mirror of
https://github.com/Theta-Dev/ConstructionWand.git
synced 2025-04-21 00:50:04 +02:00
Compare commits
14 commits
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c96feedb91 | |||
3f067cec30 |
9 changed files with 74 additions and 84 deletions
15
build.gradle
15
build.gradle
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@ -13,7 +13,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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version = '1.15-1.1'
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version = '1.14-1.1'
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group = 'thetadev.constructionwand' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'constructionwand'
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@ -25,7 +25,7 @@ minecraft {
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// stable_# Stables are built at the discretion of the MCP team.
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// Use non-default mappings at your own risk. they may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: 'snapshot', version: '20200514-1.15.1'
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mappings channel: 'snapshot', version: '20190719-1.14.3'
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// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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@ -98,14 +98,13 @@ dependencies {
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// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
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// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
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// The userdev artifact is a special name and will get all sorts of transformations applied to it.
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minecraft 'net.minecraftforge:forge:1.15.2-31.2.31'
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minecraft 'net.minecraftforge:forge:1.14.4-28.2.23'
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runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.15.2-1.2-32.160")
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runtimeOnly fg.deobf("top.theillusivec4.curios:curios:FORGE-1.15.2-2.0.2.4")
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runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.14.4-1.1-25.135")
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runtimeOnly fg.deobf("top.theillusivec4.curios:curios:FORGE-1.14.4-1.0.6.1")
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compileOnly fg.deobf("vazkii.botania:Botania:r1.15-387.455:api")
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runtimeOnly fg.deobf("vazkii.botania:Botania:r1.15-387.455")
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compileOnly fg.deobf("vazkii.botania:Botania:r1.11-379.354:api")
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runtimeOnly fg.deobf("vazkii.botania:Botania:r1.11-379.354")
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// You may put jars on which you depend on in ./libs or you may define them like so..
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// compile "some.group:artifact:version:classifier"
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@ -29,9 +29,11 @@ public class KeyEvents
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private final String langPrefix = ConstructionWand.MODID + ".key.";
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private final String langCategory = langPrefix + "category";
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public final KeyBinding[] keys = {
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new KeyBinding(langPrefix+"direction", KeyConflictContext.IN_GAME, InputMappings.getInputByCode(GLFW.GLFW_KEY_N, 0), langCategory),
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new KeyBinding(langPrefix+"replace", KeyConflictContext.IN_GAME, KeyModifier.SHIFT, InputMappings.getInputByCode(GLFW.GLFW_KEY_N, 0), langCategory)
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public final KeyBinding WAND_KEY = new KeyBinding(langPrefix+"wand", KeyConflictContext.IN_GAME, InputMappings.getInputByCode(GLFW.GLFW_KEY_N, 0), langCategory);
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public static final KeyModifier[] keyModifiers = {
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KeyModifier.NONE,
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KeyModifier.SHIFT
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};
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public static final IEnumOption[] keyOptions = {
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@ -42,8 +44,8 @@ public class KeyEvents
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private boolean ctrlPressed;
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public KeyEvents() {
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for(KeyBinding key : keys) ClientRegistry.registerKeyBinding(key);
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ctrlPressed = false;
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ClientRegistry.registerKeyBinding(WAND_KEY);
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ctrlPressed = false;
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}
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@SubscribeEvent
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@ -52,10 +54,12 @@ public class KeyEvents
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if(player == null) return;
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if(WandUtil.holdingWand(player) == null) return;
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for(int i=0; i<keyOptions.length; i++) {
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if(keys[i].isPressed()) {
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PacketWandOption packet = new PacketWandOption(keyOptions[i], true);
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ConstructionWand.instance.HANDLER.sendToServer(packet);
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if(WAND_KEY.isPressed()) {
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for(int i=0; i<keyOptions.length; i++) {
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if(keyModifiers[i].isActive(null)) {
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PacketWandOption packet = new PacketWandOption(keyOptions[i], true);
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ConstructionWand.instance.HANDLER.sendToServer(packet);
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}
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}
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}
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@ -86,7 +90,7 @@ public class KeyEvents
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/*
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@SubscribeEvent
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public void sneak(InputUpdateEvent e) {
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if(e.getMovementInput().sneaking) {
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if(e.getMovementInput().sneak) {
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PlayerEntity player = e.getPlayer();
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if(WandUtil.holdingWand(player) == null) return;
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@ -1,11 +1,9 @@
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package thetadev.constructionwand.client;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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@ -13,7 +11,7 @@ import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraftforge.client.event.DrawHighlightEvent;
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import net.minecraftforge.client.event.DrawBlockHighlightEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import thetadev.constructionwand.basics.WandUtil;
