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40 commits

Author SHA1 Message Date
d4be1e020a Fixed stack overflow when placing many connecting blocks 2020-09-18 22:08:45 +02:00
4571faea01 Fixed stack overflow when placing many connecting blocks 2020-09-18 21:38:49 +02:00
35ab23120f Changed readme 2020-09-18 13:09:56 +02:00
892bff42b5
Merge pull request #23 from Theta-Dev/update1.3
Update1.3 -> 1.14
2020-09-18 00:48:00 +02:00
896f321cc1 Updated version to 1.14 2020-09-18 00:47:36 +02:00
0ea9cfaf46 Changed version to 1.15 2020-09-18 00:16:15 +02:00
3003cdcf18 Merge branch '1.15' into update1.3 2020-09-18 00:15:17 +02:00
fe89f27aaa Set direction default to TARGET 2020-09-17 23:19:19 +02:00
e4ca89680d
Merge branch '1.16' into update1.3 2020-09-17 23:03:42 +02:00
d87c7f7d1b fix exception with no-collision blocks 2020-08-27 00:10:38 +02:00
c99feca1ee
Merge pull request #19 from Theta-Dev/fix_collision
Fix collision
2020-08-26 23:57:32 +02:00
555d85f879
Merge branch '1.14' into fix_collision 2020-08-26 23:57:23 +02:00
87ab64675f
Merge pull request #18 from Theta-Dev/fix_collision
Fix collision
2020-08-26 23:56:00 +02:00
b9353126eb
Merge branch '1.15' into fix_collision 2020-08-26 23:55:52 +02:00
20b016dd57
Merge pull request #17 from Theta-Dev/fix_collision
Fix collision
2020-08-26 23:51:57 +02:00
95d3c504ba
Merge branch '1.16' into fix_collision 2020-08-26 23:51:47 +02:00
5caa2b6fcc placement dir improvements 2020-08-26 17:42:43 +02:00
4876683b07 placement dir improvements 2020-08-26 17:39:21 +02:00
64f947e535 Revert "Merge branch '1.16' into 1.15"
This reverts commit cd99733803, reversing
changes made to fa1587f269.
2020-08-26 17:24:31 +02:00
cd99733803 Merge branch '1.16' into 1.15 2020-08-26 17:20:13 +02:00
1186043bf3 placement dir improvements 2020-08-26 17:18:54 +02:00
c4e73e7a0a
Merge pull request #14 from Theta-Dev/1.15_1.2
1.2 Update - 1.14
2020-08-26 01:12:21 +02:00
97a037611c
Merge branch '1.14' into 1.15_1.2 2020-08-26 01:12:09 +02:00
fa1587f269
Merge pull request #13 from Theta-Dev/1.15_1.2
Update 1.2
2020-08-26 01:06:37 +02:00
e3918bc9bb
Update README.md 2020-08-15 21:10:51 +02:00
89fbd5313b
Update README.md 2020-08-03 21:56:39 +02:00
e3d6f161a2 more tiny fixes 2020-08-03 19:52:53 +02:00
2df50e381d Fixed tooltip not showing angel mode 2020-08-03 19:30:55 +02:00
c141eddd2d tiny fix 2020-08-03 19:06:24 +02:00
fc8bb4b6ef
Merge pull request #12 from Theta-Dev/1.15_update1.1
1.15 update1.1
2020-08-03 19:02:03 +02:00
6149dc4114
Merge branch '1.14' into 1.15_update1.1 2020-08-03 19:01:50 +02:00
dfbdb10a80 Fixed key events 2020-08-03 00:57:48 +02:00
bab43266a6
Merge pull request #6 from Theta-Dev/upd1.1
Mod update to 1.1
2020-08-03 00:13:15 +02:00
ce9673ee87
Merge branch '1.14' into upd1.1 2020-08-03 00:12:05 +02:00
37dd871056
Merge pull request #5 from Theta-Dev/1.15
1.15
2020-08-03 00:06:08 +02:00
493861f8c9 Improved Preview Renderer 2020-08-02 18:09:42 +02:00
d3eaa22505 Ported to 1.14 2020-08-02 17:41:30 +02:00
36fa9efb32 Changed version to 1.14 2020-08-02 16:59:41 +02:00
c96feedb91 Changed version to 1.14 2020-08-02 16:56:49 +02:00
3f067cec30
Merge pull request #4 from Theta-Dev/1.15
Update mods.toml
2020-08-02 16:50:43 +02:00
23 changed files with 187 additions and 216 deletions

