Commit graph

88 commits

Author SHA1 Message Date
31f549a0a0 Merge branch 'update_2.1' into 1.15 2021-04-01 07:32:45 +02:00
ddbe201155 Fixed Bug #33 Preview broken in locations beyond 100k 2021-03-31 21:09:03 +02:00
28db271630 2.0 Update fixes for 1.15 (2) 2021-03-14 23:10:13 +01:00
e5d393bce4 Merge branch 'update_1.8' into 1.15
# Conflicts:
#	src/main/java/thetadev/constructionwand/basics/WandUtil.java
2021-03-14 22:56:36 +01:00
f60692f6d8 Small fix (supportingBlock != null) 2021-03-14 22:52:27 +01:00
cdba987f8d Fixed crash when placing many connectable blocks
(iron bars, glass panes, redstone)

The reason for this crash is that I precomputed the blockstates to be placed (which would be free standing poles when no blocks are present around them).
Placing all blocks at once then causes lots of block updates which may crash the game (especially in MC1.15).
So the solution is to calculate the blockstate directly before the placement.
2021-03-14 22:49:09 +01:00
ccad062fd5 Update 2.0 fixes for 1.15 2021-03-14 21:48:58 +01:00
a59db99c4f Merge branch 'update_1.8' into 1.15
# Conflicts:
#	README.md
#	gradle.properties
#	src/main/java/thetadev/constructionwand/ConstructionWand.java
#	src/main/java/thetadev/constructionwand/basics/ConfigClient.java
#	src/main/java/thetadev/constructionwand/basics/ConfigServer.java
#	src/main/java/thetadev/constructionwand/basics/WandUtil.java
#	src/main/java/thetadev/constructionwand/client/RenderTypes.java
#	src/main/java/thetadev/constructionwand/client/ScreenWand.java
#	src/main/java/thetadev/constructionwand/data/Inp.java
#	src/main/java/thetadev/constructionwand/data/RecipeGenerator.java
#	src/main/java/thetadev/constructionwand/items/ItemWand.java
#	src/main/java/thetadev/constructionwand/items/ItemWandBasic.java
#	src/main/java/thetadev/constructionwand/items/ItemWandInfinity.java
#	src/main/java/thetadev/constructionwand/items/ModItems.java
#	src/main/java/thetadev/constructionwand/job/AngelJob.java
#	src/main/java/thetadev/constructionwand/job/UndoHistory.java
#	src/main/java/thetadev/constructionwand/job/WandItemUseContext.java
#	src/main/java/thetadev/constructionwand/job/WandJob.java
#	src/main/resources/META-INF/mods.toml
2021-03-14 21:16:06 +01:00
5b29ecca80 Added mod name to pack.mcmeta 2021-03-14 20:45:27 +01:00
81d92aa494 Removed min undo limit 2021-03-14 20:33:55 +01:00
503019af9a Removed min undo limit 2021-03-14 20:29:39 +01:00
ba99d1e309 MaxRange set to 100 2021-03-14 20:02:45 +01:00
fff371abf6 DestroySnapshots can replace fluids on undo 2021-03-14 18:07:32 +01:00
77f1f03210 DestroySnapshots can replace fluids on undo 2021-03-14 16:51:24 +01:00
cd55ff3c09 Updated README
changed Destruction core crafting recipe
fixed block limits in creative mode
2021-03-14 16:24:24 +01:00
82f83898fe Block placement checks when undoing 2021-03-08 18:57:15 +01:00
39e02d8fe6 Added crafting recipes for wand cores
Wand core list in tooltip
Tooltips for wand cores
2021-03-08 01:33:19 +01:00
ebf3ae9518 Finally added DESTRUCTION ACTION
Config options for destruction core + upgradeable
Better block limit system
2021-03-07 23:43:31 +01:00
243ac0e56e Updated language files 2021-03-07 18:08:18 +01:00
6675412bd1 Code cleanup 2021-03-07 18:00:10 +01:00
28bd5a7c70 Wand Supplier/Action Refactoring
fixed inventory pickup order
undo now works within range of blocks
2021-03-07 17:50:25 +01:00
997aa5c105 Removed wand reservoirs
Forge update
2021-03-06 14:50:28 +01:00
5a7143aa82 Fixed angel mode placing blocks on the wrong side 2021-02-19 00:07:12 +01:00
a9c6a1c5be Better handling of generated (conjured) blocks
Removed petrogenesis core
2021-02-18 22:00:33 +01:00
a0317115b7 Completed conjured block behavior
Added all wand upgrades
2021-02-17 23:17:42 +01:00
6618784804 Added conjured block
Improved data generation
2021-02-17 00:33:10 +01:00
bb3d36fa56 BIG Refactoring.
Modular WandActions and WandSuppliers.
Wand Cores and Wand Reservoirs can be added to your wand, they determine which action and supplier gets used.
2021-02-14 02:20:53 +01:00
39dc7204cd Reformat & cleanup 2021-02-06 15:02:44 +01:00
b914deb7cf Reworked snapshot/undo system. Added DestroySnapshot 2021-02-06 00:37:03 +01:00
a90ced6395 OptionKey can be changed in config 2021-02-05 16:41:13 +01:00
c6f39b5378 Added TE White/Blacklist
Now triggers onBlockPlacedBy()
Fixed SecurityCraft bug
2020-12-06 19:28:41 +01:00
933fbea382 Added TE White/Blacklist
Now triggers onBlockPlacedBy()
Fixed SecurityCraft bug
2020-12-06 18:33:49 +01:00
ba5e35de04 Updated mod to V1.6
Added MC 1.16.4 support
Better direction lock descriptions
Removed stray English words in German translation
2020-11-06 16:08:22 +01:00
224c0350b3 Fixed typo 2020-11-06 16:02:38 +01:00
5714f77092 Updated mod to V1.6
Added MC 1.16.4 support
Better direction lock descriptions
Removed stray English words in German translation
2020-11-05 19:04:36 +01:00
17fd5d5fee 1.15 update fixes 2020-09-29 23:33:51 +02:00
2abea82c76
Merge branch '1.15' into update_1.5 2020-09-29 22:53:02 +02:00
b848742f90
Merge branch '1.16' into update_1.5 2020-09-29 22:47:29 +02:00
23eb77e180 Changed config desc 2020-09-29 22:39:27 +02:00
8a558da7ba Added placement range limit 2020-09-29 22:29:07 +02:00
797853232d Added Pools, CTRL+Shift to open GUI, refactored undo 2020-09-28 00:57:00 +02:00
b569e274de Fixed stack overflow when placing many connecting blocks (1.16) 2020-09-18 22:42:44 +02:00
3aee9629df Fixed stack overflow when placing many connecting blocks (1.16) 2020-09-18 22:29:53 +02:00
cb01f789cb Fixed stack overflow when placing many connecting blocks 2020-09-18 22:01:40 +02:00
0ea9cfaf46 Changed version to 1.15 2020-09-18 00:16:15 +02:00
3003cdcf18 Merge branch '1.15' into update1.3 2020-09-18 00:15:17 +02:00
fe89f27aaa Set direction default to TARGET 2020-09-17 23:19:19 +02:00
eacb3138e9 Set direction default to TARGET 2020-09-17 23:18:26 +02:00
9aec266dd2 Set mc/forge version 2020-09-17 23:17:02 +02:00
e4ca89680d
Merge branch '1.16' into update1.3 2020-09-17 23:03:42 +02:00