Compare commits

...

36 commits

Author SHA1 Message Date
RuyaSavascisi
5d4fe7454a
tr_tr.json Turkish Localization for the mod 2024-08-01 14:28:20 +02:00
31bfbdb7f1 fix: #76 Logic Issue with Placement 2023-06-01 14:34:33 +02:00
ce0012dc3c fix: 1-block previews on consecutive placements 2023-06-01 14:34:12 +02:00
dc21a8882f update translations 2023-06-01 14:34:04 +02:00
2497f85800 bump version to 2.9 2023-02-12 18:06:17 +01:00
FITFC
d006a24ab7 added pt_br.json 2023-02-12 18:06:00 +01:00
mango_buff
e83cae7ae2 Create zh_cn.json 2023-02-12 18:05:55 +01:00
gjeodnd12165
a9f703e28f Create ko_kr.json 2023-02-12 18:05:46 +01:00
d69901c0fa fix: wands not breaking when out of durability 2023-02-12 17:51:31 +01:00
aefb3e138b update Botania integration for MC1.18.1 2022-03-26 00:18:18 +01:00
710a6a7ba1 remove superfluous inventory checks 2022-03-26 00:17:52 +01:00
7a89175bf1 use DeferredRegister for registering items 2022-03-25 22:00:47 +01:00
210baba4cd update MC and Forge to 1.18.1 2021-12-12 11:26:46 +01:00
0a1c0f2926 removed unused block texture 2021-12-12 11:01:42 +01:00
030d5f72f2 fix #47 crash when pressing E inside wand gui 2021-12-12 10:47:22 +01:00
f86a429beb update pack.mcmeta version 2021-12-09 12:02:39 +01:00
84af7b7227 Merge branch 'upd/2.5' into 1.18 2021-12-09 10:52:56 +01:00
721d7543a9 update forge and jei 2021-12-09 10:45:30 +01:00
d944f21655 bump version 2.4 -> 2.5 2021-12-09 10:21:08 +01:00
138e66e4b7 update readme 2021-12-09 10:20:15 +01:00
A. Regnander
439783744c Update sv_se.json
Added new strings
2021-12-09 10:18:31 +01:00
bc0668a1b7 fix wand getting damaged in creative mode 2021-12-09 10:17:48 +01:00
0ca129122e add JEI ingame documentation 2021-12-09 10:17:18 +01:00
A. Regnander
3d62df6ac5 Create sv_se.json 2021-12-09 10:15:13 +01:00
5be6d5c788 Ported to 1.18 2021-12-08 09:15:35 +01:00
bb48292c6f Fix destruction behind permeable blocks 2021-10-22 17:42:54 +02:00
c60260ea5c Fix #40 wand replacing half slabs
Fix destruction wand removing blocks not facing the player
2021-10-22 16:25:24 +02:00
8fd5a09363 Update Forge 2021-09-28 20:49:31 +02:00
5cad07d34d Fixed crash caused by HandlerCapability 2021-09-16 19:56:54 +02:00
9b036cdc50 Fixed server crash when changing wand direction 2021-08-21 15:12:29 +02:00
45da4ad7a7 Add support for bundle
Fix crash when opening wand GUI
2021-08-21 14:27:35 +02:00
e2394ff05e Ported to 1.17 2021-08-02 23:48:18 +02:00
6b555d2077 Updated Gradle, Forge and MCP for MC 1.17 2021-08-02 09:34:26 +02:00
489e050a7f Updated version info 2021-04-22 07:26:32 +02:00
f2d99a8251 Fixed Bug #34 Crash on client startup 2021-04-22 07:12:28 +02:00
ddbe201155 Fixed Bug #33 Preview broken in locations beyond 100k 2021-03-31 21:09:03 +02:00
72 changed files with 1462 additions and 901 deletions

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@ -1,8 +1,8 @@
# Construction Wand
With a Construction Wand you can place multiple blocks (up to 1024) at once, extending your build on the side you're
facing. Sneak+Right click to activate angel mode which allows you to place a block at the opposite side of the block
facing you. If you concentrate enough, you can even conjure a block in mid air!
facing. If that's not enough: you can upgrade your wand with additional cores, allowing you to place a block behind the
block you are facing, conjure blocks in mid air or destroy lots of blocks very fast.
![](images/wands.png)
@ -30,7 +30,7 @@ and last longer. These properties can be changed in the config.
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting5.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting6.png)
## OPTKEY
## Keybindings
To change a wand's core and options or undo your placement you need to hold down the wand option key
(refered as OPTKEY). By default, this is CTRL, but it can be changed in the client config file. To prevent unwanted
@ -73,8 +73,8 @@ SNEAK+OPTKEY+Right clicking empty space opens the option screen of your wand.
**Restriction:** If restriction is enabled the wand will only place blocks in one row or column
(choose between North/South, East/West on a horizontal plane and Horizontal, Vertical on a vertical plane).
If the direction lock is switched off, the wand will extend the entire face of the building it's pointed at.
This option has no effect in Angel mode.
If the direction lock is switched off, the wand will extend the entire face of the building it's pointed at. This option
has no effect if the angel core is enabled.
**Direction:** If set to "Player" the wand places blocks in the same direction as if they were placed by yourself.
Target mode places the blocks in the same direction as their supporting block. See the picture below:
@ -92,16 +92,17 @@ are exactly the same as the selected block.<br>
~~Shamelessly stolen~~ Inspired by the Trowel from Quark.
## Undo
Holding down SHIFT+CTRL while looking at a blocks will show you the last blocks you placed with a green border
around them. SHIFT+CTRL+Right clickking any of them will undo the operation, giving you all the items back.
If you used the Destruction core, it will restore the blocks.
Holding down Sneak+OPTKEY while looking at a block will show you the last blocks you placed with a green border around
them. Sneak+OPTKEY+Right clicking any of them will undo the operation, giving you all the items back. If you used the
Destruction core, it will restore the blocks.
## Additional features
- If you have shulker boxes in your inventory filled with blocks, the wand can pull them out and place them
- Botania compatibility: The Black Hole Talisman can supply blocks just like shulker boxes can.
Having a Rod of the Lands / Rod of the Depths in your inventory will provide you with infinite dirt/cobble
at the cost of Mana.
- Shulker boxes, bundles (MC 1.17+) and many containers from other mods can provide building blocks for the wand
- Botania compatibility: The Black Hole Talisman can supply blocks just like shulker boxes can. Having a Rod of the
Lands / Rod of the Depths in your inventory will provide you with infinite dirt/cobble at the cost of Mana.
- Having blocks in your offhand will place them instead of the block you're looking at
@ -109,14 +110,10 @@ If you used the Destruction core, it will restore the blocks.
- **1.16+ only:** The Infinity Wand won't burn in lava just like netherite gear.
## Contributions and #Hacktoberfest
As #Hacktoberfest now requires repo owners to opt in, I added the tag to this repository.
I'd really appreciate translations. Currently, ConstructionWand only has English and German,
so if you speak any other language you can help translate the mod and add a new language file
under `src/main/resources/assets/constructionwand/lang/`.
- Ingame documentation with Just Enough Items (JEI)
## TileEntity Blacklist
Some modded TileEntitys can cause issues when placed using a wand. They may turn into invisible and
unremovable ghost blocks, become unbreakable or cause other unwanted effects.
@ -127,3 +124,11 @@ If you find some of them you can tell me by creating
an issue, commenting on Curse or editing the default blacklist yourself
(it is located at https://github.com/Theta-Dev/ConstructionWand/blob/1.16.2/src/main/java/thetadev/constructionwand/basics/ConfigServer.java#L28)
and making a PR.
## Contributions and #Hacktoberfest
As #Hacktoberfest now requires repo owners to opt in, I added the tag to this repository.
I'd really appreciate translations. Currently, ConstructionWand is available in English, German and Swedish.
If you speak any other language you can help translate the mod and add a new language file
under `src/main/resources/assets/constructionwand/lang/`.

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@ -1,11 +1,10 @@
buildscript {
repositories {
maven { url = 'https://files.minecraftforge.net/maven' }
jcenter()
maven { url = 'https://maven.minecraftforge.net' }
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
}
}
apply plugin: 'net.minecraftforge.gradle'
@ -17,10 +16,10 @@ version = "${mcversion}-${version_major}.${version_minor}"
group = "${author}.${modid}"
archivesBaseName = "${modid}"
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
minecraft {
mappings channel: 'snapshot', version: project.mcp_mappings
mappings channel: project.mcp_channel, version: project.mcp_mappings
runs {
client {
@ -89,6 +88,10 @@ repositories {
maven {
url = "https://maven.theillusivec4.top/"
}
maven {
name = "JEI Maven"
url "https://dvs1.progwml6.com/files/maven"
}
}
dependencies {
@ -98,6 +101,9 @@ dependencies {
version: "${project.mcversion}-${project.forgeversion}"
])
compileOnly fg.deobf("mezz.jei:${jei_version}:api")
runtimeOnly fg.deobf("mezz.jei:${jei_version}")
compileOnly fg.deobf([
group: "vazkii.botania",
name: "Botania",

View file

@ -4,11 +4,15 @@ org.gradle.daemon=false
author=thetadev
modid=constructionwand
mcversion=1.16.5
forgeversion=36.0.46
mcp_mappings=20200723-1.16.1
mcversion=1.18.1
forgeversion=39.1.0
mcp_channel=official
mcp_mappings=1.18.1
botania=1.16.2-405
# Source: https://maven.blamejared.com/vazkii/botania/Botania/
botania=1.18.1-429
# Source: https://dvs1.progwml6.com/files/maven/mezz/jei/
jei_version=jei-1.18.1:9.1.0.41
version_major=2
version_minor=0
version_minor=11

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@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip

55
gradlew vendored
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@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@ -56,7 +72,7 @@ case "`uname`" in
Darwin* )
darwin=true
;;
MINGW* )
MSYS* | MINGW* )
msys=true
;;
NONSTOP* )
@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
i=`expr $i + 1`
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

43
gradlew.bat vendored
View file

@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell

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@ -1,6 +1,6 @@
package thetadev.constructionwand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
@ -8,8 +8,8 @@ import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.fml.network.NetworkRegistry;
import net.minecraftforge.fml.network.simple.SimpleChannel;
import net.minecraftforge.network.NetworkRegistry;
import net.minecraftforge.network.simple.SimpleChannel;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import thetadev.constructionwand.basics.ConfigClient;
@ -53,6 +53,9 @@ public class ConstructionWand
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup);
MinecraftForge.EVENT_BUS.register(this);
// Register Item DeferredRegister
ModItems.ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
// Config setup
ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, ConfigServer.SPEC);
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ConfigClient.SPEC);
@ -66,7 +69,7 @@ public class ConstructionWand
int packetIndex = 0;
HANDLER.registerMessage(packetIndex++, PacketUndoBlocks.class, PacketUndoBlocks::encode, PacketUndoBlocks::decode, PacketUndoBlocks.Handler::handle);
HANDLER.registerMessage(packetIndex++, PacketQueryUndo.class, PacketQueryUndo::encode, PacketQueryUndo::decode, PacketQueryUndo.Handler::handle);
HANDLER.registerMessage(packetIndex++, PacketWandOption.class, PacketWandOption::encode, PacketWandOption::decode, PacketWandOption.Handler::handle);
HANDLER.registerMessage(packetIndex, PacketWandOption.class, PacketWandOption::encode, PacketWandOption::decode, PacketWandOption.Handler::handle);
// Container registry
ContainerRegistrar.register();
@ -82,8 +85,9 @@ public class ConstructionWand
renderBlockPreview = new RenderBlockPreview();
MinecraftForge.EVENT_BUS.register(renderBlockPreview);
MinecraftForge.EVENT_BUS.register(new ClientEvents());
ModItems.registerModelProperties();
ModItems.registerItemColors();
event.enqueueWork(ModItems::registerModelProperties);
event.enqueueWork(ModItems::registerItemColors);
}
public static ResourceLocation loc(String name) {

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@ -1,13 +1,13 @@
package thetadev.constructionwand.api;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
public interface IContainerHandler
{
boolean matches(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack);
boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack);
int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack);
int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack);
int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count);
int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count);
}

View file

@ -1,9 +1,9 @@
package thetadev.constructionwand.api;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.wand.undo.ISnapshot;
@ -15,10 +15,10 @@ public interface IWandAction
int getLimit(ItemStack wand);
@Nonnull
List<ISnapshot> getSnapshots(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
List<ISnapshot> getSnapshots(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit);
@Nonnull
List<ISnapshot> getSnapshotsFromAir(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
List<ISnapshot> getSnapshotsFromAir(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit);
}

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@ -1,11 +1,11 @@
package thetadev.constructionwand.api;
import net.minecraft.block.BlockState;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.wand.undo.PlaceSnapshot;
import javax.annotation.Nullable;
@ -20,7 +20,7 @@ public interface IWandSupplier
* in that position.
*/
@Nullable
PlaceSnapshot getPlaceSnapshot(World world, BlockPos pos, BlockRayTraceResult rayTraceResult,
PlaceSnapshot getPlaceSnapshot(Level world, BlockPos pos, BlockHitResult rayTraceResult,
@Nullable BlockState supportingBlock);
/**

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@ -1,6 +1,6 @@
package thetadev.constructionwand.api;
import net.minecraft.util.ResourceLocation;
import net.minecraft.resources.ResourceLocation;
public interface IWandUpgrade
{

View file

@ -1,6 +1,6 @@
package thetadev.constructionwand.basics;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@ -11,8 +11,8 @@ public class CommonEvents
{
@SubscribeEvent
public static void logOut(PlayerEvent.PlayerLoggedOutEvent e) {
PlayerEntity player = e.getPlayer();
if(player.getEntityWorld().isRemote) return;
Player player = e.getPlayer();
if(player.level.isClientSide) return;
ConstructionWand.instance.undoHistory.removePlayer(player);
}
}

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@ -1,8 +1,10 @@
package thetadev.constructionwand.basics;
import net.minecraft.item.Item;
import net.minecraft.item.ItemTier;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Tiers;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.items.ModItems;
import java.util.Arrays;
@ -20,17 +22,17 @@ public class ConfigServer
public static final ForgeConfigSpec.ConfigValue<List<?>> SIMILAR_BLOCKS;
private static final String[] SIMILAR_BLOCKS_DEFAULT = {
"minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:grass_path"
"minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:dirt_path;minecraft:rooted_dirt"
};
public static final ForgeConfigSpec.BooleanValue TE_WHITELIST;
public static final ForgeConfigSpec.ConfigValue<List<?>> TE_LIST;
private static final String[] TE_LIST_DEFAULT = {"chiselsandbits"};
private static final HashMap<Item, WandProperties> wandProperties = new HashMap<>();
private static final HashMap<ResourceLocation, WandProperties> wandProperties = new HashMap<>();
public static WandProperties getWandProperties(Item wand) {
return wandProperties.getOrDefault(wand, WandProperties.DEFAULT);
return wandProperties.getOrDefault(wand.getRegistryName(), WandProperties.DEFAULT);
}
public static class WandProperties
@ -53,9 +55,10 @@ public class ConfigServer
this.upgradeable = upgradeable;
}
public WandProperties(ForgeConfigSpec.Builder builder, Item wand, int defDurability, int defLimit,
public WandProperties(ForgeConfigSpec.Builder builder, RegistryObject<Item> wandSupplier, int defDurability, int defLimit,
int defAngel, int defDestruction, boolean defUpgradeable) {
builder.push(wand.getRegistryName().getPath());
ResourceLocation registryName = wandSupplier.getId();
builder.push(registryName.getPath());
if(defDurability > 0) {
builder.comment("Wand durability");
@ -64,7 +67,7 @@ public class ConfigServer
else durability = null;
builder.comment("Wand block limit");
limit = builder.defineInRange("limit", defLimit, 1, Integer.MAX_VALUE);
builder.comment("Max placement distance with angel mode (0 to disable angel core)");
builder.comment("Max placement distance with angel core (0 to disable angel core)");
angel = builder.defineInRange("angel", defAngel, 0, Integer.MAX_VALUE);
builder.comment("Wand destruction block limit (0 to disable destruction core)");
destruction = builder.defineInRange("destruction", defDestruction, 0, Integer.MAX_VALUE);
@ -72,7 +75,7 @@ public class ConfigServer
upgradeable = builder.define("upgradeable", defUpgradeable);
builder.pop();
wandProperties.put(wand, this);
wandProperties.put(registryName, this);
}
public int getDurability() {
@ -104,9 +107,9 @@ public class ConfigServer
"in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all",
"new worlds, copy the config files in the /defaultconfigs folder.");
new WandProperties(BUILDER, ModItems.WAND_STONE, ItemTier.STONE.getMaxUses(), 9, 0, 0, false);
new WandProperties(BUILDER, ModItems.WAND_IRON, ItemTier.IRON.getMaxUses(), 27, 2, 9, true);
new WandProperties(BUILDER, ModItems.WAND_DIAMOND, ItemTier.DIAMOND.getMaxUses(), 128, 8, 25, true);
new WandProperties(BUILDER, ModItems.WAND_STONE, Tiers.STONE.getUses(), 9, 0, 0, false);
new WandProperties(BUILDER, ModItems.WAND_IRON, Tiers.IRON.getUses(), 27, 2, 9, true);
new WandProperties(BUILDER, ModItems.WAND_DIAMOND, Tiers.DIAMOND.getUses(), 128, 8, 25, true);
new WandProperties(BUILDER, ModItems.WAND_INFINITY, 0, 1024, 16, 81, true);
BUILDER.push("misc");
@ -116,7 +119,7 @@ public class ConfigServer
MAX_RANGE = BUILDER.defineInRange("MaxRange", 100, 0, Integer.MAX_VALUE);
BUILDER.comment("Number of operations that can be undone");
UNDO_HISTORY = BUILDER.defineInRange("UndoHistory", 3, 0, Integer.MAX_VALUE);
BUILDER.comment("Place blocks below you while falling > 10 blocks with angel mode (Can be used to save you from drops/the void)");
BUILDER.comment("Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void)");
ANGEL_FALLING = BUILDER.define("AngelFalling", false);
BUILDER.comment("Blocks to treat equally when in Similar mode. Enter block IDs seperated by ;");
SIMILAR_BLOCKS = BUILDER.defineList("SimilarBlocks", Arrays.asList(SIMILAR_BLOCKS_DEFAULT), obj -> true);

View file

@ -1,9 +1,9 @@
package thetadev.constructionwand.basics;
import net.minecraft.stats.IStatFormatter;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.stats.StatFormatter;
import net.minecraft.stats.Stats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.Registry;
import thetadev.constructionwand.ConstructionWand;
public class ModStats
@ -17,6 +17,6 @@ public class ModStats
private static void registerStat(ResourceLocation registryName) {
// Compare with net.minecraft.stats.Stats#registerCustom
Registry.register(Registry.CUSTOM_STAT, registryName.getPath(), registryName);
Stats.CUSTOM.get(registryName, IStatFormatter.DEFAULT);
Stats.CUSTOM.get(registryName, StatFormatter.DEFAULT);
}
}

View file

@ -1,8 +1,10 @@
package thetadev.constructionwand.basics;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraftforge.registries.ForgeRegistries;
import thetadev.constructionwand.ConstructionWand;
@ -20,7 +22,7 @@ public class ReplacementRegistry
for(String id : ((String) key).split(";")) {
Item item = ForgeRegistries.ITEMS.getValue(new ResourceLocation(id));
if(item == null) {
if(item == null || item == Items.AIR) {
ConstructionWand.LOGGER.warn("Replacement Registry: Could not find item " + id);
continue;
}
@ -42,6 +44,7 @@ public class ReplacementRegistry
public static boolean matchBlocks(Block b1, Block b2) {
if(b1 == b2) return true;
if(b1 == Blocks.AIR || b2 == Blocks.AIR) return false;
for(HashSet<Item> set : replacements) {
if(set.contains(b1.asItem()) && set.contains(b2.asItem())) return true;