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@ -7,6 +7,7 @@ If you concentrate enough, you can even conjure a block in mid air!
## Wands ## Wands
There are basic wands made from stone, iron and diamond and the Infinity wand. There are basic wands made from stone, iron and diamond and the Infinity wand.
Wand properties can be changed in the config.
| Wand | Durability | Max. Blocks | Angel distance | | Wand | Durability | Max. Blocks | Angel distance |
|----------|-------------|-------------|----------------| |----------|-------------|-------------|----------------|
@ -22,22 +23,30 @@ There are basic wands made from stone, iron and diamond and the Infinity wand.
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/crafting4.png) ![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/crafting4.png)
## Modes ## Modes
There are four wand tiers: Stone, Iron, Diamond and Infinity.
**Default mode:** Extends your build on the side facing you. Maximum number of blocks depends on wand tier. SHIFT+scroll to change the placement mode (Horizontal, Vertical, North/South, East/West, No lock). **Default mode:** Extends your build on the side facing you. Maximum number of blocks depends on wand tier. SHIFT+scroll to change the placement mode (Horizontal, Vertical, North/South, East/West, No lock).
**Angel mode:** Places a block on the opposite side of the block (or row of blocks) you are facing. Maximum distance depends on wand tier. Right click empty space to place a block in midair (similar to angel blocks, hence the name). To do that, you'll need to have the block you want to place in your offhand. You can't place a block in midair if you've fallen more than 10 blocks deep (no easy rescue tool from falling into the void). **Angel mode:** Places a block on the opposite side of the block (or row of blocks) you are facing. Maximum distance depends on wand tier. Right click empty space to place a block in midair (similar to angel blocks, hence the name). To do that, you'll need to have the block you want to place in your offhand. You can't place a block in midair if you've fallen more than 10 blocks deep (no easy rescue tool from falling into the void).
You can change the wand mode using the option screen or by SHIFT+Left clicking empty space.
## Options ## Options
**Direction lock:** To change the direction lock, hold down SHIFT and scroll. With active direction lock the wand will only place blocks in one row or column (choose between North/South, East/West on a horizontal plane and Horizontal, Vertical on a vertical plane). If the direction lock is switched off, the wand will extend the entire face of the building it's pointed at. This option has no effect in Angel mode. SHIFT+Right clicking empty space opens the option screen of your wand.
Every wand has two additional options that can be changed using keys. (Standard: N / SHIFT+N) ![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/options.png)
**Placement direction:** If set to "player" the wand places blocks in the same direction as if they were placed by yourself. Target mode places the blocks in the same direction as their supporting block. See the picture below: **Restriction:** If restriction is enabled the wand will only place blocks in one row or column (choose between North/South, East/West on a horizontal plane and Horizontal, Vertical on a vertical plane). If the direction lock is switched off, the wand will extend the entire face of the building it's pointed at. This option has no effect in Angel mode.
**Direction:** If set to "Player" the wand places blocks in the same direction as if they were placed by yourself. Target mode places the blocks in the same direction as their supporting block. See the picture below:
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/placedir.png) ![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/placedir.png)
**Fluid lock:** Enables/disables the replacement of fluid blocks (both source + flowing). **Replacement:** Enables/disables the replacement of replaceable blocks (Fluids, snow, tallgrass).
**Matching:** Select which blocks are extended by the wand. If set to "EXACT" it will only extend blocks that are exactly the same as the selected block.
"SIMILAR" will treat similar blocks equally (e.g. extend dirt and grass blocks).
"ANY" will extend any block on the face of the building you're looking at.
**Random:** If random mode is enabled, the wand places random blocks from your hotbar. ~~Shamelessly stolen~~ Inspired by the Trowel from Quark.
## Additional features ## Additional features
- If you have shulker boxes in your inventory filled with blocks, the wand can pull them out and place them - If you have shulker boxes in your inventory filled with blocks, the wand can pull them out and place them
@ -50,4 +59,4 @@ Every wand has two additional options that can be changed using keys. (Standard:
- Look at your statisics to see how many blocks you have placed using your wand - Look at your statisics to see how many blocks you have placed using your wand
- **1.16 only:** The Infinity Wand won't burn in lava just like netherite gear. - **1.16+ only:** The Infinity Wand won't burn in lava just like netherite gear.