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import thetadev.constructionwand.job.WandJob;
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@ -26,7 +24,7 @@ public class RenderBlockPreview
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public LinkedList<BlockPos> undoBlocks;
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@SubscribeEvent
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public void renderBlockHighlight(DrawHighlightEvent event)
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public void renderBlockHighlight(DrawBlockHighlightEvent event)
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{
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if(event.getTarget().getType() != RayTraceResult.Type.BLOCK) return;
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@ -54,24 +52,48 @@ public class RenderBlockPreview
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if(blocks == null || blocks.isEmpty()) return;
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renderBlockList(blocks, event.getMatrix(), event.getBuffers(), colorR, colorG, colorB);
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for(BlockPos block : blocks) {
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double partialTicks = event.getPartialTicks();
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double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
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double d1 = player.lastTickPosY + player.getEyeHeight() + (player.posY - player.lastTickPosY) * partialTicks;
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double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
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AxisAlignedBB aabb = new AxisAlignedBB(block).offset(-d0, -d1, -d2);
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//WorldRenderer.drawSelectionBoundingBox(aabb, colorR, colorG, colorB, 0.4F);
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drawBoundingBox(aabb, colorR, colorG, colorB, 0.4F);
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}
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event.setCanceled(true);
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}
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private void renderBlockList(LinkedList<BlockPos> blocks, MatrixStack ms, IRenderTypeBuffer buffer, float red, float green, float blue) {
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double renderPosX = Minecraft.getInstance().getRenderManager().info.getProjectedView().getX();
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double renderPosY = Minecraft.getInstance().getRenderManager().info.getProjectedView().getY();
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double renderPosZ = Minecraft.getInstance().getRenderManager().info.getProjectedView().getZ();
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private static void drawBoundingBox(AxisAlignedBB box, float red, float green, float blue, float alpha) {
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
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ms.push();
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ms.translate(-renderPosX, -renderPosY, -renderPosZ);
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//Base
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buffer.pos(box.minX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.minX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.minX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
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//Side1
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buffer.pos(box.minX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.minX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.minX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
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//Side2
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buffer.pos(box.minX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
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//Side3
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buffer.pos(box.maxX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.maxX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
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//Side4
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buffer.pos(box.maxX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
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buffer.pos(box.minX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
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for(BlockPos block : blocks) {
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AxisAlignedBB aabb = new AxisAlignedBB(block);
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IVertexBuilder lineBuilder = buffer.getBuffer(RenderTypes.TRANSLUCENT_LINES);
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WorldRenderer.drawBoundingBox(ms, lineBuilder, aabb, red, green, blue, 0.4F);
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}
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ms.pop();
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tessellator.draw();
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}
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}
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@ -1,37 +0,0 @@
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package thetadev.constructionwand.client;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.renderer.RenderState;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import org.lwjgl.opengl.GL11;
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import thetadev.constructionwand.ConstructionWand;
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import java.util.OptionalDouble;
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public class RenderTypes
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{
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public static final RenderType TRANSLUCENT_LINES;
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protected static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState("translucent_transparency", () -> {
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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}, RenderSystem::disableBlend);
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protected static final RenderState.DepthTestState DEPTH_ALWAYS = new RenderState.DepthTestState(GL11.GL_ALWAYS);
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static {
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RenderType.State translucentNoDepthState = RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY)
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.line(new RenderState.LineState(OptionalDouble.of(2)))
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.texture(new RenderState.TextureState())
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.depthTest(DEPTH_ALWAYS)
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.build(false);
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TRANSLUCENT_LINES = RenderType.makeType(
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ConstructionWand.MODID+":translucent_lines",
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DefaultVertexFormats.POSITION_COLOR,
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GL11.GL_LINES,
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256,
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translucentNoDepthState
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);
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}
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}
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@ -54,7 +54,7 @@ public abstract class ItemWand extends Item
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Hand hand = context.getHand();