View file

@ -1,34 +1,27 @@
package thetadev.constructionwand.basics;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.state.Property;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.SlabType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.stats.Stats;
import net.minecraft.util.Direction;
import net.minecraft.util.EntityPredicates;
import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.BlockSnapshot;
import net.minecraftforge.event.world.BlockEvent;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.containers.ContainerManager;
import thetadev.constructionwand.items.wand.ItemWand;
import thetadev.constructionwand.wand.WandItemUseContext;
@ -36,11 +29,12 @@ import thetadev.constructionwand.wand.WandItemUseContext;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Predicate;
public class WandUtil
{
public static boolean stackEquals(ItemStack stackA, ItemStack stackB) {
return ItemStack.areItemsEqual(stackA, stackB) && ItemStack.areItemStackTagsEqual(stackA, stackB);
return ItemStack.isSameItemSameTags(stackA, stackB);
}
public static boolean stackEquals(ItemStack stackA, Item item) {
@ -48,45 +42,45 @@ public class WandUtil
return stackEquals(stackA, stackB);
}
public static ItemStack holdingWand(PlayerEntity player) {
if(player.getHeldItem(Hand.MAIN_HAND) != ItemStack.EMPTY && player.getHeldItem(Hand.MAIN_HAND).getItem() instanceof ItemWand) {
return player.getHeldItem(Hand.MAIN_HAND);
public static ItemStack holdingWand(Player player) {
if(player.getItemInHand(InteractionHand.MAIN_HAND) != ItemStack.EMPTY && player.getItemInHand(InteractionHand.MAIN_HAND).getItem() instanceof ItemWand) {
return player.getItemInHand(InteractionHand.MAIN_HAND);
}
else if(player.getHeldItem(Hand.OFF_HAND) != ItemStack.EMPTY && player.getHeldItem(Hand.OFF_HAND).getItem() instanceof ItemWand) {
return player.getHeldItem(Hand.OFF_HAND);
else if(player.getItemInHand(InteractionHand.OFF_HAND) != ItemStack.EMPTY && player.getItemInHand(InteractionHand.OFF_HAND).getItem() instanceof ItemWand) {
return player.getItemInHand(InteractionHand.OFF_HAND);
}
return null;
}
public static BlockPos playerPos(PlayerEntity player) {
return new BlockPos(player.getPositionVec());
public static BlockPos playerPos(Player player) {
return new BlockPos(player.position());
}
public static Vector3d entityPositionVec(Entity entity) {
return new Vector3d(entity.getPosX(), entity.getPosY() - entity.getYOffset() + entity.getHeight() / 2, entity.getPosZ());
public static Vec3 entityPositionVec(Entity entity) {
return new Vec3(entity.getX(), entity.getY() - entity.getMyRidingOffset() + entity.getBbHeight() / 2, entity.getZ());
}
public static Vector3d blockPosVec(BlockPos pos) {
return new Vector3d(pos.getX(), pos.getY(), pos.getZ());
public static Vec3 blockPosVec(BlockPos pos) {
return new Vec3(pos.getX(), pos.getY(), pos.getZ());
}
public static List<ItemStack> getHotbar(PlayerEntity player) {
return player.inventory.mainInventory.subList(0, 9);
public static List<ItemStack> getHotbar(Player player) {
return player.getInventory().items.subList(0, 9);
}
public static List<ItemStack> getHotbarWithOffhand(PlayerEntity player) {
ArrayList<ItemStack> inventory = new ArrayList<>(player.inventory.mainInventory.subList(0, 9));
inventory.addAll(player.inventory.offHandInventory);
public static List<ItemStack> getHotbarWithOffhand(Player player) {
ArrayList<ItemStack> inventory = new ArrayList<>(player.getInventory().items.subList(0, 9));
inventory.addAll(player.getInventory().offhand);
return inventory;
}
public static List<ItemStack> getMainInv(PlayerEntity player) {
return player.inventory.mainInventory.subList(9, player.inventory.mainInventory.size());
public static List<ItemStack> getMainInv(Player player) {
return player.getInventory().items.subList(9, player.getInventory().items.size());
}
public static List<ItemStack> getFullInv(PlayerEntity player) {
ArrayList<ItemStack> inventory = new ArrayList<>(player.inventory.offHandInventory);
inventory.addAll(player.inventory.mainInventory);
public static List<ItemStack> getFullInv(Player player) {
ArrayList<ItemStack> inventory = new ArrayList<>(player.getInventory().offhand);
inventory.addAll(player.getInventory().items);
return inventory;
}
@ -95,7 +89,7 @@ public class WandUtil
}
public static boolean isTEAllowed(BlockState state) {
if(!state.hasTileEntity()) return true;
if(!state.hasBlockEntity()) return true;
ResourceLocation name = state.getBlock().getRegistryName();
if(name == null) return false;
@ -109,14 +103,14 @@ public class WandUtil
return isWhitelist == inList;
}
public static boolean placeBlock(World world, PlayerEntity player, BlockState block, BlockPos pos, @Nullable BlockItem item) {
if(!world.setBlockState(pos, block)) {
public static boolean placeBlock(Level world, Player player, BlockState block, BlockPos pos, @Nullable BlockItem item) {
if(!world.setBlockAndUpdate(pos, block)) {
ConstructionWand.LOGGER.info("Block could not be placed");
return false;
}
// Remove block if placeEvent is canceled
BlockSnapshot snapshot = BlockSnapshot.create(world.func_234923_W_(), world, pos);
BlockSnapshot snapshot = BlockSnapshot.create(world.dimension(), world, pos);
BlockEvent.EntityPlaceEvent placeEvent = new BlockEvent.EntityPlaceEvent(snapshot, block, player);
MinecraftForge.EVENT_BUS.post(placeEvent);
if(placeEvent.isCanceled()) {
@ -128,22 +122,22 @@ public class WandUtil
if(item == null) stack = new ItemStack(block.getBlock().asItem());
else {
stack = new ItemStack(item);
player.addStat(Stats.ITEM_USED.get(item));
player.awardStat(Stats.ITEM_USED.get(item));
}
// Call OnBlockPlaced method
block.getBlock().onBlockPlacedBy(world, pos, block, player, stack);
block.getBlock().setPlacedBy(world, pos, block, player, stack);
return true;
}
public static boolean removeBlock(World world, PlayerEntity player, @Nullable BlockState block, BlockPos pos) {
public static boolean removeBlock(Level world, Player player, @Nullable BlockState block, BlockPos pos) {
BlockState currentBlock = world.getBlockState(pos);
if(!world.isBlockModifiable(player, pos)) return false;
if(!world.mayInteract(player, pos)) return false;
if(!player.isCreative()) {
if(currentBlock.getBlockHardness(world, pos) <= -1 || world.getTileEntity(pos) != null) return false;
if(currentBlock.getDestroySpeed(world, pos) <= -1 || world.getBlockEntity(pos) != null) return false;
if(block != null)
if(!ReplacementRegistry.matchBlocks(currentBlock.getBlock(), block.getBlock())) return false;
@ -157,8 +151,8 @@ public class WandUtil
return true;
}
public static int countItem(PlayerEntity player, Item item) {
if(player.inventory == null || player.inventory.mainInventory == null) return 0;
public static int countItem(Player player, Item item) {
if(player.getInventory().items == null) return 0;
if(player.isCreative()) return Integer.MAX_VALUE;
int total = 0;
@ -166,7 +160,7 @@ public class WandUtil
List<ItemStack> inventory = WandUtil.getFullInv(player);
for(ItemStack stack : inventory) {
if(stack == null) continue;
if(stack == null || stack.isEmpty()) continue;
if(WandUtil.stackEquals(stack, item)) {
total += stack.getCount();
@ -180,62 +174,60 @@ public class WandUtil
return total;
}
public static boolean matchBlocks(WandOptions options, Block b1, Block b2) {
switch(options.match.get()) {
case EXACT:
return b1 == b2;
case SIMILAR:
return ReplacementRegistry.matchBlocks(b1, b2);
case ANY:
return b1 != Blocks.AIR && b2 != Blocks.AIR;
}
return false;
}
private static boolean isPositionModifiable(World world, PlayerEntity player, BlockPos pos) {
private static boolean isPositionModifiable(Level world, Player player, BlockPos pos) {
// Is position out of world?
if(!world.isBlockPresent(pos)) return false;
if(!world.isInWorldBounds(pos)) return false;
// Is block modifiable?
if(!world.isBlockModifiable(player, pos)) return false;
if(!world.mayInteract(player, pos)) return false;
// Limit range
if(ConfigServer.MAX_RANGE.get() > 0 &&
WandUtil.blockDistance(player.getPosition(), pos) > ConfigServer.MAX_RANGE.get()) return false;
WandUtil.blockDistance(player.blockPosition(), pos) > ConfigServer.MAX_RANGE.get()) return false;
return true;
}
/**
* Tests if a wand can place a block at a certain position.
* This check is independent from the used block.
* This check is independent of the used block.
*/
public static boolean isPositionPlaceable(World world, PlayerEntity player, BlockPos pos, boolean replace) {
if(!isPositionModifiable(world,player, pos)) return false;
public static boolean isPositionPlaceable(Level world, Player player, BlockPos pos, boolean replace) {
if(!isPositionModifiable(world, player, pos)) return false;
// If replace mode is off, target has to be air
return replace || world.isAirBlock(pos);
if(world.isEmptyBlock(pos)) return true;
// Otherwise, check if the block can be replaced by a generic block
return replace && world.getBlockState(pos).canBeReplaced(
new WandItemUseContext(world, player,
new BlockHitResult(new Vec3(0, 0, 0), Direction.DOWN, pos, false),
pos, (BlockItem) Items.STONE));
}
public static boolean isBlockRemovable(World world, PlayerEntity player, BlockPos pos) {
if(!isPositionModifiable(world,player, pos)) return false;
public static boolean isBlockRemovable(Level world, Player player, BlockPos pos) {
if(!isPositionModifiable(world, player, pos)) return false;
if(!player.isCreative()) {
return !(world.getBlockState(pos).getBlockHardness(world, pos) <= -1) && world.getTileEntity(pos) == null;
return !(world.getBlockState(pos).getDestroySpeed(world, pos) <= -1) && world.getBlockEntity(pos) == null;
}
return true;
}
public static boolean entitiesCollidingWithBlock(World world, BlockState blockState, BlockPos pos) {
public static boolean isBlockPermeable(Level world, BlockPos pos) {
return world.isEmptyBlock(pos) || world.getBlockState(pos).getCollisionShape(world, pos).isEmpty();
}
public static boolean entitiesCollidingWithBlock(Level world, BlockState blockState, BlockPos pos) {
VoxelShape shape = blockState.getCollisionShape(world, pos);
if(!shape.isEmpty()) {
AxisAlignedBB blockBB = shape.getBoundingBox().offset(pos);
return !world.getEntitiesWithinAABB(LivingEntity.class, blockBB, EntityPredicates.NOT_SPECTATING).isEmpty();
AABB blockBB = shape.bounds().move(pos);
return !world.getEntitiesOfClass(LivingEntity.class, blockBB, Predicate.not(Entity::isSpectator)).isEmpty();
}
return false;
}
public static Direction fromVector(Vector3d vector) {
return Direction.getFacingFromVector(vector.x, vector.y, vector.z);
public static Direction fromVector(Vec3 vector) {
return Direction.getNearest(vector.x, vector.y, vector.z);
}
}

View file

@ -1,15 +1,15 @@
package thetadev.constructionwand.basics.option;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.CompoundTag;
public class OptionBoolean implements IOption<Boolean>
{
private final CompoundNBT tag;
private final CompoundTag tag;
private final String key;
private final boolean enabled;
private boolean value;
public OptionBoolean(CompoundNBT tag, String key, boolean dval, boolean enabled) {
public OptionBoolean(CompoundTag tag, String key, boolean dval, boolean enabled) {
this.tag = tag;
this.key = key;
this.enabled = enabled;
@ -18,7 +18,7 @@ public class OptionBoolean implements IOption<Boolean>
else value = dval;
}
public OptionBoolean(CompoundNBT tag, String key, boolean dval) {
public OptionBoolean(CompoundTag tag, String key, boolean dval) {
this(tag, key, dval, true);
}

View file

@ -1,18 +1,18 @@
package thetadev.constructionwand.basics.option;
import com.google.common.base.Enums;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.CompoundTag;
public class OptionEnum<E extends Enum<E>> implements IOption<E>
{
private final CompoundNBT tag;
private final CompoundTag tag;
private final String key;
private final Class<E> enumClass;
private final boolean enabled;
private final E dval;
private E value;
public OptionEnum(CompoundNBT tag, String key, Class<E> enumClass, E dval, boolean enabled) {
public OptionEnum(CompoundTag tag, String key, Class<E> enumClass, E dval, boolean enabled) {
this.tag = tag;
this.key = key;
this.enumClass = enumClass;
@ -22,7 +22,7 @@ public class OptionEnum<E extends Enum<E>> implements IOption<E>
value = Enums.getIfPresent(enumClass, tag.getString(key).toUpperCase()).or(dval);
}
public OptionEnum(CompoundNBT tag, String key, Class<E> enumClass, E dval) {
public OptionEnum(CompoundTag tag, String key, Class<E> enumClass, E dval) {
this(tag, key, enumClass, dval, true);
}

View file

@ -1,9 +1,9 @@
package thetadev.constructionwand.basics.option;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import thetadev.constructionwand.api.IWandCore;
import thetadev.constructionwand.api.IWandUpgrade;
import thetadev.constructionwand.basics.ReplacementRegistry;
@ -13,7 +13,7 @@ import javax.annotation.Nullable;
public class WandOptions
{
public final CompoundNBT tag;
public final CompoundTag tag;
private static final String TAG_ROOT = "wand_options";
@ -50,7 +50,7 @@ public class WandOptions
public final IOption<?>[] allOptions;
public WandOptions(ItemStack wandStack) {
tag = wandStack.getOrCreateChildTag(TAG_ROOT);
tag = wandStack.getOrCreateTagElement(TAG_ROOT);
cores = new WandUpgradesSelectable<>(tag, "cores", new CoreDefault());

View file

@ -1,11 +1,11 @@
package thetadev.constructionwand.basics.option;
import net.minecraft.item.Item;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.Constants;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.nbt.StringTag;
import net.minecraft.nbt.Tag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraftforge.registries.ForgeRegistries;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandUpgrade;
@ -14,12 +14,12 @@ import java.util.ArrayList;
public class WandUpgrades<T extends IWandUpgrade>
{
protected final CompoundNBT tag;
protected final CompoundTag tag;
protected final String key;
protected final ArrayList<T> upgrades;
protected final T dval;
public WandUpgrades(CompoundNBT tag, String key, T dval) {
public WandUpgrades(CompoundTag tag, String key, T dval) {
this.tag = tag;
this.key = key;
this.dval = dval;
@ -31,7 +31,7 @@ public class WandUpgrades<T extends IWandUpgrade>
}
protected void deserialize() {
ListNBT listnbt = tag.getList(key, Constants.NBT.TAG_STRING);
ListTag listnbt = tag.getList(key, Tag.TAG_STRING);
boolean require_fix = false;
for(int i = 0; i < listnbt.size(); i++) {
@ -52,11 +52,11 @@ public class WandUpgrades<T extends IWandUpgrade>
}
protected void serialize() {
ListNBT listnbt = new ListNBT();
ListTag listnbt = new ListTag();
for(T item : upgrades) {
if(item == dval) continue;
listnbt.add(StringNBT.valueOf(item.getRegistryName().toString()));
listnbt.add(StringTag.valueOf(item.getRegistryName().toString()));
}
tag.put(key, listnbt);
}

View file

@ -1,13 +1,13 @@
package thetadev.constructionwand.basics.option;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.CompoundTag;
import thetadev.constructionwand.api.IWandUpgrade;
public class WandUpgradesSelectable<T extends IWandUpgrade> extends WandUpgrades<T> implements IOption<T>
{
private byte selector;
public WandUpgradesSelectable(CompoundNBT tag, String key, T dval) {
public WandUpgradesSelectable(CompoundTag tag, String key, T dval) {
super(tag, key, dval);
}

View file

@ -1,9 +1,9 @@
package thetadev.constructionwand.client;
import com.mojang.blaze3d.platform.InputConstants;
import net.minecraft.client.Minecraft;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.EventPriority;
@ -27,7 +27,7 @@ public class ClientEvents
// Send state of OPT key to server
@SubscribeEvent
public void KeyEvent(InputEvent.KeyInputEvent event) {
PlayerEntity player = Minecraft.getInstance().player;
Player player = Minecraft.getInstance().player;
if(player == null) return;
if(WandUtil.holdingWand(player) == null) return;
@ -43,7 +43,7 @@ public class ClientEvents
// Sneak+(OPT)+Scroll to change direction lock
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void MouseScrollEvent(InputEvent.MouseScrollEvent event) {
PlayerEntity player = Minecraft.getInstance().player;
Player player = Minecraft.getInstance().player;
double scroll = event.getScrollDelta();
if(player == null || !modeKeyCombDown(player) || scroll == 0) return;
@ -60,7 +60,7 @@ public class ClientEvents
// Sneak+(OPT)+Left click wand to change core
@SubscribeEvent
public void onLeftClickEmpty(PlayerInteractEvent.LeftClickEmpty event) {
PlayerEntity player = event.getPlayer();
Player player = event.getPlayer();
if(player == null || !modeKeyCombDown(player)) return;
@ -75,29 +75,31 @@ public class ClientEvents
// Sneak+(OPT)+Right click wand to open GUI
@SubscribeEvent
public void onRightClickItem(PlayerInteractEvent.RightClickItem event) {
PlayerEntity player = event.getPlayer();
if(event.getSide().isServer()) return;
Player player = event.getPlayer();
if(player == null || !guiKeyCombDown(player)) return;
ItemStack wand = event.getItemStack();
if(!(wand.getItem() instanceof ItemWand)) return;
Minecraft.getInstance().displayGuiScreen(new ScreenWand(wand));
Minecraft.getInstance().setScreen(new ScreenWand(wand));
event.setCanceled(true);
}
private static boolean isKeyDown(int id) {
return InputMappings.isKeyDown(Minecraft.getInstance().getMainWindow().getHandle(), id);
return InputConstants.isKeyDown(Minecraft.getInstance().getWindow().getWindow(), id);
}
public static boolean isOptKeyDown() {
return isKeyDown(ConfigClient.OPT_KEY.get());
}
public static boolean modeKeyCombDown(PlayerEntity player) {
return player.isSneaking() && (isOptKeyDown() || !ConfigClient.SHIFTOPT_MODE.get());
public static boolean modeKeyCombDown(Player player) {
return player.isCrouching() && (isOptKeyDown() || !ConfigClient.SHIFTOPT_MODE.get());
}
public static boolean guiKeyCombDown(PlayerEntity player) {
return player.isSneaking() && (isOptKeyDown() || !ConfigClient.SHIFTOPT_GUI.get());
public static boolean guiKeyCombDown(Player player) {
return player.isCrouching() && (isOptKeyDown() || !ConfigClient.SHIFTOPT_GUI.get());
}
}