View file

@ -97,13 +97,19 @@ dependencies {
name : "forge", name : "forge",
version: "${project.mcversion}-${project.forgeversion}" version: "${project.mcversion}-${project.forgeversion}"
]) ])
/*
compileOnly fg.deobf([ compileOnly fg.deobf([
group: "vazkii.botania", group: "vazkii.botania",
name: "Botania", name: "Botania",
version: "${project.botania}", version: "${project.botania}",
classifier: "api" classifier: "api"
]) ])*/
runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.14.4-1.1-25.135")
runtimeOnly fg.deobf("top.theillusivec4.curios:curios:FORGE-1.14.4-1.0.6.1")
compileOnly fg.deobf("vazkii.botania:Botania:r1.11-379.354:api")
runtimeOnly fg.deobf("vazkii.botania:Botania:r1.11-379.354")
} }
jar { jar {

View file

@ -4,11 +4,11 @@ org.gradle.daemon=false
author=thetadev author=thetadev
modid=constructionwand modid=constructionwand
mcversion=1.16.2 mcversion=1.14.4
forgeversion=33.0.60 forgeversion=28.2.23
mcp_mappings=20200723-1.16.1 mcp_mappings=20190719-1.14.3
botania=1.16.2-405 botania=r1.11-379.354
version_major=1 version_major=1
version_minor=3 version_minor=4

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@ -11,7 +11,7 @@
"conditions": { "conditions": {
"items": [ "items": [
{ {
"tag": "minecraft:stone_tool_materials" "tag": "forge:cobblestone"
} }
] ]
} }

View file

@ -7,7 +7,7 @@
], ],
"key": { "key": {
"X": { "X": {
"tag": "minecraft:stone_tool_materials" "tag": "forge:cobblestone"
}, },
"#": { "#": {
"tag": "forge:rods/wooden" "tag": "forge:rods/wooden"

View file

@ -19,7 +19,6 @@ import thetadev.constructionwand.basics.ReplacementRegistry;
import thetadev.constructionwand.client.RenderBlockPreview; import thetadev.constructionwand.client.RenderBlockPreview;
import thetadev.constructionwand.containers.ContainerManager; import thetadev.constructionwand.containers.ContainerManager;
import thetadev.constructionwand.containers.ContainerRegistrar; import thetadev.constructionwand.containers.ContainerRegistrar;
import thetadev.constructionwand.items.ModItems;
import thetadev.constructionwand.job.JobHistory; import thetadev.constructionwand.job.JobHistory;
import thetadev.constructionwand.network.PacketQueryUndo; import thetadev.constructionwand.network.PacketQueryUndo;
import thetadev.constructionwand.network.PacketUndoBlocks; import thetadev.constructionwand.network.PacketUndoBlocks;
@ -80,7 +79,6 @@ public class ConstructionWand
{ {
renderBlockPreview = new RenderBlockPreview(); renderBlockPreview = new RenderBlockPreview();
MinecraftForge.EVENT_BUS.register(renderBlockPreview); MinecraftForge.EVENT_BUS.register(renderBlockPreview);
ModItems.registerModelProperties();
} }
public static ResourceLocation loc(String name) { public static ResourceLocation loc(String name) {

View file

@ -6,8 +6,7 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.vector.Vector3d;
import thetadev.constructionwand.ConstructionWand; import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.items.ItemWand; import thetadev.constructionwand.items.ItemWand;
@ -37,16 +36,8 @@ public class WandUtil
return null; return null;
} }
public static BlockPos playerPos(PlayerEntity player) { public static Vec3d entityPositionVec(Entity entity) {
return new BlockPos(player.getPositionVec()); return new Vec3d(entity.posX, entity.posY - entity.getYOffset() + entity.getHeight()/2, entity.posZ);
}
public static Vector3d entityPositionVec(Entity entity) {
return new Vector3d(entity.getPosX(), entity.getPosY() - entity.getYOffset() + entity.getHeight()/2, entity.getPosZ());
}
public static Vector3d blockPosVec(BlockPos pos) {
return new Vector3d(pos.getX(), pos.getY(), pos.getZ());
} }
public static List<ItemStack> getHotbar(PlayerEntity player) { public static List<ItemStack> getHotbar(PlayerEntity player) {

View file

@ -53,7 +53,7 @@ public class WandOptions
mode = new OptionEnum<>(tag, "mode", MODE.class, MODE.DEFAULT, ConfigServer.getWandProperties(wand).getAngel() > 0); mode = new OptionEnum<>(tag, "mode", MODE.class, MODE.DEFAULT, ConfigServer.getWandProperties(wand).getAngel() > 0);
lock = new OptionEnum<>(tag, "lock", LOCK.class, LOCK.NOLOCK); lock = new OptionEnum<>(tag, "lock", LOCK.class, LOCK.NOLOCK);
direction = new OptionEnum<>(tag, "direction", DIRECTION.class, DIRECTION.PLAYER); direction = new OptionEnum<>(tag, "direction", DIRECTION.class, DIRECTION.TARGET);
replace = new OptionBoolean(tag, "replace", true); replace = new OptionBoolean(tag, "replace", true);
match = new OptionEnum<>(tag, "match", MATCH.class, MATCH.SIMILAR); match = new OptionEnum<>(tag, "match", MATCH.class, MATCH.SIMILAR);
random = new OptionBoolean(tag, "random", false); random = new OptionBoolean(tag, "random", false);

