRUCTION ACTION
Config options for destruction core + upgradeable
Better block limit system
2021-03-07 23:43:31 +01:00
6675412bd1 Code cleanup 2021-03-07 18:00:10 +01:00
28bd5a7c70 Wand Supplier/Action Refactoring
fixed inventory pickup order
undo now works within range of blocks
2021-03-07 17:50:25 +01:00
997aa5c105 Removed wand reservoirs
Forge update
2021-03-06 14:50:28 +01:00
5a7143aa82 Fixed angel mode placing blocks on the wrong side 2021-02-19 00:07:12 +01:00
a9c6a1c5be Better handling of generated (conjured) blocks
Removed petrogenesis core
2021-02-18 22:00:33 +01:00
a0317115b7 Completed conjured block behavior
Added all wand upgrades
2021-02-17 23:17:42 +01:00
6618784804 Added conjured block
Improved data generation
2021-02-17 00:33:10 +01:00
bb3d36fa56 BIG Refactoring.
Modular WandActions and WandSuppliers.
Wand Cores and Wand Reservoirs can be added to your wand, they determine which action and supplier gets used.
2021-02-14 02:20:53 +01:00