View file

@ -1,18 +1,18 @@
package thetadev.constructionwand.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraftforge.client.event.DrawHighlightEvent;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraftforge.client.event.DrawSelectionEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.items.wand.ItemWand;
@ -22,26 +22,29 @@ import java.util.Set;
public class RenderBlockPreview
{
public WandJob wandJob;
private WandJob wandJob;
public Set<BlockPos> undoBlocks;
@SubscribeEvent
public void renderBlockHighlight(DrawHighlightEvent event) {
if(event.getTarget().getType() != RayTraceResult.Type.BLOCK) return;
public void renderBlockHighlight(DrawSelectionEvent.HighlightBlock event) {
if(event.getTarget().getType() != HitResult.Type.BLOCK) return;
BlockRayTraceResult rtr = (BlockRayTraceResult) event.getTarget();
Entity entity = event.getInfo().getRenderViewEntity();
if(!(entity instanceof PlayerEntity)) return;
PlayerEntity player = (PlayerEntity) entity;
Set<BlockPos> blocks = null;
BlockHitResult rtr = event.getTarget();
Entity entity = event.getCamera().getEntity();
if(!(entity instanceof Player player)) return;
Set<BlockPos> blocks;
float colorR = 0, colorG = 0, colorB = 0;
ItemStack wand = WandUtil.holdingWand(player);
if(wand == null) return;
if(!(player.isSneaking() && ClientEvents.isOptKeyDown())) {
if(wandJob == null || !compareRTR(wandJob.rayTraceResult, rtr) || !(wandJob.wand.equals(wand))) {
wandJob = ItemWand.getWandJob(player, player.getEntityWorld(), rtr, wand);
if(!(player.isCrouching() && ClientEvents.isOptKeyDown())) {
// Use cached wandJob for previews of the same target pos/dir
// Exception: always update if blockCount < 2 to prevent 1-block previews when block updates
// from the last placement are lagging
if(wandJob == null || !compareRTR(wandJob.rayTraceResult, rtr) || !(wandJob.wand.equals(wand))
|| wandJob.blockCount() < 2) {
wandJob = ItemWand.getWandJob(player, player.level, rtr, wand);
}
blocks = wandJob.getBlockPositions();
}
@ -52,28 +55,24 @@ public class RenderBlockPreview
if(blocks == null || blocks.isEmpty()) return;
renderBlockList(blocks, event.getMatrix(), event.getBuffers(), colorR, colorG, colorB);
PoseStack ms = event.getPoseStack();
MultiBufferSource buffer = event.getMultiBufferSource();
VertexConsumer lineBuilder = buffer.getBuffer(RenderType.LINES);
double partialTicks = event.getPartialTicks();
double d0 = player.xOld + (player.getX() - player.xOld) * partialTicks;
double d1 = player.yOld + player.getEyeHeight() + (player.getY() - player.yOld) * partialTicks;
double d2 = player.zOld + (player.getZ() - player.zOld) * partialTicks;
for(BlockPos block : blocks) {
AABB aabb = new AABB(block).move(-d0, -d1, -d2);
LevelRenderer.renderLineBox(ms, lineBuilder, aabb, colorR, colorG, colorB, 0.4F);
}
event.setCanceled(true);
}
private static boolean compareRTR(BlockRayTraceResult rtr1, BlockRayTraceResult rtr2) {
return rtr1.getPos().equals(rtr2.getPos()) && rtr1.getFace().equals(rtr2.getFace());
}
private void renderBlockList(Set<BlockPos> blocks, MatrixStack ms, IRenderTypeBuffer buffer, float red, float green, float blue) {
double renderPosX = Minecraft.getInstance().getRenderManager().info.getProjectedView().getX();
double renderPosY = Minecraft.getInstance().getRenderManager().info.getProjectedView().getY();
double renderPosZ = Minecraft.getInstance().getRenderManager().info.getProjectedView().getZ();
ms.push();
ms.translate(-renderPosX, -renderPosY, -renderPosZ);
for(BlockPos block : blocks) {
AxisAlignedBB aabb = new AxisAlignedBB(block);
IVertexBuilder lineBuilder = buffer.getBuffer(RenderTypes.TRANSLUCENT_LINES);
WorldRenderer.drawBoundingBox(ms, lineBuilder, aabb, red, green, blue, 0.4F);
}
ms.pop();
private static boolean compareRTR(BlockHitResult rtr1, BlockHitResult rtr2) {
return rtr1.getBlockPos().equals(rtr2.getBlockPos()) && rtr1.getDirection().equals(rtr2.getDirection());
}
}

View file

@ -1,37 +0,0 @@
package thetadev.constructionwand.client;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import org.lwjgl.opengl.GL11;
import thetadev.constructionwand.ConstructionWand;
import java.util.OptionalDouble;
public class RenderTypes
{
public static final RenderType TRANSLUCENT_LINES;
protected static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState("translucent_transparency", () -> {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
}, RenderSystem::disableBlend);
protected static final RenderState.DepthTestState DEPTH_ALWAYS = new RenderState.DepthTestState("always", GL11.GL_ALWAYS);
static {
RenderType.State translucentNoDepthState = RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY)
.line(new RenderState.LineState(OptionalDouble.of(2)))
.texture(new RenderState.TextureState())
.depthTest(DEPTH_ALWAYS)
.build(false);
TRANSLUCENT_LINES = RenderType.makeType(
ConstructionWand.MODID + ":translucent_lines",
DefaultVertexFormats.POSITION_COLOR,
GL11.GL_LINES,
256,
translucentNoDepthState
);
}
}

View file

@ -1,13 +1,13 @@
package thetadev.constructionwand.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.item.ItemStack;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.option.IOption;
import thetadev.constructionwand.basics.option.WandOptions;
@ -31,15 +31,13 @@ public class ScreenWand extends Screen
private static final int FIELD_HEIGHT = N_ROWS * (BUTTON_HEIGHT + SPACING_HEIGHT) - SPACING_HEIGHT;
public ScreenWand(ItemStack wand) {
super(new StringTextComponent("ScreenWand"));
super(new TextComponent("ScreenWand"));
this.wand = wand;
wandOptions = new WandOptions(wand);
}
@Override
public void init(@Nonnull Minecraft minecraft, int width, int height) {
super.init(minecraft, width, height);
protected void init() {
createButton(0, 0, wandOptions.cores);
createButton(0, 1, wandOptions.lock);
createButton(0, 2, wandOptions.direction);
@ -49,22 +47,26 @@ public class ScreenWand extends Screen
}
@Override
public void render(@Nonnull MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
public void render(@Nonnull PoseStack matrixStack, int mouseX, int mouseY, float partialTicks) {
renderBackground(matrixStack);
super.render(matrixStack, mouseX, mouseY, partialTicks);
drawCenteredString(matrixStack, font, wand.getDisplayName(), width / 2, height / 2 - FIELD_HEIGHT / 2 - SPACING_HEIGHT, 16777215);
super.render(matrixStack, mouseX, mouseY, partialTicks);
}
@Override
public boolean charTyped(char character, int code) {
if(character == 'e') closeScreen();
return super.charTyped(character, code);
public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
if (Minecraft.getInstance().options.keyInventory.matches(keyCode, scanCode)) {
this.onClose();
return true;
} else {
return super.keyPressed(keyCode, scanCode, modifiers);
}
}
private void createButton(int cx, int cy, IOption<?> option) {
Button button = new Button(getX(cx), getY(cy), BUTTON_WIDTH, BUTTON_HEIGHT, getButtonLabel(option), bt -> clickButton(bt, option), (bt, ms, x, y) -> drawTooltip(ms, x, y, option));
button.active = option.isEnabled();
addButton(button);
addRenderableWidget(button);
}
private void clickButton(Button button, IOption<?> option) {
@ -73,9 +75,9 @@ public class ScreenWand extends Screen
button.setMessage(getButtonLabel(option));
}
private void drawTooltip(MatrixStack matrixStack, int mouseX, int mouseY, IOption<?> option) {
private void drawTooltip(PoseStack matrixStack, int mouseX, int mouseY, IOption<?> option) {
if(isMouseOver(mouseX, mouseY)) {
renderTooltip(matrixStack, new TranslationTextComponent(option.getDescTranslation()), mouseX, mouseY);
renderTooltip(matrixStack, new TranslatableComponent(option.getDescTranslation()), mouseX, mouseY);
}
}
@ -87,7 +89,7 @@ public class ScreenWand extends Screen
return height / 2 - FIELD_HEIGHT / 2 + n * (BUTTON_HEIGHT + SPACING_HEIGHT);
}
private ITextComponent getButtonLabel(IOption<?> option) {
return new TranslationTextComponent(option.getKeyTranslation()).append(new TranslationTextComponent(option.getValueTranslation()));
private Component getButtonLabel(IOption<?> option) {
return new TranslatableComponent(option.getKeyTranslation()).append(new TranslatableComponent(option.getValueTranslation()));
}
}

View file

@ -1,7 +1,7 @@
package thetadev.constructionwand.containers;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import thetadev.constructionwand.api.IContainerHandler;
import java.util.ArrayList;
@ -18,7 +18,7 @@ public class ContainerManager
return handlers.add(handler);
}
public int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
for(IContainerHandler handler : handlers) {
if(handler.matches(player, itemStack, inventoryStack)) {
return handler.countItems(player, itemStack, inventoryStack);
@ -27,7 +27,7 @@ public class ContainerManager
return 0;
}
public int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count) {
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
for(IContainerHandler handler : handlers) {
if(handler.matches(player, itemStack, inventoryStack)) {
return handler.useItems(player, itemStack, inventoryStack, count);

View file

@ -3,6 +3,7 @@ package thetadev.constructionwand.containers;
import net.minecraftforge.fml.ModList;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.containers.handlers.HandlerBotania;
import thetadev.constructionwand.containers.handlers.HandlerBundle;
import thetadev.constructionwand.containers.handlers.HandlerCapability;
import thetadev.constructionwand.containers.handlers.HandlerShulkerbox;
@ -11,6 +12,7 @@ public class ContainerRegistrar
public static void register() {
ConstructionWand.instance.containerManager.register(new HandlerCapability());
ConstructionWand.instance.containerManager.register(new HandlerShulkerbox());
ConstructionWand.instance.containerManager.register(new HandlerBundle());
if(ModList.get().isLoaded("botania")) {
ConstructionWand.instance.containerManager.register(new HandlerBotania());

View file

@ -1,35 +1,41 @@
package thetadev.constructionwand.containers.handlers;
import net.minecraft.block.Block;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block;
import thetadev.constructionwand.api.IContainerHandler;
import vazkii.botania.api.BotaniaForgeCapabilities;
import vazkii.botania.api.item.IBlockProvider;
/**
* Created by james on 28/12/16.
*/
import java.util.Optional;
public class HandlerBotania implements IContainerHandler
{
@Override
public boolean matches(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCount() == 1 && inventoryStack.getItem() instanceof IBlockProvider;
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).isPresent();
}
@Override
public int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
IBlockProvider prov = (IBlockProvider) inventoryStack.getItem();
int provCount = prov.getBlockCount(player, itemStack, inventoryStack, Block.getBlockFromItem(itemStack.getItem()));
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
Optional<IBlockProvider> provOptional = inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).resolve();
if(provOptional.isEmpty()) return 0;
IBlockProvider prov = provOptional.get();
int provCount = prov.getBlockCount(player, inventoryStack, Block.byItem(itemStack.getItem()));
if(provCount == -1)
return Integer.MAX_VALUE;
return provCount;
}
@Override
public int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count) {
IBlockProvider prov = (IBlockProvider) inventoryStack.getItem();
if(prov.provideBlock(player, itemStack, inventoryStack, Block.getBlockFromItem(itemStack.getItem()), true))
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
Optional<IBlockProvider> provOptional = inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).resolve();
if(provOptional.isEmpty()) return 0;
IBlockProvider prov = provOptional.get();
if(prov.provideBlock(player, inventoryStack, Block.byItem(itemStack.getItem()), true))
return 0;
return count;
}
}
}

View file

@ -0,0 +1,68 @@
package thetadev.constructionwand.containers.handlers;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import thetadev.constructionwand.api.IContainerHandler;
import thetadev.constructionwand.basics.WandUtil;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Stream;
public class HandlerBundle implements IContainerHandler
{
@Override
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCount() == 1 && inventoryStack.getItem() == Items.BUNDLE;
}
@Override
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return getContents(inventoryStack).filter((stack) -> WandUtil.stackEquals(stack, itemStack))
.map(ItemStack::getCount).reduce(0, Integer::sum);
}
@Override
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
AtomicInteger newCount = new AtomicInteger(count);
List<ItemStack> itemStacks = getContents(inventoryStack).filter((stack -> {
if(WandUtil.stackEquals(stack, itemStack)) {
int toTake = Math.min(newCount.get(), stack.getCount());
stack.shrink(toTake);
newCount.set(newCount.get() - toTake);
}
return !stack.isEmpty();
})).toList();
setItemList(inventoryStack, itemStacks);
return newCount.get();
}
private Stream<ItemStack> getContents(ItemStack bundleStack) {
CompoundTag compoundtag = bundleStack.getTag();
if(compoundtag == null) {
return Stream.empty();
}
else {
ListTag listtag = compoundtag.getList("Items", 10);
return listtag.stream().map(CompoundTag.class::cast).map(ItemStack::of);
}
}
private void setItemList(ItemStack itemStack, List<ItemStack> itemStacks) {
CompoundTag rootTag = itemStack.getOrCreateTag();
ListTag listTag = new ListTag();
rootTag.put("Items", listTag);
for(ItemStack stack : itemStacks) {
CompoundTag itemTag = new CompoundTag();
stack.save(itemTag);
listTag.add(itemTag);
}
}
}

View file

@ -1,61 +1,52 @@
package thetadev.constructionwand.containers.handlers;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import thetadev.constructionwand.api.IContainerHandler;
import thetadev.constructionwand.basics.WandUtil;
import java.util.Optional;
/**
* Created by james on 28/12/16.
*/
public class HandlerCapability implements IContainerHandler
{
@Override
public boolean matches(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).isPresent();
}
@Override
public int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
LazyOptional<IItemHandler> itemHandlerLazyOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
if(!itemHandlerLazyOptional.isPresent()) return 0;
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
if(itemHandlerOptional.isEmpty()) return 0;
int total = 0;
IItemHandler itemHandler = itemHandlerLazyOptional.orElse(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.getDefaultInstance());
IItemHandler itemHandler = itemHandlerOptional.get();
for(int i = 0; i < itemHandler.getSlots(); i++) {
ItemStack containerStack = itemHandler.getStackInSlot(i);
if(containerStack != null && itemStack.isItemEqual(containerStack)) {
if(WandUtil.stackEquals(itemStack, containerStack)) {
total += Math.max(0, containerStack.getCount());
}
// Already in a container. Don't inception this thing.
}
return total;
}
@Override
public int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count) {
int toUse = itemStack.getCount();
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
if(itemHandlerOptional.isEmpty()) return 0;
LazyOptional<IItemHandler> itemHandlerLazyOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
if(!itemHandlerLazyOptional.isPresent()) return 0;
IItemHandler itemHandler = itemHandlerLazyOptional.orElse(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.getDefaultInstance());
IItemHandler itemHandler = itemHandlerOptional.get();
for(int i = 0; i < itemHandler.getSlots(); i++) {
ItemStack handlerStack = itemHandler.getStackInSlot(i);
if(handlerStack != null && handlerStack.isItemEqual(itemStack)) {
if(WandUtil.stackEquals(itemStack, handlerStack)) {
ItemStack extracted = itemHandler.extractItem(i, count, false);
if(extracted != null) {
count -= extracted.getCount();
}
if(count <= 0) {
break;
}
count -= extracted.getCount();
if(count <= 0) break;
}
}
return count;

View file

@ -1,13 +1,13 @@
package thetadev.constructionwand.containers.handlers;
import net.minecraft.block.Block;
import net.minecraft.block.ShulkerBoxBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.ItemStackHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.NonNullList;
import net.minecraftforge.common.util.Constants;
import net.minecraft.core.NonNullList;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.Tag;
import net.minecraft.world.ContainerHelper;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.ShulkerBoxBlock;
import thetadev.constructionwand.api.IContainerHandler;
import thetadev.constructionwand.basics.WandUtil;
@ -16,12 +16,12 @@ public class HandlerShulkerbox implements IContainerHandler
private final int SLOTS = 27;
@Override
public boolean matches(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCount() == 1 && Block.getBlockFromItem(inventoryStack.getItem()) instanceof ShulkerBoxBlock;
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCount() == 1 && Block.byItem(inventoryStack.getItem()) instanceof ShulkerBoxBlock;
}
@Override
public int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
int count = 0;
for(ItemStack stack : getItemList(inventoryStack)) {
@ -32,7 +32,7 @@ public class HandlerShulkerbox implements IContainerHandler
}
@Override
public int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count) {
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
NonNullList<ItemStack> itemList = getItemList(inventoryStack);
boolean changed = false;
@ -47,7 +47,7 @@ public class HandlerShulkerbox implements IContainerHandler
}
if(changed) {
setItemList(inventoryStack, itemList);
player.inventory.markDirty();
player.getInventory().setChanged();
}
return count;
@ -55,21 +55,21 @@ public class HandlerShulkerbox implements IContainerHandler
private NonNullList<ItemStack> getItemList(ItemStack itemStack) {
NonNullList<ItemStack> itemStacks = NonNullList.withSize(SLOTS, ItemStack.EMPTY);
CompoundNBT rootTag = itemStack.getTag();
if(rootTag != null && rootTag.contains("BlockEntityTag", Constants.NBT.TAG_COMPOUND)) {
CompoundNBT entityTag = rootTag.getCompound("BlockEntityTag");
if(entityTag.contains("Items", Constants.NBT.TAG_LIST)) {
ItemStackHelper.loadAllItems(entityTag, itemStacks);
CompoundTag rootTag = itemStack.getTag();
if(rootTag != null && rootTag.contains("BlockEntityTag", Tag.TAG_COMPOUND)) {
CompoundTag entityTag = rootTag.getCompound("BlockEntityTag");
if(entityTag.contains("Items", Tag.TAG_LIST)) {
ContainerHelper.loadAllItems(entityTag, itemStacks);
}
}
return itemStacks;
}
private void setItemList(ItemStack itemStack, NonNullList<ItemStack> itemStacks) {
CompoundNBT rootTag = itemStack.getOrCreateTag();
if(!rootTag.contains("BlockEntityTag", Constants.NBT.TAG_COMPOUND)) {
rootTag.put("BlockEntityTag", new CompoundNBT());
CompoundTag rootTag = itemStack.getOrCreateTag();
if(!rootTag.contains("BlockEntityTag", Tag.TAG_COMPOUND)) {
rootTag.put("BlockEntityTag", new CompoundTag());
}
ItemStackHelper.saveAllItems(rootTag.getCompound("BlockEntityTag"), itemStacks);
ContainerHelper.saveAllItems(rootTag.getCompound("BlockEntityTag"), itemStacks);
}
}

View file

@ -1,12 +1,12 @@
package thetadev.constructionwand.crafting;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.item.crafting.SpecialRecipe;
import net.minecraft.item.crafting.SpecialRecipeSerializer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.inventory.CraftingContainer;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.crafting.CustomRecipe;
import net.minecraft.world.item.crafting.RecipeSerializer;
import net.minecraft.world.item.crafting.SimpleRecipeSerializer;
import net.minecraft.world.level.Level;
import thetadev.constructionwand.api.IWandUpgrade;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.option.WandOptions;
@ -14,21 +14,21 @@ import thetadev.constructionwand.items.wand.ItemWand;
import javax.annotation.Nonnull;
public class RecipeWandUpgrade extends SpecialRecipe
public class RecipeWandUpgrade extends CustomRecipe
{
public static final SpecialRecipeSerializer<RecipeWandUpgrade> SERIALIZER = new SpecialRecipeSerializer<>(RecipeWandUpgrade::new);
public static final SimpleRecipeSerializer<RecipeWandUpgrade> SERIALIZER = new SimpleRecipeSerializer<>(RecipeWandUpgrade::new);
public RecipeWandUpgrade(ResourceLocation resourceLocation) {
super(resourceLocation);
}
@Override
public boolean matches(@Nonnull CraftingInventory inv, @Nonnull World worldIn) {
public boolean matches(@Nonnull CraftingContainer inv, @Nonnull Level worldIn) {
ItemStack wand = null;
IWandUpgrade upgrade = null;
for(int i = 0; i < inv.getSizeInventory(); i++) {
ItemStack stack = inv.getStackInSlot(i);
for(int i = 0; i < inv.getContainerSize(); i++) {
ItemStack stack = inv.getItem(i);
if(!stack.isEmpty()) {
if(wand == null && stack.getItem() instanceof ItemWand) wand = stack;
else if(upgrade == null && stack.getItem() instanceof IWandUpgrade)
@ -43,12 +43,12 @@ public class RecipeWandUpgrade extends SpecialRecipe
@Nonnull
@Override
public ItemStack getCraftingResult(@Nonnull CraftingInventory inv) {
public ItemStack assemble(@Nonnull CraftingContainer inv) {
ItemStack wand = null;
IWandUpgrade upgrade = null;
for(int i = 0; i < inv.getSizeInventory(); i++) {
ItemStack stack = inv.getStackInSlot(i);
for(int i = 0; i < inv.getContainerSize(); i++) {
ItemStack stack = inv.getItem(i);
if(!stack.isEmpty()) {
if(stack.getItem() instanceof ItemWand) wand = stack;
else if(stack.getItem() instanceof IWandUpgrade) upgrade = (IWandUpgrade) stack.getItem();
@ -63,13 +63,13 @@ public class RecipeWandUpgrade extends SpecialRecipe
}
@Override
public boolean canFit(int width, int height) {
public boolean canCraftInDimensions(int width, int height) {
return width * height >= 2;
}
@Nonnull
@Override
public IRecipeSerializer<?> getSerializer() {
public RecipeSerializer<?> getSerializer() {
return SERIALIZER;
}
}

View file

@ -1,10 +1,10 @@
package thetadev.constructionwand.data;
import net.minecraft.advancements.criterion.ItemPredicate;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.tags.ITag;
import net.minecraft.util.IItemProvider;
import net.minecraft.advancements.critereon.ItemPredicate;
import net.minecraft.tags.Tag;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.level.ItemLike;
public class Inp
{
@ -18,11 +18,11 @@ public class Inp
this.predicate = predicate;
}
public static Inp fromItem(IItemProvider in) {
return new Inp(in.asItem().getRegistryName().getPath(), Ingredient.fromItems(in), ItemPredicate.Builder.create().item(in).build());
public static Inp fromItem(ItemLike in) {
return new Inp(in.asItem().getRegistryName().getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
}
public static Inp fromTag(ITag.INamedTag<Item> in) {
return new Inp(in.getName().getPath(), Ingredient.fromTag(in), ItemPredicate.Builder.create().tag(in).build());
public static Inp fromTag(Tag.Named<Item> in) {
return new Inp(in.getName().getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
}
}