View file

@ -1,11 +1,9 @@
package thetadev.constructionwand.client; package thetadev.constructionwand.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -13,7 +11,7 @@ import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
import net.minecraftforge.client.event.DrawHighlightEvent; import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.eventbus.api.SubscribeEvent;
import thetadev.constructionwand.basics.WandUtil; import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.job.WandJob; import thetadev.constructionwand.job.WandJob;
@ -26,7 +24,7 @@ public class RenderBlockPreview
public Set<BlockPos> undoBlocks; public Set<BlockPos> undoBlocks;
@SubscribeEvent @SubscribeEvent
public void renderBlockHighlight(DrawHighlightEvent event) public void renderBlockHighlight(DrawBlockHighlightEvent event)
{ {
if(event.getTarget().getType() != RayTraceResult.Type.BLOCK) return; if(event.getTarget().getType() != RayTraceResult.Type.BLOCK) return;
@ -54,24 +52,46 @@ public class RenderBlockPreview
if(blocks == null || blocks.isEmpty()) return; if(blocks == null || blocks.isEmpty()) return;
renderBlockList(blocks, event.getMatrix(), event.getBuffers(), colorR, colorG, colorB); for(BlockPos block : blocks) {
double partialTicks = event.getPartialTicks();
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double d1 = player.lastTickPosY + player.getEyeHeight() + (player.posY - player.lastTickPosY) * partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
AxisAlignedBB aabb = new AxisAlignedBB(block).offset(-d0, -d1, -d2);
drawBoundingBox(aabb, colorR, colorG, colorB, 0.4F);
}
event.setCanceled(true); event.setCanceled(true);
} }
private void renderBlockList(Set<BlockPos> blocks, MatrixStack ms, IRenderTypeBuffer buffer, float red, float green, float blue) { private static void drawBoundingBox(AxisAlignedBB box, float red, float green, float blue, float alpha) {
double renderPosX = Minecraft.getInstance().getRenderManager().info.getProjectedView().getX(); Tessellator tessellator = Tessellator.getInstance();
double renderPosY = Minecraft.getInstance().getRenderManager().info.getProjectedView().getY(); BufferBuilder buffer = tessellator.getBuffer();
double renderPosZ = Minecraft.getInstance().getRenderManager().info.getProjectedView().getZ(); buffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
ms.push(); //Base
ms.translate(-renderPosX, -renderPosY, -renderPosZ); buffer.pos(box.minX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.minX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.minX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
//Side1
buffer.pos(box.minX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.minX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.minX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
//Side2
buffer.pos(box.minX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.minY, box.maxZ).color(red, green, blue, alpha).endVertex();
//Side3
buffer.pos(box.maxX, box.maxY, box.maxZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.maxX, box.minY, box.minZ).color(red, green, blue, alpha).endVertex();
//Side4
buffer.pos(box.maxX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
buffer.pos(box.minX, box.maxY, box.minZ).color(red, green, blue, alpha).endVertex();
for(BlockPos block : blocks) { tessellator.draw();
AxisAlignedBB aabb = new AxisAlignedBB(block);
IVertexBuilder lineBuilder = buffer.getBuffer(RenderTypes.TRANSLUCENT_LINES);
WorldRenderer.drawBoundingBox(ms, lineBuilder, aabb, red, green, blue, 0.4F);
}
ms.pop();
} }
} }

View file

@ -1,37 +0,0 @@
package thetadev.constructionwand.client;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import org.lwjgl.opengl.GL11;
import thetadev.constructionwand.ConstructionWand;
import java.util.OptionalDouble;
public class RenderTypes
{
public static final RenderType TRANSLUCENT_LINES;
protected static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState("translucent_transparency", () -> {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
}, RenderSystem::disableBlend);
protected static final RenderState.DepthTestState DEPTH_ALWAYS = new RenderState.DepthTestState("always", GL11.GL_ALWAYS);
static {
RenderType.State translucentNoDepthState = RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY)
.line(new RenderState.LineState(OptionalDouble.of(2)))
.texture(new RenderState.TextureState())
.depthTest(DEPTH_ALWAYS)
.build(false);
TRANSLUCENT_LINES = RenderType.makeType(
ConstructionWand.MODID+":translucent_lines",
DefaultVertexFormats.POSITION_COLOR,
GL11.GL_LINES,
256,
translucentNoDepthState
);
}
}