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World world = context.getWorld();
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if(world.isRemote) return ActionResultType.FAIL;
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if(world.isRemote || player == null) return ActionResultType.FAIL;
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ItemStack stack = player.getHeldItem(hand);
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@ -74,7 +74,7 @@ public abstract class ItemWand extends Item
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public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) {
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ItemStack stack = player.getHeldItem(hand);
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if(world.isRemote) return ActionResult.resultFail(stack);
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if(world.isRemote) return new ActionResult<>(ActionResultType.FAIL, stack);
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if(player.isSneaking()) {
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// SHIFT + Right click: Change wand mode
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@ -87,13 +87,13 @@ public abstract class ItemWand extends Item
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optionMessage(player, opt);
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player.inventory.markDirty();
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return ActionResult.resultSuccess(stack);
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return new ActionResult<>(ActionResultType.SUCCESS, stack);
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}
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else {
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// Right click: Place angel block
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//ConstructionWand.LOGGER.debug("Place angel block");
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WandJob job = new AngelJob(player, world, stack);
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return job.doIt() ? ActionResult.resultSuccess(stack) : ActionResult.resultFail(stack);
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return new ActionResult<>(job.doIt() ? ActionResultType.SUCCESS : ActionResultType.FAIL, stack);
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}
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}
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@ -136,7 +136,7 @@ public abstract class ItemWand extends Item
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IEnumOption opt = WandOptions.options[0];
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lines.add(new TranslationTextComponent(langTooltip + "blocks", wand.maxBlocks).applyTextStyle(TextFormatting.GRAY));
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lines.add(new TranslationTextComponent(langPrefix+opt.getOptionKey()).applyTextStyle(TextFormatting.AQUA)
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.appendSibling(new TranslationTextComponent(langPrefix+opt.getTranslationKey()).applyTextStyle(TextFormatting.WHITE)));
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.appendSibling(new TranslationTextComponent(langPrefix+options.getOption(opt).getTranslationKey()).applyTextStyle(TextFormatting.WHITE)));
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lines.add(new TranslationTextComponent(langTooltip + "shift").applyTextStyle(TextFormatting.AQUA));
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}
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}
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@ -22,7 +22,7 @@ public class AngelJob extends WandJob
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@Override
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protected void getBlockPositionList() {
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if(options.getOption(EnumMode.DEFAULT) != EnumMode.ANGEL) return;
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if(options.getOption(EnumMode.DEFAULT) != EnumMode.ANGEL || wandItem.angelDistance == 0) return;
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if(!player.isCreative() && !ConfigHandler.ANGEL_FALLING.get() && player.fallDistance > 10) return;
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@ -6,7 +6,7 @@
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader="javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the forge version
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loaderVersion="[31,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
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loaderVersion="[28,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
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# A URL to refer people to when problems occur with this mod
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#issueTrackerURL="https://github.com/Theta-Dev/ConstructionWand" #optional
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# A list of mods - how many allowed here is determined by the individual mod loader
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@ -44,7 +44,7 @@ This is my first minecraft mod. May the odds be ever in your favor.
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# Does this dependency have to exist - if not, ordering below must be specified
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mandatory=true #mandatory
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# The version range of the dependency
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versionRange="[31,)" #mandatory
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versionRange="[28,)" #mandatory
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# An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
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ordering="NONE"
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# Side this dependency is applied on - BOTH, CLIENT or SERVER
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@ -53,6 +53,6 @@ This is my first minecraft mod. May the odds be ever in your favor.
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[[dependencies.constructionwand]]
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modId="minecraft"
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mandatory=true
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versionRange="[1.15.2]"
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versionRange="[1.14.4]"
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ordering="NONE"
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side="BOTH"
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@ -5,6 +5,7 @@
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"item.constructionwand.infinity_wand": "Stab der Unendlichkeit",
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"constructionwand.key.category": "Construction Wand",
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"constructionwand.key.wand": "Ausrichtung (+SHIFT: Ersetzungsmodus)",
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"constructionwand.key.direction": "Ausrichtung",
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"constructionwand.key.replace": "Ersetzungsmodus",
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@ -5,6 +5,7 @@
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"item.constructionwand.infinity_wand": "Infinity Wand",
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"constructionwand.key.category": "Construction Wand",
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"constructionwand.key.wand": "Place direction (+SHIFT: Replacement mode)",
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"constructionwand.key.direction": "Place direction",
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"constructionwand.key.replace": "Replacement mode",
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Loading…
Add table
Reference in a new issue