View file

@ -1,10 +1,11 @@
package thetadev.constructionwand.data;
import net.minecraft.data.DataGenerator;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraftforge.client.model.generators.ItemModelProvider;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.items.ModItems;
@ -18,7 +19,8 @@ public class ItemModelGenerator extends ItemModelProvider
@Override
protected void registerModels() {
for(Item item : ModItems.ALL_ITEMS) {
for(RegistryObject<Item> itemObject : ModItems.ITEMS.getEntries()) {
Item item = itemObject.get();
String name = item.getRegistryName().getPath();
if(item instanceof ICustomItemModel)

View file

@ -4,7 +4,7 @@ import net.minecraft.data.DataGenerator;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.GatherDataEvent;
import net.minecraftforge.forge.event.lifecycle.GatherDataEvent;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModData

View file

@ -1,13 +1,17 @@
package thetadev.constructionwand.data;
import net.minecraft.data.*;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.SpecialRecipeSerializer;
import net.minecraft.data.DataGenerator;
import net.minecraft.data.recipes.FinishedRecipe;
import net.minecraft.data.recipes.RecipeProvider;
import net.minecraft.data.recipes.ShapedRecipeBuilder;
import net.minecraft.data.recipes.SpecialRecipeBuilder;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.crafting.SimpleRecipeSerializer;
import net.minecraft.world.level.ItemLike;
import net.minecraftforge.common.Tags;
import net.minecraftforge.registries.ForgeRegistries;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.crafting.RecipeWandUpgrade;
import thetadev.constructionwand.items.ModItems;
@ -22,44 +26,44 @@ public class RecipeGenerator extends RecipeProvider
}
@Override
protected void registerRecipes(@Nonnull Consumer<IFinishedRecipe> consumer) {
wandRecipe(consumer, ModItems.WAND_STONE, Inp.fromTag(ItemTags.field_232909_aa_)); //stone_tool_materials
wandRecipe(consumer, ModItems.WAND_IRON, Inp.fromTag(Tags.Items.INGOTS_IRON));
wandRecipe(consumer, ModItems.WAND_DIAMOND, Inp.fromTag(Tags.Items.GEMS_DIAMOND));
wandRecipe(consumer, ModItems.WAND_INFINITY, Inp.fromTag(Tags.Items.NETHER_STARS));
protected void buildCraftingRecipes(@Nonnull Consumer<FinishedRecipe> consumer) {
wandRecipe(consumer, ModItems.WAND_STONE.get(), Inp.fromTag(ItemTags.STONE_TOOL_MATERIALS));
wandRecipe(consumer, ModItems.WAND_IRON.get(), Inp.fromTag(Tags.Items.INGOTS_IRON));
wandRecipe(consumer, ModItems.WAND_DIAMOND.get(), Inp.fromTag(Tags.Items.GEMS_DIAMOND));
wandRecipe(consumer, ModItems.WAND_INFINITY.get(), Inp.fromTag(Tags.Items.NETHER_STARS));
coreRecipe(consumer, ModItems.CORE_ANGEL, Inp.fromTag(Tags.Items.FEATHERS), Inp.fromTag(Tags.Items.INGOTS_GOLD));
coreRecipe(consumer, ModItems.CORE_DESTRUCTION, Inp.fromTag(Tags.Items.STORAGE_BLOCKS_DIAMOND), Inp.fromItem(Items.DIAMOND_PICKAXE));
coreRecipe(consumer, ModItems.CORE_ANGEL.get(), Inp.fromTag(Tags.Items.FEATHERS), Inp.fromTag(Tags.Items.INGOTS_GOLD));
coreRecipe(consumer, ModItems.CORE_DESTRUCTION.get(), Inp.fromTag(Tags.Items.STORAGE_BLOCKS_DIAMOND), Inp.fromItem(Items.DIAMOND_PICKAXE));
specialRecipe(consumer, RecipeWandUpgrade.SERIALIZER);
}
private void wandRecipe(Consumer<IFinishedRecipe> consumer, IItemProvider wand, Inp material) {
ShapedRecipeBuilder.shapedRecipe(wand)
.key('X', material.ingredient)
.key('#', Tags.Items.RODS_WOODEN)
.patternLine(" X")
.patternLine(" # ")
.patternLine("# ")
.addCriterion("has_item", hasItem(material.predicate))
.build(consumer);
private void wandRecipe(Consumer<FinishedRecipe> consumer, ItemLike wand, Inp material) {
ShapedRecipeBuilder.shaped(wand)
.define('X', material.ingredient)
.define('#', Tags.Items.RODS_WOODEN)
.pattern(" X")
.pattern(" # ")
.pattern("# ")
.unlockedBy("has_item", inventoryTrigger(material.predicate))
.save(consumer);
}
private void coreRecipe(Consumer<IFinishedRecipe> consumer, IItemProvider core, Inp item1, Inp item2) {
ShapedRecipeBuilder.shapedRecipe(core)
.key('O', item1.ingredient)
.key('X', item2.ingredient)
.key('#', Tags.Items.GLASS_PANES)
.patternLine(" #X")
.patternLine("#O#")
.patternLine("X# ")
.addCriterion("has_item", hasItem(item1.predicate))
.build(consumer);
private void coreRecipe(Consumer<FinishedRecipe> consumer, ItemLike core, Inp item1, Inp item2) {
ShapedRecipeBuilder.shaped(core)
.define('O', item1.ingredient)
.define('X', item2.ingredient)
.define('#', Tags.Items.GLASS_PANES)
.pattern(" #X")
.pattern("#O#")
.pattern("X# ")
.unlockedBy("has_item", inventoryTrigger(item1.predicate))
.save(consumer);
}
private void specialRecipe(Consumer<IFinishedRecipe> consumer, SpecialRecipeSerializer<?> serializer) {
ResourceLocation name = Registry.RECIPE_SERIALIZER.getKey(serializer);
CustomRecipeBuilder.customRecipe(serializer).build(consumer, ConstructionWand.loc("dynamic/" + name.getPath()).toString());
private void specialRecipe(Consumer<FinishedRecipe> consumer, SimpleRecipeSerializer<?> serializer) {
ResourceLocation name = ForgeRegistries.RECIPE_SERIALIZERS.getKey(serializer);
SpecialRecipeBuilder.special(serializer).save(consumer, ConstructionWand.loc("dynamic/" + name.getPath()).toString());
}
@Nonnull

View file

@ -0,0 +1,70 @@
package thetadev.constructionwand.integrations.jei;
import com.mojang.blaze3d.platform.InputConstants;
import mezz.jei.api.IModPlugin;
import mezz.jei.api.JeiPlugin;
import mezz.jei.api.constants.VanillaTypes;
import mezz.jei.api.registration.IRecipeRegistration;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.ConfigClient;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.items.ModItems;
import javax.annotation.Nonnull;
@JeiPlugin
public class ConstructionWandJeiPlugin implements IModPlugin
{
private static final ResourceLocation pluginId = new ResourceLocation(ConstructionWand.MODID, ConstructionWand.MODID);
private static final String baseKey = ConstructionWand.MODID + ".description.";
private static final String baseKeyItem = "item." + ConstructionWand.MODID + ".";
@Nonnull
@Override
public ResourceLocation getPluginUid() {
return pluginId;
}
private Component keyComboComponent(boolean shiftOpt, Component optkeyComponent) {
String key = shiftOpt ? "sneak_opt" : "sneak";
return new TranslatableComponent(baseKey + "key." + key, optkeyComponent).withStyle(ChatFormatting.BLUE);
}
@Override
public void registerRecipes(IRecipeRegistration registration) {
Component optkeyComponent = new TranslatableComponent(InputConstants.getKey(ConfigClient.OPT_KEY.get(), -1).getName())
.withStyle(ChatFormatting.BLUE);
Component wandModeComponent = keyComboComponent(ConfigClient.SHIFTOPT_MODE.get(), optkeyComponent);
Component wandGuiComponent = keyComboComponent(ConfigClient.SHIFTOPT_GUI.get(), optkeyComponent);
for(RegistryObject<Item> wandSupplier : ModItems.WANDS) {
Item wand = wandSupplier.get();
ConfigServer.WandProperties wandProperties = ConfigServer.getWandProperties(wand);
String durabilityKey = wand == ModItems.WAND_INFINITY.get() ? "unlimited" : "limited";
Component durabilityComponent = new TranslatableComponent(baseKey + "durability." + durabilityKey, wandProperties.getDurability());
registration.addIngredientInfo(new ItemStack(wand), VanillaTypes.ITEM,
new TranslatableComponent(baseKey + "wand",
new TranslatableComponent(baseKeyItem + wand.getRegistryName().getPath()),
wandProperties.getLimit(), durabilityComponent,
optkeyComponent, wandModeComponent, wandGuiComponent)
);
}
for(RegistryObject<Item> coreSupplier : ModItems.CORES) {
Item core = coreSupplier.get();
registration.addIngredientInfo(new ItemStack(core), VanillaTypes.ITEM,
new TranslatableComponent(baseKey + core.getRegistryName().getPath()),
new TranslatableComponent(baseKey + "core", wandModeComponent)
);
}
}
}

View file

@ -1,12 +0,0 @@
package thetadev.constructionwand.items;
import net.minecraft.item.Item;
import thetadev.constructionwand.ConstructionWand;
public class ItemBase extends Item
{
public ItemBase(String name, Properties properties) {
super(properties);
setRegistryName(ConstructionWand.MODID, name);
}
}

View file

@ -1,19 +1,18 @@
package thetadev.constructionwand.items;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemModelsProperties;
import net.minecraft.item.ItemTier;
import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.client.color.item.ItemColors;
import net.minecraft.client.renderer.item.ItemProperties;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Tiers;
import net.minecraft.world.item.crafting.RecipeSerializer;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.IForgeRegistry;
import net.minecraftforge.registries.IForgeRegistryEntry;
import net.minecraftforge.registries.*;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.crafting.RecipeWandUpgrade;
@ -23,63 +22,46 @@ import thetadev.constructionwand.items.wand.ItemWand;
import thetadev.constructionwand.items.wand.ItemWandBasic;
import thetadev.constructionwand.items.wand.ItemWandInfinity;
import java.util.Arrays;
import java.util.HashSet;
@Mod.EventBusSubscriber(modid = ConstructionWand.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModItems
{
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ConstructionWand.MODID);
// Wands
public static final Item WAND_STONE = new ItemWandBasic("stone_wand", propWand(), ItemTier.STONE);
public static final Item WAND_IRON = new ItemWandBasic("iron_wand", propWand(), ItemTier.IRON);
public static final Item WAND_DIAMOND = new ItemWandBasic("diamond_wand", propWand(), ItemTier.DIAMOND);
public static final Item WAND_INFINITY = new ItemWandInfinity("infinity_wand", propWand());
public static final RegistryObject<Item> WAND_STONE = ITEMS.register("stone_wand", () -> new ItemWandBasic(propWand(), Tiers.STONE));
public static final RegistryObject<Item> WAND_IRON = ITEMS.register("iron_wand", () -> new ItemWandBasic(propWand(), Tiers.IRON));
public static final RegistryObject<Item> WAND_DIAMOND = ITEMS.register("diamond_wand", () -> new ItemWandBasic(propWand(), Tiers.DIAMOND));
public static final RegistryObject<Item> WAND_INFINITY = ITEMS.register("infinity_wand", () -> new ItemWandInfinity(propWand()));
// Cores
public static final Item CORE_ANGEL = new ItemCoreAngel("core_angel", propUpgrade());
public static final Item CORE_DESTRUCTION = new ItemCoreDestruction("core_destruction", propUpgrade());
public static final RegistryObject<Item> CORE_ANGEL = ITEMS.register("core_angel", () -> new ItemCoreAngel(propUpgrade()));
public static final RegistryObject<Item> CORE_DESTRUCTION = ITEMS.register("core_destruction", () -> new ItemCoreDestruction(propUpgrade()));
// Collections
public static final Item[] WANDS = {WAND_STONE, WAND_IRON, WAND_DIAMOND, WAND_INFINITY};
public static final HashSet<Item> ALL_ITEMS = new HashSet<>();
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event) {
IForgeRegistry<Item> r = event.getRegistry();
r.registerAll(WANDS);
ALL_ITEMS.addAll(Arrays.asList(WANDS));
registerItem(r, CORE_ANGEL);
registerItem(r, CORE_DESTRUCTION);
}
public static final RegistryObject<Item>[] WANDS = new RegistryObject[] {WAND_STONE, WAND_IRON, WAND_DIAMOND, WAND_INFINITY};
public static final RegistryObject<Item>[] CORES = new RegistryObject[] {CORE_ANGEL, CORE_DESTRUCTION};
public static Item.Properties propWand() {
return new Item.Properties().group(ItemGroup.TOOLS);
return new Item.Properties().tab(CreativeModeTab.TAB_TOOLS);
}
private static Item.Properties propUpgrade() {
return new Item.Properties().group(ItemGroup.MISC).maxStackSize(1);
}
private static void registerItem(IForgeRegistry<Item> reg, Item item) {
reg.register(item);
ALL_ITEMS.add(item);
return new Item.Properties().tab(CreativeModeTab.TAB_MISC).stacksTo(1);
}
@SubscribeEvent
public static void registerRecipeSerializers(RegistryEvent.Register<IRecipeSerializer<?>> event) {
IForgeRegistry<IRecipeSerializer<?>> r = event.getRegistry();
public static void registerRecipeSerializers(RegistryEvent.Register<RecipeSerializer<?>> event) {
IForgeRegistry<RecipeSerializer<?>> r = event.getRegistry();
register(r, "wand_upgrade", RecipeWandUpgrade.SERIALIZER);
}
@OnlyIn(Dist.CLIENT)
public static void registerModelProperties() {
for(Item item : WANDS) {
ItemModelsProperties.func_239418_a_(
for(RegistryObject<Item> itemSupplier : WANDS) {
Item item = itemSupplier.get();
ItemProperties.register(
item, ConstructionWand.loc("using_core"),
(stack, world, entity) -> entity == null || !(stack.getItem() instanceof ItemWand) ? 0 :
(stack, world, entity, n) -> entity == null || !(stack.getItem() instanceof ItemWand) ? 0 :
new WandOptions(stack).cores.get().getColor() > -1 ? 1 : 0
);
}
@ -89,7 +71,8 @@ public class ModItems
public static void registerItemColors() {
ItemColors colors = Minecraft.getInstance().getItemColors();
for(Item item : WANDS) {
for(RegistryObject<Item> itemSupplier : WANDS) {
Item item = itemSupplier.get();
colors.register((stack, layer) -> (layer == 1 && stack.getItem() instanceof ItemWand) ?
new WandOptions(stack).cores.get().getColor() : -1, item);
}

View file

@ -1,6 +1,6 @@
package thetadev.constructionwand.items.core;
import net.minecraft.util.ResourceLocation;
import net.minecraft.resources.ResourceLocation;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandCore;

View file

@ -1,31 +1,31 @@
package thetadev.constructionwand.items.core;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.level.Level;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandCore;
import thetadev.constructionwand.items.ItemBase;
import javax.annotation.Nonnull;
import java.util.List;
public abstract class ItemCore extends ItemBase implements IWandCore
public abstract class ItemCore extends Item implements IWandCore
{
public ItemCore(String name, Properties properties) {
super(name, properties);
public ItemCore(Properties properties) {
super(properties);
}
@OnlyIn(Dist.CLIENT)
public void addInformation(@Nonnull ItemStack itemstack, World worldIn, @Nonnull List<ITextComponent> lines, @Nonnull ITooltipFlag extraInfo) {
lines.add(new TranslationTextComponent(ConstructionWand.MODID + ".option.cores." + getRegistryName().toString() + ".desc")
.mergeStyle(TextFormatting.GRAY));
lines.add(new TranslationTextComponent(ConstructionWand.MODID + ".tooltip.core_tip")
.mergeStyle(TextFormatting.AQUA));
public void appendHoverText(@Nonnull ItemStack itemstack, Level worldIn, @Nonnull List<Component> lines, @Nonnull TooltipFlag extraInfo) {
lines.add(new TranslatableComponent(ConstructionWand.MODID + ".option.cores." + getRegistryName().toString() + ".desc")
.withStyle(ChatFormatting.GRAY));
lines.add(new TranslatableComponent(ConstructionWand.MODID + ".tooltip.core_tip")
.withStyle(ChatFormatting.AQUA));
}
}

View file

@ -5,8 +5,8 @@ import thetadev.constructionwand.wand.action.ActionAngel;
public class ItemCoreAngel extends ItemCore
{
public ItemCoreAngel(String name, Properties properties) {
super(name, properties);
public ItemCoreAngel(Properties properties) {
super(properties);
}
@Override

View file

@ -5,8 +5,8 @@ import thetadev.constructionwand.wand.action.ActionDestruction;
public class ItemCoreDestruction extends ItemCore
{
public ItemCoreDestruction(String name, Properties properties) {
super(name, properties);
public ItemCoreDestruction(Properties properties) {
super(properties);
}
@Override