View file

@ -1,6 +1,5 @@
package thetadev.constructionwand.client; package thetadev.constructionwand.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.button.Button; import net.minecraft.client.gui.widget.button.Button;
@ -13,10 +12,13 @@ import thetadev.constructionwand.basics.option.IOption;
import thetadev.constructionwand.basics.option.WandOptions; import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.network.PacketWandOption; import thetadev.constructionwand.network.PacketWandOption;
import java.util.HashMap;
public class ScreenWand extends Screen public class ScreenWand extends Screen
{ {
private final ItemStack wand; private final ItemStack wand;
private final WandOptions wandOptions; private final WandOptions wandOptions;
private final HashMap<IOption<?>, Button> optionButtons;
private static final int BUTTON_WIDTH = 160; private static final int BUTTON_WIDTH = 160;
private static final int BUTTON_HEIGHT = 20; private static final int BUTTON_HEIGHT = 20;
@ -32,11 +34,13 @@ public class ScreenWand extends Screen
super(new StringTextComponent("ScreenWand")); super(new StringTextComponent("ScreenWand"));
this.wand = wand; this.wand = wand;
wandOptions = new WandOptions(wand); wandOptions = new WandOptions(wand);
optionButtons = new HashMap<>();
} }
@Override @Override
public void init(Minecraft minecraft, int width, int height) { public void init(Minecraft minecraft, int width, int height) {
super.init(minecraft, width, height); super.init(minecraft, width, height);
optionButtons.clear();
createButton(0, 0, wandOptions.mode); createButton(0, 0, wandOptions.mode);
createButton(0, 1, wandOptions.lock); createButton(0, 1, wandOptions.lock);
@ -47,33 +51,35 @@ public class ScreenWand extends Screen
} }
@Override @Override
public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { public void render(int mouseX, int mouseY, float partialTicks) {
renderBackground(matrixStack); renderBackground();
super.render(matrixStack, mouseX, mouseY, partialTicks); super.render(mouseX, mouseY, partialTicks);
drawCenteredString(matrixStack, font, wand.getDisplayName(), width/2, height/2 - FIELD_HEIGHT/2 - SPACING_HEIGHT, 16777215); drawCenteredString(font, wand.getDisplayName().getFormattedText(), width/2, height/2 - FIELD_HEIGHT/2 - SPACING_HEIGHT, 16777215);
optionButtons.forEach((opt, but) -> drawTooltip(mouseX, mouseY, opt, but));
} }
@Override @Override
public boolean charTyped(char character, int code) { public boolean charTyped(char character, int code) {
if(character == 'e') closeScreen(); if(character == 'e') onClose();
return super.charTyped(character, code); return super.charTyped(character, code);
} }
private void createButton(int cx, int cy, IOption<?> option) { private void createButton(int cx, int cy, IOption<?> option) {
Button button = new Button(getX(cx), getY(cy), BUTTON_WIDTH, BUTTON_HEIGHT, getButtonLabel(option), bt -> clickButton(bt, option), (bt, ms, x, y) -> drawTooltip(ms, x, y, option)); Button button = new Button(getX(cx), getY(cy), BUTTON_WIDTH, BUTTON_HEIGHT, getButtonLabel(option).getFormattedText(), bt -> clickButton(bt, option));
button.active = option.isEnabled(); button.active = option.isEnabled();
addButton(button); addButton(button);
optionButtons.put(option, button);
} }
private void clickButton(Button button, IOption<?> option) { private void clickButton(Button button, IOption<?> option) {
option.next(); option.next();
ConstructionWand.instance.HANDLER.sendToServer(new PacketWandOption(option, false)); ConstructionWand.instance.HANDLER.sendToServer(new PacketWandOption(option, false));
button.setMessage(getButtonLabel(option)); button.setMessage(getButtonLabel(option).getFormattedText());
} }
private void drawTooltip(MatrixStack matrixStack, int mouseX, int mouseY, IOption<?> option) { private void drawTooltip(int mouseX, int mouseY, IOption<?> option, Button button) {
if(isMouseOver(mouseX, mouseY)) { if(button.isHovered()) {
renderTooltip(matrixStack, new TranslationTextComponent(option.getDescTranslation()), mouseX, mouseY); renderTooltip(new TranslationTextComponent(option.getDescTranslation()).getFormattedText(), mouseX, mouseY);
} }
} }
@ -86,6 +92,6 @@ public class ScreenWand extends Screen
} }
private ITextComponent getButtonLabel(IOption<?> option) { private ITextComponent getButtonLabel(IOption<?> option) {
return new TranslationTextComponent(option.getKeyTranslation()).append(new TranslationTextComponent(option.getValueTranslation())); return new TranslationTextComponent(option.getKeyTranslation()).appendSibling(new TranslationTextComponent(option.getValueTranslation()));
} }
} }

View file

@ -3,7 +3,7 @@ package thetadev.constructionwand.data;
import net.minecraft.advancements.criterion.ItemPredicate; import net.minecraft.advancements.criterion.ItemPredicate;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.crafting.Ingredient; import net.minecraft.item.crafting.Ingredient;
import net.minecraft.tags.ITag; import net.minecraft.tags.Tag;
import net.minecraft.util.IItemProvider; import net.minecraft.util.IItemProvider;
public class Inp public class Inp
@ -21,7 +21,7 @@ public class Inp
public static Inp fromItem(IItemProvider in) { public static Inp fromItem(IItemProvider in) {
return new Inp(in.asItem().getRegistryName().getPath(), Ingredient.fromItems(in), ItemPredicate.Builder.create().item(in).build()); return new Inp(in.asItem().getRegistryName().getPath(), Ingredient.fromItems(in), ItemPredicate.Builder.create().item(in).build());
} }
public static Inp fromTag(ITag.INamedTag<Item> in) { public static Inp fromTag(Tag<Item> in) {
return new Inp(in.getName().getPath(), Ingredient.fromTag(in), ItemPredicate.Builder.create().tag(in).build()); return new Inp(in.getId().getPath(), Ingredient.fromTag(in), ItemPredicate.Builder.create().tag(in).build());
} }
} }

View file

@ -4,7 +4,6 @@ import net.minecraft.data.DataGenerator;
import net.minecraft.data.IFinishedRecipe; import net.minecraft.data.IFinishedRecipe;
import net.minecraft.data.RecipeProvider; import net.minecraft.data.RecipeProvider;
import net.minecraft.data.ShapedRecipeBuilder; import net.minecraft.data.ShapedRecipeBuilder;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.IItemProvider; import net.minecraft.util.IItemProvider;
import net.minecraftforge.common.Tags; import net.minecraftforge.common.Tags;
import thetadev.constructionwand.ConstructionWand; import thetadev.constructionwand.ConstructionWand;
@ -20,7 +19,7 @@ public class RecipeGenerator extends RecipeProvider
@Override @Override
protected void registerRecipes(Consumer<IFinishedRecipe> consumer) { protected void registerRecipes(Consumer<IFinishedRecipe> consumer) {
wandRecipe(consumer, ModItems.WAND_STONE, Inp.fromTag(ItemTags.field_232909_aa_)); //stone_tool_materials wandRecipe(consumer, ModItems.WAND_STONE, Inp.fromTag(Tags.Items.COBBLESTONE));
wandRecipe(consumer, ModItems.WAND_IRON, Inp.fromTag(Tags.Items.INGOTS_IRON)); wandRecipe(consumer, ModItems.WAND_IRON, Inp.fromTag(Tags.Items.INGOTS_IRON));
wandRecipe(consumer, ModItems.WAND_DIAMOND, Inp.fromTag(Tags.Items.GEMS_DIAMOND)); wandRecipe(consumer, ModItems.WAND_DIAMOND, Inp.fromTag(Tags.Items.GEMS_DIAMOND));
wandRecipe(consumer, ModItems.WAND_INFINITY, Inp.fromTag(Tags.Items.NETHER_STARS)); wandRecipe(consumer, ModItems.WAND_INFINITY, Inp.fromTag(Tags.Items.NETHER_STARS));