View file

@ -1,20 +1,21 @@
package thetadev.constructionwand.items.wand;
import net.minecraft.block.BlockState;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraft.ChatFormatting;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.model.generators.ModelFile;
@ -25,56 +26,55 @@ import thetadev.constructionwand.basics.option.IOption;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.data.ICustomItemModel;
import thetadev.constructionwand.data.ItemModelGenerator;
import thetadev.constructionwand.items.ItemBase;
import thetadev.constructionwand.wand.WandJob;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
public abstract class ItemWand extends ItemBase implements ICustomItemModel
public abstract class ItemWand extends Item implements ICustomItemModel
{
public ItemWand(String name, Properties properties) {
super(name, properties);
public ItemWand(Properties properties) {
super(properties);
}
@Nonnull
@Override
public ActionResultType onItemUse(ItemUseContext context) {
PlayerEntity player = context.getPlayer();
Hand hand = context.getHand();
World world = context.getWorld();
public InteractionResult useOn(UseOnContext context) {
Player player = context.getPlayer();
InteractionHand hand = context.getHand();
Level world = context.getLevel();
if(world.isRemote || player == null) return ActionResultType.FAIL;
if(world.isClientSide || player == null) return InteractionResult.FAIL;
ItemStack stack = player.getHeldItem(hand);
ItemStack stack = player.getItemInHand(hand);
if(player.isSneaking() && ConstructionWand.instance.undoHistory.isUndoActive(player)) {
return ConstructionWand.instance.undoHistory.undo(player, world, context.getPos()) ? ActionResultType.SUCCESS : ActionResultType.FAIL;
if(player.isCrouching() && ConstructionWand.instance.undoHistory.isUndoActive(player)) {
return ConstructionWand.instance.undoHistory.undo(player, world, context.getClickedPos()) ? InteractionResult.SUCCESS : InteractionResult.FAIL;
}
else {
WandJob job = getWandJob(player, world, new BlockRayTraceResult(context.getHitVec(), context.getFace(), context.getPos(), false), stack);
return job.doIt() ? ActionResultType.SUCCESS : ActionResultType.FAIL;
WandJob job = getWandJob(player, world, new BlockHitResult(context.getClickLocation(), context.getClickedFace(), context.getClickedPos(), false), stack);
return job.doIt() ? InteractionResult.SUCCESS : InteractionResult.FAIL;
}
}
@Nonnull
@Override
public ActionResult<ItemStack> onItemRightClick(@Nonnull World world, PlayerEntity player, @Nonnull Hand hand) {
ItemStack stack = player.getHeldItem(hand);
public InteractionResultHolder<ItemStack> use(@Nonnull Level world, Player player, @Nonnull InteractionHand hand) {
ItemStack stack = player.getItemInHand(hand);
if(!player.isSneaking()) {
if(world.isRemote) return ActionResult.resultFail(stack);
if(!player.isCrouching()) {
if(world.isClientSide) return InteractionResultHolder.fail(stack);
// Right click: Place angel block
WandJob job = getWandJob(player, world, BlockRayTraceResult.createMiss(player.getLookVec(),
WandUtil.fromVector(player.getLookVec()), WandUtil.playerPos(player)), stack);
return job.doIt() ? ActionResult.resultSuccess(stack) : ActionResult.resultFail(stack);
WandJob job = getWandJob(player, world, BlockHitResult.miss(player.getLookAngle(),
WandUtil.fromVector(player.getLookAngle()), WandUtil.playerPos(player)), stack);
return job.doIt() ? InteractionResultHolder.success(stack) : InteractionResultHolder.fail(stack);
}
return ActionResult.resultFail(stack);
return InteractionResultHolder.fail(stack);
}
public static WandJob getWandJob(PlayerEntity player, World world, @Nullable BlockRayTraceResult rayTraceResult, ItemStack wand) {
public static WandJob getWandJob(Player player, Level world, @Nullable BlockHitResult rayTraceResult, ItemStack wand) {
WandJob wandJob = new WandJob(player, world, rayTraceResult, wand);
wandJob.getSnapshots();
@ -82,12 +82,12 @@ public abstract class ItemWand extends ItemBase implements ICustomItemModel
}
@Override
public boolean canHarvestBlock(@Nonnull BlockState blockIn) {
public boolean isCorrectToolForDrops(@Nonnull BlockState blockIn) {
return false;
}
@Override
public boolean getIsRepairable(@Nonnull ItemStack toRepair, @Nonnull ItemStack repair) {
public boolean isValidRepairItem(@Nonnull ItemStack toRepair, @Nonnull ItemStack repair) {
return false;
}
@ -95,8 +95,9 @@ public abstract class ItemWand extends ItemBase implements ICustomItemModel
return Integer.MAX_VALUE;
}
@Override
@OnlyIn(Dist.CLIENT)
public void addInformation(@Nonnull ItemStack itemstack, World worldIn, @Nonnull List<ITextComponent> lines, @Nonnull ITooltipFlag extraInfo) {
public void appendHoverText(@Nonnull ItemStack itemstack, Level worldIn, @Nonnull List<Component> lines, @Nonnull TooltipFlag extraInfo) {
WandOptions options = new WandOptions(itemstack);
int limit = options.cores.get().getWandAction().getLimit(itemstack);
@ -106,35 +107,35 @@ public abstract class ItemWand extends ItemBase implements ICustomItemModel
if(Screen.hasShiftDown()) {
for(int i = 1; i < options.allOptions.length; i++) {
IOption<?> opt = options.allOptions[i];
lines.add(new TranslationTextComponent(opt.getKeyTranslation()).mergeStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(opt.getValueTranslation()).mergeStyle(TextFormatting.GRAY))
lines.add(new TranslatableComponent(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(opt.getValueTranslation()).withStyle(ChatFormatting.GRAY))
);
}
if(!options.cores.getUpgrades().isEmpty()) {
lines.add(new StringTextComponent(""));
lines.add(new TranslationTextComponent(langTooltip + "cores").mergeStyle(TextFormatting.GRAY));
lines.add(new TextComponent(""));
lines.add(new TranslatableComponent(langTooltip + "cores").withStyle(ChatFormatting.GRAY));
for(IWandCore core : options.cores.getUpgrades()) {
lines.add(new TranslationTextComponent(options.cores.getKeyTranslation() + "." + core.getRegistryName().toString()));
lines.add(new TranslatableComponent(options.cores.getKeyTranslation() + "." + core.getRegistryName().toString()));
}
}
}
// Default tooltip: show block limit + active wand core
else {
IOption<?> opt = options.allOptions[0];
lines.add(new TranslationTextComponent(langTooltip + "blocks", limit).mergeStyle(TextFormatting.GRAY));
lines.add(new TranslationTextComponent(opt.getKeyTranslation()).mergeStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(opt.getValueTranslation()).mergeStyle(TextFormatting.WHITE)));
lines.add(new TranslationTextComponent(langTooltip + "shift").mergeStyle(TextFormatting.AQUA));
lines.add(new TranslatableComponent(langTooltip + "blocks", limit).withStyle(ChatFormatting.GRAY));
lines.add(new TranslatableComponent(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(opt.getValueTranslation()).withStyle(ChatFormatting.WHITE)));
lines.add(new TranslatableComponent(langTooltip + "shift").withStyle(ChatFormatting.AQUA));
}
}
public static void optionMessage(PlayerEntity player, IOption<?> option) {
player.sendStatusMessage(
new TranslationTextComponent(option.getKeyTranslation()).mergeStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(option.getValueTranslation()).mergeStyle(TextFormatting.WHITE))
.append(new StringTextComponent(" - ").mergeStyle(TextFormatting.GRAY))
.append(new TranslationTextComponent(option.getDescTranslation()).mergeStyle(TextFormatting.WHITE))
public static void optionMessage(Player player, IOption<?> option) {
player.displayClientMessage(
new TranslatableComponent(option.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(option.getValueTranslation()).withStyle(ChatFormatting.WHITE))
.append(new TextComponent(" - ").withStyle(ChatFormatting.GRAY))
.append(new TranslatableComponent(option.getDescTranslation()).withStyle(ChatFormatting.WHITE))
, true);
}

View file

@ -1,17 +1,17 @@
package thetadev.constructionwand.items.wand;
import net.minecraft.item.IItemTier;
import net.minecraft.item.ItemStack;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Tier;
import thetadev.constructionwand.basics.ConfigServer;
import javax.annotation.Nonnull;
public class ItemWandBasic extends ItemWand
{
private final IItemTier tier;
private final Tier tier;
public ItemWandBasic(String name, Properties properties, IItemTier tier) {
super(name, properties.maxDamage(tier.getMaxUses()));
public ItemWandBasic(Properties properties, Tier tier) {
super(properties.durability(tier.getUses()));
this.tier = tier;
}
@ -22,11 +22,11 @@ public class ItemWandBasic extends ItemWand
@Override
public int remainingDurability(ItemStack stack) {
return stack.getMaxDamage() - stack.getDamage();
return stack.getMaxDamage() - stack.getDamageValue();
}
@Override
public boolean getIsRepairable(@Nonnull ItemStack toRepair, @Nonnull ItemStack repair) {
return this.tier.getRepairMaterial().test(repair);
public boolean isValidRepairItem(@Nonnull ItemStack toRepair, @Nonnull ItemStack repair) {
return this.tier.getRepairIngredient().test(repair);
}
}

View file

@ -3,7 +3,7 @@ package thetadev.constructionwand.items.wand;
public class ItemWandInfinity extends ItemWand
{
public ItemWandInfinity(String name, Properties properties) {
super(name, properties.maxStackSize(1).isBurnable());
public ItemWandInfinity(Properties properties) {
super(properties.stacksTo(1).fireResistant());
}
}

View file

@ -1,8 +1,8 @@
package thetadev.constructionwand.network;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.network.NetworkEvent;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import thetadev.constructionwand.ConstructionWand;
import java.util.function.Supplier;
@ -15,11 +15,11 @@ public class PacketQueryUndo
this.undoPressed = undoPressed;
}
public static void encode(PacketQueryUndo msg, PacketBuffer buffer) {
public static void encode(PacketQueryUndo msg, FriendlyByteBuf buffer) {
buffer.writeBoolean(msg.undoPressed);
}
public static PacketQueryUndo decode(PacketBuffer buffer) {
public static PacketQueryUndo decode(FriendlyByteBuf buffer) {
return new PacketQueryUndo(buffer.readBoolean());
}
@ -28,7 +28,7 @@ public class PacketQueryUndo
public static void handle(final PacketQueryUndo msg, final Supplier<NetworkEvent.Context> ctx) {
if(!ctx.get().getDirection().getReceptionSide().isServer()) return;
ServerPlayerEntity player = ctx.get().getSender();
ServerPlayer player = ctx.get().getSender();
if(player == null) return;
ConstructionWand.instance.undoHistory.updateClient(player, msg.undoPressed);

View file

@ -1,8 +1,8 @@
package thetadev.constructionwand.network;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.network.NetworkEvent;
import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraftforge.network.NetworkEvent;
import thetadev.constructionwand.ConstructionWand;
import java.util.HashSet;
@ -21,13 +21,13 @@ public class PacketUndoBlocks
this.undoBlocks = undoBlocks;
}
public static void encode(PacketUndoBlocks msg, PacketBuffer buffer) {
public static void encode(PacketUndoBlocks msg, FriendlyByteBuf buffer) {
for(BlockPos pos : msg.undoBlocks) {
buffer.writeBlockPos(pos);
}
}
public static PacketUndoBlocks decode(PacketBuffer buffer) {
public static PacketUndoBlocks decode(FriendlyByteBuf buffer) {
HashSet<BlockPos> undoBlocks = new HashSet<>();
while(buffer.isReadable()) {

View file

@ -1,9 +1,9 @@
package thetadev.constructionwand.network;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.network.NetworkEvent;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.network.NetworkEvent;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.basics.option.IOption;
import thetadev.constructionwand.basics.option.WandOptions;
@ -27,14 +27,14 @@ public class PacketWandOption
this.notify = notify;
}
public static void encode(PacketWandOption msg, PacketBuffer buffer) {
buffer.writeString(msg.key);
buffer.writeString(msg.value);
public static void encode(PacketWandOption msg, FriendlyByteBuf buffer) {
buffer.writeUtf(msg.key);
buffer.writeUtf(msg.value);
buffer.writeBoolean(msg.notify);
}
public static PacketWandOption decode(PacketBuffer buffer) {
return new PacketWandOption(buffer.readString(100), buffer.readString(100), buffer.readBoolean());
public static PacketWandOption decode(FriendlyByteBuf buffer) {
return new PacketWandOption(buffer.readUtf(100), buffer.readUtf(100), buffer.readBoolean());
}
public static class Handler
@ -42,7 +42,7 @@ public class PacketWandOption
public static void handle(final PacketWandOption msg, final Supplier<NetworkEvent.Context> ctx) {
if(!ctx.get().getDirection().getReceptionSide().isServer()) return;
ServerPlayerEntity player = ctx.get().getSender();
ServerPlayer player = ctx.get().getSender();
if(player == null) return;
ItemStack wand = WandUtil.holdingWand(player);
@ -54,7 +54,7 @@ public class PacketWandOption
option.setValueString(msg.value);
if(msg.notify) ItemWand.optionMessage(player, option);
player.inventory.markDirty();
player.getInventory().setChanged();
}
}
}

View file

@ -1,27 +1,27 @@
package thetadev.constructionwand.wand;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import thetadev.constructionwand.basics.WandUtil;
public class WandItemUseContext extends BlockItemUseContext
public class WandItemUseContext extends BlockPlaceContext
{
public WandItemUseContext(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult, BlockPos pos, BlockItem item) {
super(world, player, Hand.MAIN_HAND, new ItemStack(item),
new BlockRayTraceResult(getBlockHitVec(rayTraceResult, pos), rayTraceResult.getFace(), pos, false));
public WandItemUseContext(Level world, Player player, BlockHitResult rayTraceResult, BlockPos pos, BlockItem item) {
super(world, player, InteractionHand.MAIN_HAND, new ItemStack(item),
new BlockHitResult(getBlockHitVec(rayTraceResult, pos), rayTraceResult.getDirection(), pos, false));
}
private static Vector3d getBlockHitVec(BlockRayTraceResult rayTraceResult, BlockPos pos) {
Vector3d hitVec = rayTraceResult.getHitVec(); // Absolute coords of hit target
private static Vec3 getBlockHitVec(BlockHitResult rayTraceResult, BlockPos pos) {
Vec3 hitVec = rayTraceResult.getLocation(); // Absolute coords of hit target
Vector3d blockDelta = WandUtil.blockPosVec(rayTraceResult.getPos()).subtract(WandUtil.blockPosVec(pos)); // Vector between start and current block
Vec3 blockDelta = WandUtil.blockPosVec(rayTraceResult.getBlockPos()).subtract(WandUtil.blockPosVec(pos)); // Vector between start and current block
return blockDelta.add(hitVec); // Absolute coords of current block hit target
}

View file

@ -1,15 +1,16 @@
package thetadev.constructionwand.wand;
import net.minecraft.block.SoundType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandSupplier;
@ -31,9 +32,9 @@ import java.util.stream.Collectors;
public class WandJob
{
public final PlayerEntity player;
public final World world;
public final BlockRayTraceResult rayTraceResult;
public final Player player;
public final Level world;
public final BlockHitResult rayTraceResult;
public final WandOptions options;
public final ItemStack wand;
public final ItemWand wandItem;
@ -43,7 +44,7 @@ public class WandJob
private List<ISnapshot> placeSnapshots;
public WandJob(PlayerEntity player, World world, BlockRayTraceResult rayTraceResult, ItemStack wand) {
public WandJob(Player player, Level world, BlockHitResult rayTraceResult, ItemStack wand) {
this.player = player;
this.world = world;
this.rayTraceResult = rayTraceResult;
@ -63,9 +64,9 @@ public class WandJob
}
@Nullable
private static BlockItem getTargetItem(World world, BlockRayTraceResult rayTraceResult) {
private static BlockItem getTargetItem(Level world, BlockHitResult rayTraceResult) {
// Get target item
Item tgitem = world.getBlockState(rayTraceResult.getPos()).getBlock().asItem();
Item tgitem = world.getBlockState(rayTraceResult.getBlockPos()).getBlock().asItem();
if(!(tgitem instanceof BlockItem)) return null;
return (BlockItem) tgitem;
}
@ -73,10 +74,10 @@ public class WandJob
public void getSnapshots() {
int limit;
// Infinity wand gets enhanced limit in creative mode
if(player.isCreative() && wandItem == ModItems.WAND_INFINITY) limit = ConfigServer.LIMIT_CREATIVE.get();
if(player.isCreative() && wandItem == ModItems.WAND_INFINITY.get()) limit = ConfigServer.LIMIT_CREATIVE.get();
else limit = Math.min(wandItem.remainingDurability(wand), wandAction.getLimit(wand));
if(rayTraceResult.getType() == RayTraceResult.Type.BLOCK)
if(rayTraceResult.getType() == HitResult.Type.BLOCK)
placeSnapshots = wandAction.getSnapshots(world, player, rayTraceResult, wand, options, wandSupplier, limit);
else
placeSnapshots = wandAction.getSnapshotsFromAir(world, player, rayTraceResult, wand, options, wandSupplier, limit);
@ -86,6 +87,10 @@ public class WandJob
return placeSnapshots.stream().map(ISnapshot::getPos).collect(Collectors.toSet());
}
public int blockCount() {
return placeSnapshots.size();
}
public boolean doIt() {
ArrayList<ISnapshot> executed = new ArrayList<>();
@ -93,16 +98,20 @@ public class WandJob
if(wand.isEmpty() || wandItem.remainingDurability(wand) == 0) break;
if(snapshot.execute(world, player, rayTraceResult)) {
// If the item cant be taken, undo the placement
if(wandSupplier.takeItemStack(snapshot.getRequiredItems()) == 0) executed.add(snapshot);
if(player.isCreative()) executed.add(snapshot);
else {
ConstructionWand.LOGGER.info("Item could not be taken. Remove block: " +
snapshot.getBlockState().getBlock().toString());
snapshot.forceRestore(world);
// If the item cant be taken, undo the placement
if(wandSupplier.takeItemStack(snapshot.getRequiredItems()) == 0) {
executed.add(snapshot);
wand.hurtAndBreak(1, player, e -> e.broadcastBreakEvent(InteractionHand.MAIN_HAND));
}
else {
ConstructionWand.LOGGER.info("Item could not be taken. Remove block: " +
snapshot.getBlockState().getBlock().toString());
snapshot.forceRestore(world);
}
}
wand.damageItem(1, player, (e) -> e.sendBreakAnimation(player.swingingHand));
player.addStat(ModStats.USE_WAND);
player.awardStat(ModStats.USE_WAND);
}
}
placeSnapshots = executed;
@ -110,7 +119,7 @@ public class WandJob
// Play place sound
if(!placeSnapshots.isEmpty()) {
SoundType sound = placeSnapshots.get(0).getBlockState().getSoundType();
world.playSound(null, WandUtil.playerPos(player), sound.getPlaceSound(), SoundCategory.BLOCKS, sound.volume, sound.pitch);
world.playSound(null, WandUtil.playerPos(player), sound.getPlaceSound(), SoundSource.BLOCKS, sound.volume, sound.pitch);
// Add to job history for undo
ConstructionWand.instance.undoHistory.add(player, world, placeSnapshots);

View file

@ -1,13 +1,13 @@
package thetadev.constructionwand.wand.action;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandSupplier;
import thetadev.constructionwand.basics.ConfigServer;
@ -29,16 +29,16 @@ public class ActionAngel implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshots(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshots(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
LinkedList<ISnapshot> placeSnapshots = new LinkedList<>();
Direction placeDirection = rayTraceResult.getFace();
BlockPos currentPos = rayTraceResult.getPos();
Direction placeDirection = rayTraceResult.getDirection();
BlockPos currentPos = rayTraceResult.getBlockPos();
BlockState supportingBlock = world.getBlockState(currentPos);
for(int i = 0; i < limit; i++) {
currentPos = currentPos.offset(placeDirection.getOpposite());
currentPos = currentPos.offset(placeDirection.getOpposite().getNormal());
PlaceSnapshot snapshot = supplier.getPlaceSnapshot(world, currentPos, rayTraceResult, supportingBlock);
if(snapshot != null) {
@ -51,15 +51,15 @@ public class ActionAngel implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshotsFromAir(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshotsFromAir(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
LinkedList<ISnapshot> placeSnapshots = new LinkedList<>();
if(!player.isCreative() && !ConfigServer.ANGEL_FALLING.get() && player.fallDistance > 10) return placeSnapshots;
Vector3d playerVec = WandUtil.entityPositionVec(player);
Vector3d lookVec = player.getLookVec().mul(2, 2, 2);
Vector3d placeVec = playerVec.add(lookVec);
Vec3 playerVec = WandUtil.entityPositionVec(player);
Vec3 lookVec = player.getLookAngle().multiply(2, 2, 2);
Vec3 placeVec = playerVec.add(lookVec);
BlockPos currentPos = new BlockPos(placeVec);

View file

@ -1,16 +1,15 @@
package thetadev.constructionwand.wand.action;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandSupplier;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.wand.undo.ISnapshot;
import thetadev.constructionwand.wand.undo.PlaceSnapshot;
@ -33,15 +32,15 @@ public class ActionConstruction implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshots(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshots(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
LinkedList<ISnapshot> placeSnapshots = new LinkedList<>();
LinkedList<BlockPos> candidates = new LinkedList<>();
HashSet<BlockPos> allCandidates = new HashSet<>();
Direction placeDirection = rayTraceResult.getFace();
BlockState targetBlock = world.getBlockState(rayTraceResult.getPos());
BlockPos startingPoint = rayTraceResult.getPos().offset(placeDirection);
Direction placeDirection = rayTraceResult.getDirection();
BlockState targetBlock = world.getBlockState(rayTraceResult.getBlockPos());
BlockPos startingPoint = rayTraceResult.getBlockPos().offset(placeDirection.getNormal());
// Is place direction allowed by lock?
if(placeDirection == Direction.UP || placeDirection == Direction.DOWN) {
@ -54,10 +53,10 @@ public class ActionConstruction implements IWandAction
while(!candidates.isEmpty() && placeSnapshots.size() < limit) {
BlockPos currentCandidate = candidates.removeFirst();
try {
BlockPos supportingPoint = currentCandidate.offset(placeDirection.getOpposite());
BlockPos supportingPoint = currentCandidate.offset(placeDirection.getOpposite().getNormal());
BlockState candidateSupportingBlock = world.getBlockState(supportingPoint);
if(WandUtil.matchBlocks(options, targetBlock.getBlock(), candidateSupportingBlock.getBlock()) &&
if(options.matchBlocks(targetBlock.getBlock(), candidateSupportingBlock.getBlock()) &&
allCandidates.add(currentCandidate)) {
PlaceSnapshot snapshot = supplier.getPlaceSnapshot(world, currentCandidate, rayTraceResult, candidateSupportingBlock);
if(snapshot == null) continue;
@ -67,52 +66,52 @@ public class ActionConstruction implements IWandAction
case DOWN:
case UP:
if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {
candidates.add(currentCandidate.offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()));
}
if(options.testLock(WandOptions.LOCK.EASTWEST)) {
candidates.add(currentCandidate.offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.WEST.getNormal()));
}
if(options.testLock(WandOptions.LOCK.NORTHSOUTH) && options.testLock(WandOptions.LOCK.EASTWEST)) {
candidates.add(currentCandidate.offset(Direction.NORTH).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.NORTH).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.SOUTH).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.SOUTH).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()).offset(Direction.WEST.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()).offset(Direction.WEST.getNormal()));
}
break;
case NORTH:
case SOUTH:
if(options.testLock(WandOptions.LOCK.HORIZONTAL)) {
candidates.add(currentCandidate.offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.WEST.getNormal()));
}
if(options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP));
candidates.add(currentCandidate.offset(Direction.DOWN));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()));
}
if(options.testLock(WandOptions.LOCK.HORIZONTAL) && options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.WEST.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.WEST.getNormal()));
}
break;
case EAST:
case WEST:
if(options.testLock(WandOptions.LOCK.HORIZONTAL)) {
candidates.add(currentCandidate.offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()));
}
if(options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP));
candidates.add(currentCandidate.offset(Direction.DOWN));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()));
}
if(options.testLock(WandOptions.LOCK.HORIZONTAL) && options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.SOUTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.SOUTH.getNormal()));
}
break;
}
@ -127,7 +126,7 @@ public class ActionConstruction implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshotsFromAir(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshotsFromAir(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
return new ArrayList<>();
}