View file

@ -1,7 +1,6 @@
package thetadev.constructionwand.items; package thetadev.constructionwand.items;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.util.ITooltipFlag; import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
@ -12,6 +11,7 @@ import net.minecraft.item.ItemUseContext;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType; import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent; import net.minecraft.util.text.StringTextComponent;
@ -34,6 +34,7 @@ public abstract class ItemWand extends Item
public ItemWand(String name, Item.Properties properties) { public ItemWand(String name, Item.Properties properties) {
super(properties.group(ItemGroup.TOOLS)); super(properties.group(ItemGroup.TOOLS));
setRegistryName(ConstructionWand.loc(name)); setRegistryName(ConstructionWand.loc(name));
addPropertyOverride(new ResourceLocation(ConstructionWand.MODID, "wand_mode"), (stack, worldIn, entityIn) -> getWandMode(stack));
} }
@Override @Override
@ -64,14 +65,14 @@ public abstract class ItemWand extends Item
ItemStack stack = player.getHeldItem(hand); ItemStack stack = player.getHeldItem(hand);
if(!player.isSneaking()) { if(!player.isSneaking()) {
if(world.isRemote) return ActionResult.resultFail(stack); if(world.isRemote) return new ActionResult<>(ActionResultType.FAIL, stack);
// Right click: Place angel block // Right click: Place angel block
//ConstructionWand.LOGGER.debug("Place angel block"); //ConstructionWand.LOGGER.debug("Place angel block");
WandJob job = new AngelJob(player, world, stack); WandJob job = new AngelJob(player, world, stack);
return job.doIt() ? ActionResult.resultSuccess(stack) : ActionResult.resultFail(stack); return new ActionResult<>(job.doIt() ? ActionResultType.SUCCESS : ActionResultType.FAIL, stack);
} }
return ActionResult.resultFail(stack); return new ActionResult<>(ActionResultType.FAIL, stack);
} }
@Override @Override
@ -107,26 +108,26 @@ public abstract class ItemWand extends Item
if(Screen.hasShiftDown()) { if(Screen.hasShiftDown()) {
for(int i=1; i<options.allOptions.length; i++) { for(int i=1; i<options.allOptions.length; i++) {
IOption<?> opt = options.allOptions[i]; IOption<?> opt = options.allOptions[i];
lines.add(new TranslationTextComponent(opt.getKeyTranslation()).mergeStyle(TextFormatting.AQUA) lines.add(new TranslationTextComponent(opt.getKeyTranslation()).applyTextStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(opt.getValueTranslation()).mergeStyle(TextFormatting.GRAY)) .appendSibling(new TranslationTextComponent(opt.getValueTranslation()).applyTextStyle(TextFormatting.GRAY))
); );
} }
} }
else { else {
IOption<?> opt = options.allOptions[0]; IOption<?> opt = options.allOptions[0];
lines.add(new TranslationTextComponent(langTooltip + "blocks", getLimit()).mergeStyle(TextFormatting.GRAY)); lines.add(new TranslationTextComponent(langTooltip + "blocks", getLimit()).applyTextStyle(TextFormatting.GRAY));
lines.add(new TranslationTextComponent(opt.getKeyTranslation()).mergeStyle(TextFormatting.AQUA) lines.add(new TranslationTextComponent(opt.getKeyTranslation()).applyTextStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(opt.getValueTranslation()).mergeStyle(TextFormatting.WHITE))); .appendSibling(new TranslationTextComponent(opt.getValueTranslation()).applyTextStyle(TextFormatting.WHITE)));
lines.add(new TranslationTextComponent(langTooltip + "shift").mergeStyle(TextFormatting.AQUA)); lines.add(new TranslationTextComponent(langTooltip + "shift").applyTextStyle(TextFormatting.AQUA));
} }
} }
public static void optionMessage(PlayerEntity player, IOption<?> option) { public static void optionMessage(PlayerEntity player, IOption<?> option) {
player.sendStatusMessage( player.sendStatusMessage(
new TranslationTextComponent(option.getKeyTranslation()).mergeStyle(TextFormatting.AQUA) new TranslationTextComponent(option.getKeyTranslation()).applyTextStyle(TextFormatting.AQUA)
.append(new TranslationTextComponent(option.getValueTranslation()).mergeStyle(TextFormatting.WHITE)) .appendSibling(new TranslationTextComponent(option.getValueTranslation()).applyTextStyle(TextFormatting.WHITE))
.append(new StringTextComponent(" - ").mergeStyle(TextFormatting.GRAY)) .appendSibling(new StringTextComponent(" - ").applyTextStyle(TextFormatting.GRAY))
.append(new TranslationTextComponent(option.getDescTranslation()).mergeStyle(TextFormatting.WHITE)) .appendSibling(new TranslationTextComponent(option.getDescTranslation()).applyTextStyle(TextFormatting.WHITE))
, true); , true);
} }
} }