View file

@ -1,12 +1,12 @@
package thetadev.constructionwand.wand.action;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandSupplier;
import thetadev.constructionwand.basics.ConfigServer;
@ -30,7 +30,7 @@ public class ActionDestruction implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshots(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshots(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
LinkedList<ISnapshot> destroySnapshots = new LinkedList<>();
// Current list of block positions to process
@ -39,14 +39,14 @@ public class ActionDestruction implements IWandAction
HashSet<BlockPos> allCandidates = new HashSet<>();
// Block face the wand was pointed at
Direction breakDirection = rayTraceResult.getFace();
Direction breakFace = rayTraceResult.getDirection();
// Block the wand was pointed at
BlockPos startingPoint = rayTraceResult.getPos();
BlockState targetBlock = world.getBlockState(rayTraceResult.getPos());
BlockPos startingPoint = rayTraceResult.getBlockPos();
BlockState targetBlock = world.getBlockState(rayTraceResult.getBlockPos());
// Is break direction allowed by lock?
// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
if(breakDirection == Direction.UP || breakDirection == Direction.DOWN) {
if(breakFace == Direction.UP || breakFace == Direction.DOWN) {
if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
candidates.add(startingPoint);
}
@ -57,66 +57,70 @@ public class ActionDestruction implements IWandAction
// Process current candidates, stop when none are avaiable or block limit is reached
while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
BlockPos currentCandidate = candidates.removeFirst();
// Only break blocks facing the player, with no collidable blocks in between
if(!WandUtil.isBlockPermeable(world, currentCandidate.offset(breakFace.getNormal()))) continue;
try {
BlockState candidateBlock = world.getBlockState(currentCandidate);
// If target and candidate blocks match and the current candidate has not been processed
if(WandUtil.matchBlocks(options, targetBlock.getBlock(), candidateBlock.getBlock()) &&
if(options.matchBlocks(targetBlock.getBlock(), candidateBlock.getBlock()) &&
allCandidates.add(currentCandidate)) {
DestroySnapshot snapshot = DestroySnapshot.get(world, player, currentCandidate);
if(snapshot == null) continue;
destroySnapshots.add(snapshot);
switch(breakDirection) {
switch(breakFace) {
case DOWN:
case UP:
if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {
candidates.add(currentCandidate.offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()));
}
if(options.testLock(WandOptions.LOCK.EASTWEST)) {
candidates.add(currentCandidate.offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.WEST.getNormal()));
}
if(options.testLock(WandOptions.LOCK.NORTHSOUTH) && options.testLock(WandOptions.LOCK.EASTWEST)) {
candidates.add(currentCandidate.offset(Direction.NORTH).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.NORTH).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.SOUTH).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.SOUTH).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()).offset(Direction.WEST.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()).offset(Direction.WEST.getNormal()));
}
break;
case NORTH:
case SOUTH:
if(options.testLock(WandOptions.LOCK.HORIZONTAL)) {
candidates.add(currentCandidate.offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.WEST.getNormal()));
}
if(options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP));
candidates.add(currentCandidate.offset(Direction.DOWN));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()));
}
if(options.testLock(WandOptions.LOCK.HORIZONTAL) && options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.EAST));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.WEST));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.WEST.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.EAST.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.WEST.getNormal()));
}
break;
case EAST:
case WEST:
if(options.testLock(WandOptions.LOCK.HORIZONTAL)) {
candidates.add(currentCandidate.offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.SOUTH.getNormal()));
}
if(options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP));
candidates.add(currentCandidate.offset(Direction.DOWN));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()));
}
if(options.testLock(WandOptions.LOCK.HORIZONTAL) && options.testLock(WandOptions.LOCK.VERTICAL)) {
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.UP).offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.NORTH));
candidates.add(currentCandidate.offset(Direction.DOWN).offset(Direction.SOUTH));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.UP.getNormal()).offset(Direction.SOUTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.NORTH.getNormal()));
candidates.add(currentCandidate.offset(Direction.DOWN.getNormal()).offset(Direction.SOUTH.getNormal()));
}
break;
}
@ -131,7 +135,7 @@ public class ActionDestruction implements IWandAction
@Nonnull
@Override
public List<ISnapshot> getSnapshotsFromAir(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public List<ISnapshot> getSnapshotsFromAir(Level world, Player player, BlockHitResult rayTraceResult,
ItemStack wand, WandOptions options, IWandSupplier supplier, int limit) {
return new ArrayList<>();
}

View file

@ -1,14 +1,15 @@
package thetadev.constructionwand.wand.supplier;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandSupplier;
import thetadev.constructionwand.basics.ReplacementRegistry;
@ -29,20 +30,20 @@ import java.util.List;
*/
public class SupplierInventory implements IWandSupplier
{
protected final PlayerEntity player;
protected final Player player;
protected final WandOptions options;
protected HashMap<BlockItem, Integer> itemCounts;
protected IPool<BlockItem> itemPool;
public SupplierInventory(PlayerEntity player, WandOptions options) {
public SupplierInventory(Player player, WandOptions options) {
this.player = player;
this.options = options;
}
public void getSupply(@Nullable BlockItem target) {
itemCounts = new LinkedHashMap<>();
ItemStack offhandStack = player.getHeldItem(Hand.OFF_HAND);
ItemStack offhandStack = player.getItemInHand(InteractionHand.OFF_HAND);
itemPool = new OrderedPool<>();
@ -51,7 +52,7 @@ public class SupplierInventory implements IWandSupplier
addBlockItem((BlockItem) offhandStack.getItem());
}
// Otherwise use target block
else {
else if(target != null && target != Items.AIR) {
addBlockItem(target);
// Add replacement items
@ -73,7 +74,7 @@ public class SupplierInventory implements IWandSupplier
@Override
@Nullable
public PlaceSnapshot getPlaceSnapshot(World world, BlockPos pos, BlockRayTraceResult rayTraceResult,
public PlaceSnapshot getPlaceSnapshot(Level world, BlockPos pos, BlockHitResult rayTraceResult,
@Nullable BlockState supportingBlock) {
if(!WandUtil.isPositionPlaceable(world, player, pos, options.replace.get())) return null;
itemPool.reset();
@ -104,7 +105,7 @@ public class SupplierInventory implements IWandSupplier
int count = stack.getCount();
Item item = stack.getItem();
if(player.inventory == null || player.inventory.mainInventory == null) return count;
if(player.getInventory().items == null) return count;
if(player.isCreative()) return 0;
List<ItemStack> hotbar = WandUtil.getHotbarWithOffhand(player);
@ -135,7 +136,7 @@ public class SupplierInventory implements IWandSupplier
int toTake = Math.min(count, stack.getCount());
stack.shrink(toTake);
count -= toTake;
player.inventory.markDirty();
player.getInventory().setChanged();
}
}
return count;

View file

@ -1,8 +1,8 @@
package thetadev.constructionwand.wand.supplier;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.basics.pool.RandomPool;
@ -12,7 +12,7 @@ import java.util.LinkedHashMap;
public class SupplierRandom extends SupplierInventory
{
public SupplierRandom(PlayerEntity player, WandOptions options) {
public SupplierRandom(Player player, WandOptions options) {
super(player, options);
}
@ -21,7 +21,7 @@ public class SupplierRandom extends SupplierInventory
itemCounts = new LinkedHashMap<>();
// Random mode -> add all items from hotbar
itemPool = new RandomPool<>(player.getRNG());
itemPool = new RandomPool<>(player.getRandom());
for(ItemStack stack : WandUtil.getHotbarWithOffhand(player)) {
if(stack.getItem() instanceof BlockItem) addBlockItem((BlockItem) stack.getItem());

View file

@ -1,12 +1,12 @@
package thetadev.constructionwand.wand.undo;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.basics.WandUtil;
import javax.annotation.Nullable;
@ -22,7 +22,7 @@ public class DestroySnapshot implements ISnapshot
}
@Nullable
public static DestroySnapshot get(World world, PlayerEntity player, BlockPos pos) {
public static DestroySnapshot get(Level world, Player player, BlockPos pos) {
if(!WandUtil.isBlockRemovable(world, player, pos)) return null;
return new DestroySnapshot(world.getBlockState(pos), pos);
@ -44,34 +44,34 @@ public class DestroySnapshot implements ISnapshot
}
@Override
public boolean execute(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult) {
public boolean execute(Level world, Player player, BlockHitResult rayTraceResult) {
return WandUtil.removeBlock(world, player, block, pos);
}
@Override
public boolean canRestore(World world, PlayerEntity player) {
public boolean canRestore(Level world, Player player) {
// Is position out of world?
if(!world.isBlockPresent(pos)) return false;
if(!world.isInWorldBounds(pos)) return false;
// Is block modifiable?
if(!world.isBlockModifiable(player, pos)) return false;
if(!world.mayInteract(player, pos)) return false;
// Ignore blocks and entities when in creative
if(player.isCreative()) return true;
// Is block empty or fluid?
if(!world.isAirBlock(pos) && !world.getBlockState(pos).isReplaceable(Fluids.EMPTY)) return false;
if(!world.isEmptyBlock(pos) && !world.getBlockState(pos).canBeReplaced(Fluids.EMPTY)) return false;
return !WandUtil.entitiesCollidingWithBlock(world, block, pos);
}
@Override
public boolean restore(World world, PlayerEntity player) {
public boolean restore(Level world, Player player) {
return WandUtil.placeBlock(world, player, block, pos, null);
}
@Override
public void forceRestore(World world) {
world.setBlockState(pos, block);
public void forceRestore(Level world) {
world.setBlockAndUpdate(pos, block);
}
}

View file

@ -1,11 +1,11 @@
package thetadev.constructionwand.wand.undo;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
public interface ISnapshot
{
@ -15,11 +15,11 @@ public interface ISnapshot
ItemStack getRequiredItems();
boolean execute(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult);
boolean execute(Level world, Player player, BlockHitResult rayTraceResult);
boolean canRestore(World world, PlayerEntity player);
boolean canRestore(Level world, Player player);
boolean restore(World world, PlayerEntity player);
boolean restore(Level world, Player player);
void forceRestore(World world);
void forceRestore(Level world);
}

View file

@ -1,18 +1,16 @@
package thetadev.constructionwand.wand.undo;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.Property;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.SlabType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.SlabType;
import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.wand.WandItemUseContext;
@ -35,7 +33,7 @@ public class PlaceSnapshot implements ISnapshot
this.targetMode = targetMode;
}
public static PlaceSnapshot get(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
public static PlaceSnapshot get(Level world, Player player, BlockHitResult rayTraceResult,
BlockPos pos, BlockItem item,
@Nullable BlockState supportingBlock, @Nullable WandOptions options) {
boolean targetMode = options != null && supportingBlock != null && options.direction.get() == WandOptions.DIRECTION.TARGET;
@ -61,7 +59,7 @@ public class PlaceSnapshot implements ISnapshot
}
@Override
public boolean execute(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult) {
public boolean execute(Level world, Player player, BlockHitResult rayTraceResult) {
// Recalculate PlaceBlockState, because other blocks might be placed nearby
// Not doing this may cause game crashes (StackOverflowException) when placing lots of blocks
// with changing orientation like panes, iron bars or redstone.
@ -71,17 +69,17 @@ public class PlaceSnapshot implements ISnapshot
}
@Override
public boolean canRestore(World world, PlayerEntity player) {
public boolean canRestore(Level world, Player player) {
return true;
}
@Override
public boolean restore(World world, PlayerEntity player) {
public boolean restore(Level world, Player player) {
return WandUtil.removeBlock(world, player, block, pos);
}
@Override
public void forceRestore(World world) {
public void forceRestore(Level world) {
world.removeBlock(pos, false);
}
@ -91,16 +89,16 @@ public class PlaceSnapshot implements ISnapshot
*/
@SuppressWarnings({"rawtypes", "unchecked"})
@Nullable
private static BlockState getPlaceBlockstate(World world, PlayerEntity player, BlockRayTraceResult rayTraceResult,
BlockPos pos, BlockItem item,
@Nullable BlockState supportingBlock, boolean targetMode) {
private static BlockState getPlaceBlockstate(Level world, Player player, BlockHitResult rayTraceResult,
BlockPos pos, BlockItem item,
@Nullable BlockState supportingBlock, boolean targetMode) {
// Is block at pos replaceable?
BlockItemUseContext ctx = new WandItemUseContext(world, player, rayTraceResult, pos, item);
BlockPlaceContext ctx = new WandItemUseContext(world, player, rayTraceResult, pos, item);
if(!ctx.canPlace()) return null;
// Can block be placed?
BlockState blockState = item.getBlock().getStateForPlacement(ctx);
if(blockState == null) return null;
if(blockState == null || !blockState.canSurvive(world, pos)) return null;
// Forbidden Tile Entity?
if(!WandUtil.isTEAllowed(blockState)) return null;
@ -108,26 +106,23 @@ public class PlaceSnapshot implements ISnapshot
// No entities colliding?
if(WandUtil.entitiesCollidingWithBlock(world, blockState, pos)) return null;
// Adjust blockstate to neighbors
blockState = Block.getValidBlockForPosition(blockState, world, pos);
if(blockState.getBlock() == Blocks.AIR || !blockState.isValidPosition(world, pos)) return null;
// Copy block properties from supporting block
if(targetMode && supportingBlock != null) {
// Block properties to be copied (alignment/rotation properties)
for(Property property : new Property[]{
BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.FACING, BlockStateProperties.FACING_EXCEPT_UP,
BlockStateProperties.ROTATION_0_15, BlockStateProperties.AXIS, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE}) {
BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.FACING, BlockStateProperties.FACING_HOPPER,
BlockStateProperties.ROTATION_16, BlockStateProperties.AXIS, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE}) {
if(supportingBlock.hasProperty(property) && blockState.hasProperty(property)) {
blockState = blockState.with(property, supportingBlock.get(property));
blockState = blockState.setValue(property, supportingBlock.getValue(property));
}
}
// Dont dupe double slabs
if(supportingBlock.hasProperty(BlockStateProperties.SLAB_TYPE) && blockState.hasProperty(BlockStateProperties.SLAB_TYPE)) {
SlabType slabType = supportingBlock.get(BlockStateProperties.SLAB_TYPE);
if(slabType != SlabType.DOUBLE) blockState = blockState.with(BlockStateProperties.SLAB_TYPE, slabType);
SlabType slabType = supportingBlock.getValue(BlockStateProperties.SLAB_TYPE);
if(slabType != SlabType.DOUBLE)
blockState = blockState.setValue(BlockStateProperties.SLAB_TYPE, slabType);
}
}
return blockState;

View file

@ -1,14 +1,14 @@
package thetadev.constructionwand.wand.undo;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.network.PacketDistributor;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.network.PacketDistributor;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.WandUtil;
@ -25,23 +25,23 @@ public class UndoHistory
history = new HashMap<>();
}
private PlayerEntry getEntryFromPlayer(PlayerEntity player) {
return history.computeIfAbsent(player.getUniqueID(), k -> new PlayerEntry());
private PlayerEntry getEntryFromPlayer(Player player) {
return history.computeIfAbsent(player.getUUID(), k -> new PlayerEntry());
}
public void add(PlayerEntity player, World world, List<ISnapshot> placeSnapshots) {
public void add(Player player, Level world, List<ISnapshot> placeSnapshots) {
LinkedList<HistoryEntry> list = getEntryFromPlayer(player).entries;
list.add(new HistoryEntry(placeSnapshots, world));
while(list.size() > ConfigServer.UNDO_HISTORY.get()) list.removeFirst();
}
public void removePlayer(PlayerEntity player) {
history.remove(player.getUniqueID());
public void removePlayer(Player player) {
history.remove(player.getUUID());
}
public void updateClient(PlayerEntity player, boolean ctrlDown) {
World world = player.getEntityWorld();
if(world.isRemote) return;
public void updateClient(Player player, boolean ctrlDown) {
Level world = player.level;
if(world.isClientSide) return;
// Set state of CTRL key
PlayerEntry playerEntry = getEntryFromPlayer(player);
@ -60,14 +60,14 @@ public class UndoHistory
}
PacketUndoBlocks packet = new PacketUndoBlocks(positions);
ConstructionWand.instance.HANDLER.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) player), packet);
ConstructionWand.instance.HANDLER.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), packet);
}
public boolean isUndoActive(PlayerEntity player) {
public boolean isUndoActive(Player player) {
return getEntryFromPlayer(player).undoActive;
}
public boolean undo(PlayerEntity player, World world, BlockPos pos) {
public boolean undo(Player player, Level world, BlockPos pos) {
// If CTRL key is not pressed, return
PlayerEntry playerEntry = getEntryFromPlayer(player);
if(!playerEntry.undoActive) return false;
@ -102,9 +102,9 @@ public class UndoHistory
private static class HistoryEntry
{
public final List<ISnapshot> placeSnapshots;
public final World world;
public final Level world;
public HistoryEntry(List<ISnapshot> placeSnapshots, World world) {
public HistoryEntry(List<ISnapshot> placeSnapshots, Level world) {
this.placeSnapshots = placeSnapshots;
this.world = world;
}
@ -119,12 +119,12 @@ public class UndoHistory
if(positions.contains(pos)) return true;
for(BlockPos p : positions) {
if(pos.withinDistance(p, 3)) return true;
if(pos.closerThan(p, 3)) return true;
}
return false;
}
public boolean undo(PlayerEntity player) {
public boolean undo(Player player) {
// Check first if all snapshots can be restored
for(ISnapshot snapshot : placeSnapshots) {
if(!snapshot.canRestore(world, player)) return false;
@ -133,16 +133,16 @@ public class UndoHistory
if(snapshot.restore(world, player) && !player.isCreative()) {
ItemStack stack = snapshot.getRequiredItems();
if(!player.inventory.addItemStackToInventory(stack)) {
player.dropItem(stack, false);
if(!player.getInventory().add(stack)) {
player.drop(stack, false);
}
}
}
player.inventory.markDirty();
player.getInventory().setChanged();
// Play teleport sound
SoundEvent sound = SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT;
world.playSound(null, WandUtil.playerPos(player), sound, SoundCategory.PLAYERS, 1.0F, 1.0F);
SoundEvent sound = SoundEvents.CHORUS_FRUIT_TELEPORT;
world.playSound(null, WandUtil.playerPos(player), sound, SoundSource.PLAYERS, 1.0F, 1.0F);
return true;
}

View file

@ -1,6 +1,6 @@
modLoader="javafml"
loaderVersion="[33,)"
license="MIT License"
modLoader = "javafml"
loaderVersion = "[38,)"
license = "MIT License"
[[mods]]
modId="constructionwand"
version="${file.jarVersion}"
@ -11,21 +11,21 @@ authors="ThetaDev"
description='''
Construction Wands make building easier!
With a Construction Wand you can place multiple blocks (up to 1024) at once, extending you build on the side you're facing.
Sneak+Right click to activate angel mode which allows you to place a block at the opposite side of the block facing you.
If you concentrate enough, you can even conjure a block in mid air!
With a Construction Wand you can place multiple blocks (up to 1024) at once, extending your build on the side you're
facing. If that's not enough: you can upgrade your wand with additional cores, allowing you to place a block
behind the block you are facing, conjure blocks in mid air or destroy lots of blocks very fast.
This is my first minecraft mod. May the odds be ever in your favor.
'''
[[dependencies.constructionwand]]
modId="forge"
mandatory=true
versionRange="[33,)"
ordering="NONE"
mandatory = true
versionRange = "[38,)"
ordering = "NONE"
side="BOTH"
[[dependencies.constructionwand]]
modId="minecraft"
mandatory=true
versionRange="[1.16.2, 1.16.5]"
ordering="NONE"
mandatory = true
versionRange = "[1.18, 1.19)"
ordering = "NONE"
side="BOTH"

View file

@ -57,5 +57,14 @@
"constructionwand.option.random.no": "§cAus",
"constructionwand.option.random.no.desc": "Platziere Blöcke normal",
"constructionwand.description.wand": "Ein %1$s kann maximal %2$d Blöcke auf der dir zugewandten Seite eines Bauwerks platzieren und hält %3$s.\n\nHalte %5$s gedrückt und scrolle, um die Platzierung zu beschränken (Horizontal, Vertikal, Nord/Süd, Ost/West, Keine).\n\nÖffne den Optionsbildschirm mit %6$s§9+Rechtsklick§0.\n\n§5§nRÜCKGÄNGIG§0§r\nHalte §9Schleichen+§0%4$s während du einen Block fokussierst. Die letzten platzierten Blöcke werden mit einem grünen Rahmen markiert. §9Schleichen+§0%4$s§9+Rechtsklick§0 auf einen dieser Blöcke macht diese Operation rückgängig und gibt dir alle Items zurück. Wenn du den Kristall der Zerstörung benutzt hast, werden die zerstörten Blöcke wiederhergestellt.\n\n§5§nCONTAINER§0§r\nShulkerkisten, Bündel und viele Container von anderen Mods können Baumaterial für deinen Stab bereitstellen.\n\n§5§nLINKE-HAND-PRIORITÄT§0§r\nWenn du einen Block in der linken Hand hältst, wird der Stab diesen anstatt des Blocks, den du anschaust, platzieren.",
"constructionwand.description.durability.limited": "für %d Blöcke",
"constructionwand.description.durability.unlimited": "unendlich lang",
"constructionwand.description.key.sneak": "Schleichen",
"constructionwand.description.key.sneak_opt": "Schleichen+%s",
"constructionwand.description.core": "§5§nINSTALLATION§0§r\nLege deinen neuen Kristall zusammen mit dem Stab auf eine Werkbank, um ihn einzusetzen. Um zwischen den Kristallen zu wechseln, halte %s gedrückt und klicke mit der linken Maustaste ins Leere. Alternativ kannst du den Kristall auch im Optionsbildschirm auswählen.",
"constructionwand.description.core_angel": "Der Kristall der Engel platziert einen Block auf der gegenüberliegenden Seites des Blocks (oder der Blockreihe) den du anschaust. Die maximale Entfernung hängt vom Material des Stabes ab. Ein Rechtsklick ins Leere platziert einen Block mitten in der Luft. Hierfür musst du den Block, den du platzieren willst, in der linken Hand halten.",
"constructionwand.description.core_destruction": "Der Kristall der Zerstörung zerstört Blöcke (keine Tile Entities) auf der dir zugewandten Seite. Die maximale Anzahl Blöcke hängt vonm Material des Stabes ab. Zerstörte Blöcke verschwinden im Nichts, du kannst Fehler jedoch rückgängig machen.",
"stat.constructionwand.use_wand": "Blöcke mithilfe des Stabs platziert"
}

View file

@ -57,5 +57,14 @@
"constructionwand.option.random.no": "§cNo",
"constructionwand.option.random.no.desc": "Don't randomize placed blocks",
"constructionwand.description.wand": "The %1$s can place up to %2$d blocks at the side of a building facing you and lasts %3$s.\n\nHold down %5$s and scroll to change placement restriction (Horizontal, Vertical, North/South, East/West, No lock).\n\nOpen the option screen with %6$s§9+Right click§0.\n\n§5§nUNDO§0§r\nHolding down §9Sneak+§0%4$s while looking at a blocks will show you the last blocks you placed with a green border around them. §9Sneak+§0%4$s§9+Right clicking§0 any of them will undo the operation, giving you all the items back. If you used the Destruction core, it will restore the blocks.\n\n§5§nCONTAINERS§0§r\nShulker boxes, bundles and many containers from other mods can provide building blocks for the wand.\n\n§5§nOFFHAND PRIORITY§0§r\nHaving blocks in your offhand will place them instead of the block you're looking at.",
"constructionwand.description.durability.limited": "for %d blocks",
"constructionwand.description.durability.unlimited": "forever",
"constructionwand.description.key.sneak": "Sneak",
"constructionwand.description.key.sneak_opt": "Sneak+%s",
"constructionwand.description.core": "§5§nINSTALLATION§0§r\nPut your new core together with your wand in a crafting grid to install it. To switch between cores, hold down %s and left click empty space with your wand or use the option screen.",
"constructionwand.description.core_angel": "The angel core places a block on the opposite side of the block (or row of blocks) you are facing. Maximum distance depends on wand tier. Right click empty space to place a block in midair. To do that, you'll need to have the block you want to place in your offhand.",
"constructionwand.description.core_destruction": "The destruction core destroys blocks (no tile entities) on the side facing you. Maximum number of blocks depends on wand tier. Destroyed blocks disappear into the void, you can use the undo feature if you've made a mistake.",
"stat.constructionwand.use_wand": "Blocks placed using Wand"
}

View file

@ -0,0 +1,70 @@
{
"item.constructionwand.stone_wand": "돌 완드",
"item.constructionwand.iron_wand": "철 완드",
"item.constructionwand.diamond_wand": "다이아몬드 완드",
"item.constructionwand.infinity_wand": "무한의 완드",
"item.constructionwand.core_angel": "천사 완드 코어",
"item.constructionwand.core_destruction": "파괴 완드 코어",
"constructionwand.tooltip.blocks": "최대. %d 블록",
"constructionwand.tooltip.shift": "[SHIFT]를 누르세요.",
"constructionwand.tooltip.cores": "완드 코어:",
"constructionwand.tooltip.core_tip": "조합창에서 코어와 완드를 합치세요.",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "생성 코어",
"constructionwand.option.cores.constructionwand:default.desc": "당신 쪽으로 건물을 확장합니다.",
"constructionwand.option.cores.constructionwand:core_angel": "§6천사 코어",
"constructionwand.option.cores.constructionwand:core_angel.desc": "블록 뒤와 공중에 배치합니다.",
"constructionwand.option.cores.constructionwand:core_destruction": "§c파괴 코어",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "당신 쪽의 블록을 파괴합니다.",
"constructionwand.option.lock": "제한: ",
"constructionwand.option.lock.horizontal": "§a오른쪽/왼쪽",
"constructionwand.option.lock.horizontal.desc": "원래 블록의 앞에 수평한 열을 만듭니다.",
"constructionwand.option.lock.vertical": "§a위/아래",
"constructionwand.option.lock.vertical.desc": "원래 블록의 앞에 수직한 열을 만듭니다.",
"constructionwand.option.lock.northsouth": "§6북쪽/남쪽",
"constructionwand.option.lock.northsouth.desc": "원래 블록의 위에 북/남 방향으로 행을 만듭니다.",
"constructionwand.option.lock.eastwest": "§6동쪽/서쪽",
"constructionwand.option.lock.eastwest.desc": "원래 블록의 위에 동/서 방향으로 행을 만듭니다.",
"constructionwand.option.lock.nolock": "§c없음",
"constructionwand.option.lock.nolock.desc": "원래 블록의 어느 방향으로도 확장합니다.",
"constructionwand.option.direction": "방향: ",
"constructionwand.option.direction.target": "§6대상",
"constructionwand.option.direction.target.desc": "대상 블록과 같은 방향으로 블록을 배치합니다.",
"constructionwand.option.direction.player": "§a플레이어",
"constructionwand.option.direction.player.desc": "플레이어를 향해 블록을 배치합니다.",
"constructionwand.option.replace": "재배치: ",
"constructionwand.option.replace.yes": "§a예",
"constructionwand.option.replace.yes.desc": "유체, 눈, 키 큰 잔디와 같은 특정 블록을 교체합니다.",
"constructionwand.option.replace.no": "§c아니오",
"constructionwand.option.replace.no.desc": "블록을 재배치하지 않습니다.",
"constructionwand.option.match": "비교: ",
"constructionwand.option.match.exact": "§a정확",
"constructionwand.option.match.exact.desc": "완전히 같은 블록만 확장합니다.",
"constructionwand.option.match.similar": "§6유사",
"constructionwand.option.match.similar.desc": "비슷한 블록(흙/잔디)을 똑같이 취급합니다.",
"constructionwand.option.match.any": "§c아무거나",
"constructionwand.option.match.any.desc": "아무 블록이나 확장합니다.",
"constructionwand.option.random": "무작위: ",
"constructionwand.option.random.yes": "§a예",
"constructionwand.option.random.yes.desc": "핫바에 있는 블록 중 무작위적으로 배치합니다.",
"constructionwand.option.random.no": "§c아니오",
"constructionwand.option.random.no.desc": "배치할 블록을 무작위적으로 하지 않습니다.",
"constructionwand.description.wand": "%1$s는 당신 쪽으로 최대 %2$d 블록까지 배치할 수 있고, %3$s 지속됩니다.\n\n%5$s을(를) 누르고 스크롤 하여 배치 제한을 바꾸세요 (수평, 수직, 북쪽/남쪽, 동쪽/서쪽, 제한 없음).\n\n%6$s§9+우클릭§0으로 옵션 스크린을 여세요.\n\n§5§n실행 취소§0§r\n블록을 보면서 §9웅크리기+§0%4$s를 누르고 있으면 마지막으로 배치했던 블록들이 녹색 테두리로 표시됩니다. 그 중 아무거나 §9S웅크리기+§0%4$s§9+우클릭§0 하면 그 작업을 실행 취소하고, 모든 아이템을 돌려줍니다. 파괴 코어를 사용했다면, 블록들을 복원합니다.\n\n§5§n컨테이너§0§r\n셜커 상자, 꾸러미, 그리고 다른 모드의 컨테이너들은 완드에 건설 블록을 제공할 수 있습니다.\n\n§5§n보조손 우선도§0§r\n보조 손에 블록을 가지고 있으면 보고 있는 블록을 배치하는 대신에 보조 손의 블록을 배치할 것입니다.",
"constructionwand.description.durability.limited": "%d 블록 만큼",
"constructionwand.description.durability.unlimited": "영원히",
"constructionwand.description.key.sneak": "웅크리기",
"constructionwand.description.key.sneak_opt": "웅크리기+%s",
"constructionwand.description.core": "§5§n설치§0§r\n새 코어를 완드와 함께 조합창에 넣어 설치하세요. 코어 간에 전환하려면 %s 키를 누른 상태에서 완드로 빈 공간을 좌클릭하거나 옵션 화면을 사용하십시오.",
"constructionwand.description.core_angel": "엔젤 코어는 마주보고 있는 블록(또는 블록 행)의 반대쪽에 블록을 배치합니다. 최대 거리는 완드의 티어에 따라 다릅니다. 빈 공간을 우클릭하면 공중에 블록을 배치할 수 있습니다. 그렇게 하려면 보조 손에 배치하려는 블록이 있어야 합니다.",
"constructionwand.description.core_destruction": "파괴 코어는 당신 쪽의 (타일 엔티티가 없는)블록을 파괴합니다. 최대 블록 수는 완드의 티어에 따라 다릅니다. 파괴된 블록은 공허로 사라지며 실수를 했다면 실행 취소 기능을 사용할 수 있습니다.",
"stat.constructionwand.use_wand": "완드로 배치한 블록 수"
}

View file

@ -0,0 +1,70 @@
{
"item.constructionwand.stone_wand": "Varinha de pedra",
"item.constructionwand.iron_wand": "Varinha de ferro",
"item.constructionwand.diamond_wand": "diamondWand",
"item.constructionwand.infinity_wand": "Varinha infinita",
"item.constructionwand.core_angel": "Angel Wand Core",
"item.constructionwand.core_destruction": "Destruction Wand Core",
"constructionwand.tooltip.blocks": "Max. %d blocos",
"constructionwand.tooltip.shift": "Pressione Shift]",
"constructionwand.tooltip.cores": "Núcleos de varinhas:",
"constructionwand.tooltip.core_tip": "Combine o núcleo com sua varinha em uma grade de criação",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "Núcleo de construção",
"constructionwand.option.cores.constructionwand:default.desc": "Estender seu prédio do lado de frente para você",
"constructionwand.option.cores.constructionwand:core_angel": "§6angelCore",
"constructionwand.option.cores.constructionwand:core_angel.desc": "Coloque atrás dos quarteirões e no meio do ar",
"constructionwand.option.cores.constructionwand:core_destruction": "§cNúcleo de destruição",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "Destrói blocos do lado de frente para você",
"constructionwand.option.lock": "Restrição: ",
"constructionwand.option.lock.horizontal": "§aEsquerda direita",
"constructionwand.option.lock.horizontal.desc": "Construa uma coluna horizontal em frente ao bloco original",
"constructionwand.option.lock.vertical": "§aCima baixo",
"constructionwand.option.lock.vertical.desc": "Construa uma coluna vertical em frente ao bloco original",
"constructionwand.option.lock.northsouth": "§6Norte Sul",
"constructionwand.option.lock.northsouth.desc": "Construa uma linha na direção N/s no topo do bloco original",
"constructionwand.option.lock.eastwest": "§6Leste Oeste",
"constructionwand.option.lock.eastwest.desc": "Construa uma linha na direção E/W no topo do bloco original",
"constructionwand.option.lock.nolock": "§cNenhum",
"constructionwand.option.lock.nolock.desc": "Estender de qualquer lado do bloco original",
"constructionwand.option.direction": "Direção: ",
"constructionwand.option.direction.target": "§6Alvo",
"constructionwand.option.direction.target.desc": "Coloque blocos com a mesma direção que o bloco de destino",
"constructionwand.option.direction.player": "§aJogadora",
"constructionwand.option.direction.player.desc": "Coloque blocos de frente para o jogador",
"constructionwand.option.replace": "Substituição: ",
"constructionwand.option.replace.yes": "§aSim",
"constructionwand.option.replace.yes.desc": "Substitua certos blocos como fluidos, neve e capim alto",
"constructionwand.option.replace.no": "§cNão",
"constructionwand.option.replace.no.desc": "Não substitua blocos",
"constructionwand.option.match": "Coincidindo: ",
"constructionwand.option.match.exact": "§aExata",
"constructionwand.option.match.exact.desc": "Estender apenas blocos que são exatamente iguais",
"constructionwand.option.match.similar": "§6Semelhante",
"constructionwand.option.match.similar.desc": "Tratar blocos semelhantes (tipos de sujeira/grama) igualmente",
"constructionwand.option.match.any": "§cAlguma",
"constructionwand.option.match.any.desc": "Estender qualquer bloco",
"constructionwand.option.random": "Aleatório: ",
"constructionwand.option.random.yes": "§aSim",
"constructionwand.option.random.yes.desc": "Coloque blocos aleatórios presentes em seu hotbar",
"constructionwand.option.random.no": "§cNão",
"constructionwand.option.random.no.desc": "Não randomize blocos colocados",
"constructionwand.description.wand": "o %1$s pode colocar até %2$d bloqueios ao lado de um prédio de frente para você e dura %3$s.\n\nCalma %5$s e role para alterar a restrição de posicionamento (horizontal, vertical, norte/sul, leste/oeste, sem fechadura).\n\nAbra a tela de opção com %6$s§9+Clique com o botão direito do mouse§0.\n\n§5§nDESFAZER§0§r\nMantendo pressionada §9Esgueirar-se+§0%4$s Enquanto olha para um bloco, mostrará os últimos blocos que você colocou com uma borda verde ao redor deles. §9Esgueirar-se+§0%4$s§9+Certa clicando§0 Qualquer um deles desfazerá a operação, oferecendo todos os itens de volta.Se você usou o núcleo de destruição, ele restaurará os blocos.\n\n§5§nRECIPIENTES§0§r\nCaixas Shulker, pacotes e muitos contêineres de outros mods podem fornecer blocos de construção para a varinha.\n\n§5§nPrioridade imediata§0§r\nTer blocos em sua mão os colocará em vez do bloco que você está olhando.",
"constructionwand.description.durability.limited": "por %d blocos",
"constructionwand.description.durability.unlimited": "para todo sempre",
"constructionwand.description.key.sneak": "Esgueirar-se",
"constructionwand.description.key.sneak_opt": "Esgueirar-se+%s",
"constructionwand.description.core": "§5§nINSTALAÇÃO§0§r\nColoque seu novo núcleo junto com sua varinha em uma grade de criação para instalá -la.Para alternar entre núcleos, mantenha pressionado %s e o clique esquerdo, esvazie o espaço com sua varinha ou use a tela de opção.",
"constructionwand.description.core_angel": "O núcleo do anjo coloca um bloco no lado oposto do bloco (ou fileira de blocos) que você está enfrentando.A distância máxima depende da camada de varinha.Clique com o botão direito do mouse em espaço vazio para colocar um bloco no ar.Para fazer isso, você precisará ter o bloco que deseja colocar em sua mão.",
"constructionwand.description.core_destruction": "O núcleo de destruição destrói blocos (sem entidades de ladrilhos) do lado de frente para você.O número máximo de blocos depende da camada de varinha.Blocos destruídos desaparecem no vazio, você pode usar o recurso de desfazer se cometer um erro.",
"stat.constructionwand.use_wand": "Blocos colocados usando varinha"
}

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{
"item.constructionwand.stone_wand": "Каменный жезл",
"item.constructionwand.iron_wand": "Железный жезл",
"item.constructionwand.diamond_wand": "Алмазный жезл",
"item.constructionwand.infinity_wand": "Бесконечный жезл",
"item.constructionwand.core_angel": "Ангельское ядро для жезла",
"item.constructionwand.core_destruction": "Ядро разрушения для жезла",
"constructionwand.tooltip.blocks": "Максимум %d блоков",
"constructionwand.tooltip.shift": "Нажмите [SHIFT]",
"constructionwand.tooltip.cores": "Ядер жезла:",
"constructionwand.tooltip.core_tip": "Объедините ядро со своим жезлом в сетке создания.",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "Ядро строительства",
"constructionwand.option.cores.constructionwand:default.desc": "Расширяйте свои строения на стороне, обращённой к Вам.",
"constructionwand.option.cores.constructionwand:core_angel": "§6Ангельское ядро",
"constructionwand.option.cores.constructionwand:core_angel.desc": "Размещает за блоками и в воздухе.",
"constructionwand.option.cores.constructionwand:core_destruction": "§cЯдро разрушения",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "Уничтожает блоки на стороне, обращённой к Вам.",
"constructionwand.option.lock": "Ограничение: ",
"constructionwand.option.lock.horizontal": "§aВлево/Вправо",
"constructionwand.option.lock.horizontal.desc": "Строить горизонтальную колонну перед основным блоком.",
"constructionwand.option.lock.vertical": "§aВверх/Вниз",
"constructionwand.option.lock.vertical.desc": "Строить вертикальную колонну перед основным блоком.",
"constructionwand.option.lock.northsouth": "§6Север/Юг",
"constructionwand.option.lock.northsouth.desc": "Строить ряд в С/Ю направлении непосредственно за основным блоком.",
"constructionwand.option.lock.eastwest": "§6Восток/Запад",
"constructionwand.option.lock.eastwest.desc": "Строить ряд в В/З направлении непосредственно за основным блоком.",
"constructionwand.option.lock.nolock": "§cНичего",
"constructionwand.option.lock.nolock.desc": "Расширять с любой стороны основного блока.",
"constructionwand.option.direction": "Направление: ",
"constructionwand.option.direction.target": "§6Цель",
"constructionwand.option.direction.target.desc": "Размещать блоки с таким же направлением как целевой блок.",
"constructionwand.option.direction.player": "§aИгрок",
"constructionwand.option.direction.player.desc": "Размещать блоки, обращённые к игроку.",
"constructionwand.option.replace": "Замена: ",
"constructionwand.option.replace.yes": "§aДа",
"constructionwand.option.replace.yes.desc": "Заменять некоторые блоки как жидкости, снег и высокорослая трава.",
"constructionwand.option.replace.no": "§cНет",
"constructionwand.option.replace.no.desc": "Не заменять блоки.",
"constructionwand.option.match": "Совпадение: ",
"constructionwand.option.match.exact": "§aТочное",
"constructionwand.option.match.exact.desc": "Расширять только абсолютно одинаковые блоки.",
"constructionwand.option.match.similar": "§6Похожее",
"constructionwand.option.match.similar.desc": "Подносить аналогичные блоки (пример: земля/трава) поровну.",
"constructionwand.option.match.any": "§cНикакое",
"constructionwand.option.match.any.desc": "Расширять любой блок.",
"constructionwand.option.random": "Случайно: ",
"constructionwand.option.random.yes": "§aДа",
"constructionwand.option.random.yes.desc": "Размещать случайные блоки, имеющиеся в Вашей горячей панели.",
"constructionwand.option.random.no": "§cНет",
"constructionwand.option.random.no.desc": "Не располагать блоки в случайном порядке.",
"constructionwand.description.wand": "%1$s может размещать до %2$d блоков сбоку от строения, обращённое к Вам и его хватит на %3$s блоков.\n\nУдерживайте %5$s и прокрутите колёсиком для изменения ограничения по размещении (Горизонтально, Вертикально, Север/Юг, Восток/Запад, Без ограничивания).\n\nОткройте экран настроек при помощи %6$s§9+щелчок правой кнопкой мыши§0.\n\n§5§nОТМЕНА§0§r\nУдерживайте §9Приседание+§0%4$s пока смотрите на блоки, установленные Вами, они будут выделены зелёным контуром. §9Приседание+§0%4$s§9+щелчок правой кнопкой мыши§0 на любой из них отменит операцию, вернув Вам все предметы обратно. Если использовать Ядро разрушения, то он вернёт блоки.\n\n§5§nКОНТЕЙНЕР§0§r\nШалкеровые ящики, мешки и множество контейнеров из других модов могут предоставлять строительные блоки в жезл.\n\n§5§nПРИОРИТЕТ ЛЕВОЙ РУКИ§0§r\nЕсли у Вас в левой руке находятся блоки, то они будут размещаться вместо блока, на который Вы смотрите.",
"constructionwand.description.durability.limited": "на %d блоков",
"constructionwand.description.durability.unlimited": "вечно",
"constructionwand.description.key.sneak": "Приседание",
"constructionwand.description.key.sneak_opt": "Приседание+%s",
"constructionwand.description.core": "§5§nУСТАНОВКА§0§r\nПоложите своё новое ядро вместе со своим жезлом в сетку создания для его установки. Для того, чтобы переключаться между ядрами, удерживайте %s и нажмите левую кнопку мыши по пустому пространству с жезлом в руке или используйте экран настроек.",
"constructionwand.description.core_angel": "Ангельское ядро размещает блоки на противоположной стороне блока (или ряда блоков), обращённые к Вам. Максимальное расстояние зависит от уровня жезла. Щелчок правой кнопкой мыши по пустому воздуху разместит блок в воздухе. Чтобы это сделать, Вам нужно иметь необходимые блоки в левой руке, чтобы разместить их.",
"constructionwand.description.core_destruction": "Ядро разрушения разрушает блоки (не функциональные блоки), обращённые к Вам. Максимально количество блоков зависит от уровня жезла. Разрушенные блоки исчезают в пустоту, можно использовать функцию отмены в случае допущенной ошибки.",
"stat.constructionwand.use_wand": "Блоки, размещённые при помощи Жезла"
}

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{
"item.constructionwand.stone_wand": "Stenstav",
"item.constructionwand.iron_wand": "Järnstav",
"item.constructionwand.diamond_wand": "Diamantstav",
"item.constructionwand.infinity_wand": "Oändlighetsstav",
"item.constructionwand.core_angel": "Änglastavskärna",
"item.constructionwand.core_destruction": "Rivningsstavskärna",
"constructionwand.tooltip.blocks": "Max. %d block",
"constructionwand.tooltip.shift": "Håll ned [SHIFT]",
"constructionwand.tooltip.cores": "Stavkärnor:",
"constructionwand.tooltip.core_tip": "Kombinera kärnan med din stav i ett tillverkningsrutnät",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "Byggkärna",
"constructionwand.option.cores.constructionwand:default.desc": "Utvidga din byggnad åt sidan som är riktad mot dig",
"constructionwand.option.cores.constructionwand:core_angel": "§6Änglakärna",
"constructionwand.option.cores.constructionwand:core_angel.desc": "Placera block bakom befintliga block och i luften",
"constructionwand.option.cores.constructionwand:core_destruction": "§cRivningskärna",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "Förstör block på sidan som är riktad mot dig",
"constructionwand.option.lock": "Begränsning: ",
"constructionwand.option.lock.horizontal": "§aVänster/Höger",
"constructionwand.option.lock.horizontal.desc": "Bygg en horisontal kolumn framför originalblocket",
"constructionwand.option.lock.vertical": "§aUppåt/Nedåt",
"constructionwand.option.lock.vertical.desc": "Bygg en vertikal kolumn framför originalblocket",
"constructionwand.option.lock.northsouth": "§6Nord/Syd",
"constructionwand.option.lock.northsouth.desc": "Bygg en nord-/sydriktad rad ovanpå originalblocket",
"constructionwand.option.lock.eastwest": "§6Öst/Väst",
"constructionwand.option.lock.eastwest.desc": "Bygg en öst-/västriktad rad ovanpå originalblocket",
"constructionwand.option.lock.nolock": "§cIngen",
"constructionwand.option.lock.nolock.desc": "Utvidga från en valfri sida av originalblocket",
"constructionwand.option.direction": "Riktning: ",
"constructionwand.option.direction.target": "§6Mål",
"constructionwand.option.direction.target.desc": "Placera block i samma riktning som målblocket",
"constructionwand.option.direction.player": "§aSpelare",
"constructionwand.option.direction.player.desc": "Placera block i samma riktning som spelaren tittar åt",
"constructionwand.option.replace": "Ersättning: ",
"constructionwand.option.replace.yes": "§aJa",
"constructionwand.option.replace.yes.desc": "Ersätt vissa block, t.ex. vätskor, snö och högt gräs",
"constructionwand.option.replace.no": "§cNej",
"constructionwand.option.replace.no.desc": "Ersätt inte något block",
"constructionwand.option.match": "Matchning: ",
"constructionwand.option.match.exact": "§aExakt",
"constructionwand.option.match.exact.desc": "Utvidga endast block som är exakt likadana",
"constructionwand.option.match.similar": "§6Liknande",
"constructionwand.option.match.similar.desc": "Behandla liknande block (jord-/grästyper) likadant",
"constructionwand.option.match.any": "§cAllting",
"constructionwand.option.match.any.desc": "Utvidga alla block",
"constructionwand.option.random": "Slumpa: ",
"constructionwand.option.random.yes": "§aJa",
"constructionwand.option.random.yes.desc": "Placera slumpartade block från din föremålsmeny",
"constructionwand.option.random.no": "§cNej",
"constructionwand.option.random.no.desc": "Slumpa inte block som ska placeras ut",
"constructionwand.description.wand": "En %1$s kan placera upp till %2$d block på sidan av en byggnad som är riktad mot dig och räcker %3$s.\n\nHåll ned %5$s och rulla med mushjulet för att ändra placeringsbegränsningen (horisontal, vertikal, nord/syd, öst/väst, ingen låsning).\n\nÖppna alternativmenyn med %6$s§9+Högerklick§0.\n\n§5§nÅNGRA§0§r\nNär du håller ned §9Smyga+§0%4$s medan du tittar på ett block kommer du se de senaste blocken du placerade omgivna av en grön ram. §9Smyg+§0%4$s§9+högerklicka§0 på något av dem för att ångra handlingen och få tillbaka alla föremål. Om du har använt rivningskärnan kommer blocken att återställas.\n\n§5§nBEHÅLLARE§0§r\nShulkerlådor, påsar och många behållare från andra moddar kan tillhandahålla byggblock för staven.\n\n§5§nPRIO FÖR SEKUNDÄR HAND§0§r\nBlocken i din sekundära hand placeras i stället för blocket du tittar på.",
"constructionwand.description.durability.limited": "för %d block",
"constructionwand.description.durability.unlimited": "för alltid",
"constructionwand.description.key.sneak": "Smyg",
"constructionwand.description.key.sneak_opt": "Smyg+%s",
"constructionwand.description.core": "§5§nINSTALLATION§0§r\nLägg din nya kärna tillsammans med din stav i ett tillverkningsrutnät för att installera den. Håll ned %s och vänsterklicka i luften med din stav eller använd alternativmenyn för att byta kärna.",
"constructionwand.description.core_angel": "Änglakärnan placerar ett block på den motsatta sidan av blocket (eller blockraden) som är riktad mot dig. Det maximala avståndet beror på stavens nivå. Högerklicka i luften för att placera ett block i luften. För att göra detta behöver du hålla blocket du vill placera i din sekundära hand.",
"constructionwand.description.core_destruction": "Rivningskärnan förstör block (inte blockentiteter) på sidan som är riktad mot dig. Det maximala antalet block beror på stavens nivå. Förstörda block försvinner helt och hållet, men du kan använda ångrafunktionen om du har gjort ett misstag.",
"stat.constructionwand.use_wand": "Block placerade med stavar"
}

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{
"item.constructionwand.stone_wand": "Taş Asa",
"item.constructionwand.iron_wand": "Demir Asa",
"item.constructionwand.diamond_wand": "Elmas Asa",
"item.constructionwand.infinity_wand": "Sonsuzluk Asası",
"item.constructionwand.core_angel": "Melek Asa Çekirdeği",
"item.constructionwand.core_destruction": "Yıkım Asa Çekirdeği",
"constructionwand.tooltip.blocks": "Maks. %d blok",
"constructionwand.tooltip.shift": "[SHIFT] bas",
"constructionwand.tooltip.cores": "Asa çekirdekleri:",
"constructionwand.tooltip.core_tip": "Çekirdeği asanızla birlikte üretim ızgarasında birleştirin",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "İnşa Çekirdeği",
"constructionwand.option.cores.constructionwand:default.desc": "Yapınızın size bakan tarafını uzatır",
"constructionwand.option.cores.constructionwand:core_angel": "§6Melek Çekirdeği",
"constructionwand.option.cores.constructionwand:core_angel.desc": "Blokların arkasına ve havaya yerleştirir",
"constructionwand.option.cores.constructionwand:core_destruction": "§cYıkım Çekirdeği",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "Size bakan taraftaki blokları yok eder",
"constructionwand.option.lock": "Sınırlama: ",
"constructionwand.option.lock.horizontal": "§aSol/Sağ",
"constructionwand.option.lock.horizontal.desc": "Orijinal bloğun önüne yatay bir sütun oluşturur",
"constructionwand.option.lock.vertical": "§aYukarı/Aşağı",
"constructionwand.option.lock.vertical.desc": "Orijinal bloğun önünde dikey bir sütun oluşturur",
"constructionwand.option.lock.northsouth": "§6Kuzey/Güney",
"constructionwand.option.lock.northsouth.desc": "Orijinal bloğun üstüne K/G yönünde bir sıra oluşturun",
"constructionwand.option.lock.eastwest": "§6Doğu/Batı",
"constructionwand.option.lock.eastwest.desc": "Orijinal bloğun üstüne D/B yönünde bir sıra oluşturur",
"constructionwand.option.lock.nolock": "§cYok",
"constructionwand.option.lock.nolock.desc": "Orijinal bloğun herhangi bir tarafından uzatır",
"constructionwand.option.direction": "Yön: ",
"constructionwand.option.direction.target": "§6Hedef",
"constructionwand.option.direction.target.desc": "Blokları hedef blokla aynı yönde yerleştirir",
"constructionwand.option.direction.player": "§aOyuncu",
"constructionwand.option.direction.player.desc": "Blokları oyuncuya bakacak şekilde yerleştirir",
"constructionwand.option.replace": "Değiştirme: ",
"constructionwand.option.replace.yes": "§aEvet",
"constructionwand.option.replace.yes.desc": "Sıvılar, kar ve uzun otlar gibi belirli blokları değiştirir",
"constructionwand.option.replace.no": "§cHayır",
"constructionwand.option.replace.no.desc": "Blokları değiştirmez",
"constructionwand.option.match": "Eşleşen: ",
"constructionwand.option.match.exact": "§aAynı",
"constructionwand.option.match.exact.desc": "Yalnızca tamamen aynı olan blokları uzatır",
"constructionwand.option.match.similar": "§6Benzer",
"constructionwand.option.match.similar.desc": "Benzer bloklara (toprak/çimen türleri) eşit davranır",
"constructionwand.option.match.any": "§cHerhangi",
"constructionwand.option.match.any.desc": "Herhangi bir bloğu uzatır",
"constructionwand.option.random": "Rastgele: ",
"constructionwand.option.random.yes": "§aEvet",
"constructionwand.option.random.yes.desc": "Hotbar'ınızdan rastgele bloklar yerleştirir",
"constructionwand.option.random.no": "§cHayır",
"constructionwand.option.random.no.desc": "Yerleştirilen blokları rastgeleleştirmez",
"constructionwand.description.wand": "%1$s, bir yapının size bakan tarafına en fazla %2$d blok yerleştirebilir ve %3$s dayanıklılığı vardır.\n\n%5$s tuşunu basılı tutun ve yerleştirme sınırlamasını değiştirmek için kaydırın (Yatay, Dikey, Kuzey/Güney, Doğu/Batı, Kilitsiz).\n\n%6$s§9+Sağ tıklama ile seçenek ekranınıın§0.\n\n§5§nGERİ ALMA§0§r\nBir bloğa bakarken §9Eğil+§0%4$s tuşunu basılı tuttuğunuzda, yerleştirdiğiniz son bloklar, çevresinde yeşil bir çerçeveyle gösterilecektir. §9Eğil+§0%4$s§9+Bunlardan herhangi birine sağ tıklama§0 işlemi geri alacak ve tüm öğeleri size geri verecektir. Yıkım çekirdeğini kullandıysanız blokları geri koyacaktır.\n\n§5§nKONTEYNERLER§0§r\nShulker kutuları, paketler ve diğer modlardan birçok konteyner, asa için yapı taşları sağlar.\n\n§5§nBOŞTAKİ EL ÖNCELİĞݧ0§r\nBoştaki elinizde blok olduğunda, baktığınız blok yerine boştaki elinizdekini yerleştirirsiniz.",
"constructionwand.description.durability.limited": "%d blok için",
"constructionwand.description.durability.unlimited": "sonsuza kadar",
"constructionwand.description.key.sneak": "Eğil",
"constructionwand.description.key.sneak_opt": "Eğil+%s",
"constructionwand.description.core": "§5§nKURULUM§0§r\nTakmak için yeni çekirdeğinizi asanızla birlikte bir üretim ızgarasına koyun. Çekirdekler arasında geçiş yapmak için %s tuşunu basılı tutun ve asanızla boş alana sol tıklayın veya seçenek ekranını kullanın",
"constructionwand.description.core_angel": "Melek çekirdeği, karşı karşıya olduğunuz bloğun (veya blok sırasının) karşı tarafına bir blok yerleştirir. Maksimum mesafe asa seviyesine bağlıdır. Havada bir blok yerleştirmek için boş alana sağ tıklayın. Bunu yapmak için, yerleştirmek istediğiniz bloğu boştaki elinize almalısınız.",
"constructionwand.description.core_destruction": "Yıkım çekirdeği, size bakan taraftaki blokları (tile entities haricinde) yok eder. Maksimum blok sayısı asa seviyesine bağlıdır. Yok edilen bloklar boşluğa kaybolur, hata yaptıysanız geri alma özelliğini kullanabilirsiniz.",
"stat.constructionwand.use_wand": "Asa kullanılarak yerleştirilen bloklar"
}

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{
"item.constructionwand.stone_wand": "石制手杖",
"item.constructionwand.iron_wand": "铁制手杖",
"item.constructionwand.diamond_wand": "钻石手杖",
"item.constructionwand.infinity_wand": "无尽手杖",
"item.constructionwand.core_angel": "天使手杖核心",
"item.constructionwand.core_destruction": "破坏手杖核心",
"constructionwand.tooltip.blocks": "最多放置%d个方块",
"constructionwand.tooltip.shift": "按 [SHIFT]",
"constructionwand.tooltip.cores": "手杖核心:",
"constructionwand.tooltip.core_tip": "将手杖核心与手杖组合在一起",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "建筑核心",
"constructionwand.option.cores.constructionwand:default.desc": "在面向你的一侧放置方块",
"constructionwand.option.cores.constructionwand:core_angel": "§6天使核心",
"constructionwand.option.cores.constructionwand:core_angel.desc": "在面向你的方块的背面放置方块,还可以悬空放置方块",
"constructionwand.option.cores.constructionwand:core_destruction": "§c毁灭核心",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "破坏面向你一侧的方块",
"constructionwand.option.lock": "锁定: ",
"constructionwand.option.lock.horizontal": "§a左 / 右",
"constructionwand.option.lock.horizontal.desc": "在起始方块的前面延伸一行水平方块",
"constructionwand.option.lock.vertical": "§a上 / 下",
"constructionwand.option.lock.vertical.desc": "在起始方块的前面延伸一列竖直方块",
"constructionwand.option.lock.northsouth": "§6南 / 北",
"constructionwand.option.lock.northsouth.desc": "在起始方块的上面,向南 / 北方向延伸一行",
"constructionwand.option.lock.eastwest": "§6东 / 西",
"constructionwand.option.lock.eastwest.desc": "在起始方块的上面,向东 / 西方向延伸一行",
"constructionwand.option.lock.nolock": "§c无",
"constructionwand.option.lock.nolock.desc": "从原始块的任意一面延伸",
"constructionwand.option.direction": "方向: ",
"constructionwand.option.direction.target": "§6目标",
"constructionwand.option.direction.target.desc": "放置与的方块方向与目标方块的方向相同",
"constructionwand.option.direction.player": "§a玩家",
"constructionwand.option.direction.player.desc": "放置的方块面向玩家",
"constructionwand.option.replace": "替换: ",
"constructionwand.option.replace.yes": "§a是",
"constructionwand.option.replace.yes.desc": "替换某些方块,如液体、雪、高草丛",
"constructionwand.option.replace.no": "§c否",
"constructionwand.option.replace.no.desc": "不替换方块",
"constructionwand.option.match": "匹配: ",
"constructionwand.option.match.exact": "§a精确",
"constructionwand.option.match.exact.desc": "仅放置完全相同的方块",
"constructionwand.option.match.similar": "§6模糊",
"constructionwand.option.match.similar.desc": "相似的方块被认为是相同的(草方块 / 泥土类型)",
"constructionwand.option.match.any": "§c任意",
"constructionwand.option.match.any.desc": "放置任何方块",
"constructionwand.option.random": "随机: ",
"constructionwand.option.random.yes": "§a是",
"constructionwand.option.random.yes.desc": "随机放置快捷栏中的方块",
"constructionwand.option.random.no": "§c否",
"constructionwand.option.random.no.desc": "不会随机放置方块",
"constructionwand.description.wand": "%1$s可以在建筑物面向你的一侧放置最多%2$d个方块持续时间为%3$s。\n\n按住%5$s并滚动以更改放置限制水平、垂直、北/南、东/西、无锁定)。\n\n在选项配置GUI上打开%6$s§9+右键单击§0。\n\n§5§nUNDO§0§r\n在查看方块时向下折叠§9Sneak+§0%4$s将显示你放置的最后一个方块,并在其周围加上绿色边框。§9潜行+§0%4$s§9+右键单击其中任何一个方块将撤消操作,并将所有以此法放置的方块重返至玩家背包。如果你使用了破坏核心,它将恢复方块。\n\n§5§n容器§0§r\n潜影盒、收纳袋和许多其它模组存在于玩家背包内的容器都可以为建筑手杖提供构建所需的方块。\n\n§5§非即时优先级§0§r\n如果玩家在使用手杖时副手栏持有所需方块将被放置,而不是只是在你的手里放着。",
"constructionwand.description.durability.limited": "需要%d方块",
"constructionwand.description.durability.unlimited": "无限",
"constructionwand.description.key.sneak": "潜行",
"constructionwand.description.key.sneak_opt": "潜行+%s",
"constructionwand.description.core": "§5§n安装§0§r\n将新的手杖核心与你的手杖一起放入工作台中进行组装。如果你想要在核心功能之间切换,请按住%s并用手杖左键单击空地或使用手杖的选项配置GUI。",
"constructionwand.description.core_angel": "天使核心可将一个方块放置在你所面对的方块(或一排方块)的对面。最大距离取决于手杖材质。在空地上手持手杖并单击鼠标右键即可在空中放置方块。要做到这一点。你需要将想要被在空中放置的方块放在你的副手栏中。",
"constructionwand.description.core_destruction": "毁灭核心会破坏面向你一侧的方块(破坏时被破坏的方块不可存在实体)。最大破坏方块数取决于手杖材质。被使用毁灭核心破坏的方块会消失。如果你只是不小心使用了毁灭核心。可以使用“撤消”功能以撤回被破坏并消失的物品返回原处。",
"stat.constructionwand.use_wand": "使用建筑手杖所放置的方块"
}

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{
"pack": {
"description": "ConstructionWand resources",
"pack_format": 5,
"_comment": "A pack_format of 5 requires json lang files and some texture changes from 1.15. Note: we require v5 pack meta for all mods."
"pack_format": 8
}
}