View file

@ -2,12 +2,7 @@ package thetadev.constructionwand.items;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.IItemTier; import net.minecraft.item.IItemTier;
import net.minecraft.item.Item;
import net.minecraft.item.Item.Properties;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.ResourceLocation;
import thetadev.constructionwand.basics.ConfigServer; import thetadev.constructionwand.basics.ConfigServer;
public class ItemWandBasic extends ItemWand public class ItemWandBasic extends ItemWand

View file

@ -9,7 +9,7 @@ public class ItemWandInfinity extends ItemWand
{ {
public ItemWandInfinity(String name) public ItemWandInfinity(String name)
{ {
super(name, new Properties().maxStackSize(1).isBurnable()); super(name, new Properties().maxStackSize(1));
} }
@Override @Override

View file

@ -1,7 +1,6 @@
package thetadev.constructionwand.items; package thetadev.constructionwand.items;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemModelsProperties;
import net.minecraft.item.ItemTier; import net.minecraft.item.ItemTier;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.event.RegistryEvent;
@ -26,13 +25,4 @@ public class ModItems
{ {
event.getRegistry().registerAll(WANDS); event.getRegistry().registerAll(WANDS);
} }
public static void registerModelProperties() {
for(Item item : WANDS) {
ItemModelsProperties.func_239418_a_(
item, new ResourceLocation(ConstructionWand.MODID, "wand_mode"),
(stack, world, entity) -> entity == null || !(stack.getItem() instanceof ItemWand) ? 0 : ItemWand.getWandMode(stack)
);
}
}
} }

View file

@ -6,7 +6,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction; import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import thetadev.constructionwand.basics.ConfigServer; import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.WandUtil; import thetadev.constructionwand.basics.WandUtil;
@ -15,10 +15,10 @@ import thetadev.constructionwand.basics.option.WandOptions;
public class AngelJob extends WandJob public class AngelJob extends WandJob
{ {
public AngelJob(PlayerEntity player, World world, ItemStack wand) { public AngelJob(PlayerEntity player, World world, ItemStack wand) {
super(player, world, new BlockRayTraceResult(player.getLookVec(), fromVector(player.getLookVec()), WandUtil.playerPos(player), false), wand); super(player, world, new BlockRayTraceResult(player.getLookVec(), fromVector(player.getLookVec()), player.getPosition(), false), wand);
} }
private static Direction fromVector(Vector3d vector) { private static Direction fromVector(Vec3d vector) {
return Direction.getFacingFromVector(vector.x, vector.y, vector.z); return Direction.getFacingFromVector(vector.x, vector.y, vector.z);
} }
@ -28,9 +28,9 @@ public class AngelJob extends WandJob
if(!player.isCreative() && !ConfigServer.ANGEL_FALLING.get() && player.fallDistance > 10) return; if(!player.isCreative() && !ConfigServer.ANGEL_FALLING.get() && player.fallDistance > 10) return;
Vector3d playerVec = WandUtil.entityPositionVec(player); Vec3d playerVec = WandUtil.entityPositionVec(player);
Vector3d lookVec = player.getLookVec().mul(2, 2, 2); Vec3d lookVec = player.getLookVec().mul(2, 2, 2);
Vector3d placeVec = playerVec.add(lookVec); Vec3d placeVec = playerVec.add(lookVec);
BlockPos currentPos = new BlockPos(placeVec); BlockPos currentPos = new BlockPos(placeVec);

View file

@ -6,14 +6,15 @@ import net.minecraft.util.math.BlockPos;
public class PlaceSnapshot public class PlaceSnapshot
{ {
public final BlockState block; public BlockState block;
public final BlockState supportingBlock;
public final BlockPos pos; public final BlockPos pos;
public final BlockItem item; public final BlockItem item;
public PlaceSnapshot(BlockPos pos, BlockState block, BlockItem item) public PlaceSnapshot(BlockPos pos, BlockState supportingBlock, BlockItem item)
{ {
this.pos = pos; this.pos = pos;
this.block = block; this.supportingBlock = supportingBlock;
this.item = item; this.item = item;
} }
} }

View file

@ -6,8 +6,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.math.Vec3d;
import thetadev.constructionwand.basics.WandUtil;
public class WandItemUseContext extends BlockItemUseContext public class WandItemUseContext extends BlockItemUseContext
{ {
@ -15,10 +14,9 @@ public class WandItemUseContext extends BlockItemUseContext
super(job.world, job.player, Hand.MAIN_HAND, new ItemStack(item), new BlockRayTraceResult(getBlockHitVec(job, pos), job.rayTraceResult.getFace(), pos, false)); super(job.world, job.player, Hand.MAIN_HAND, new ItemStack(item), new BlockRayTraceResult(getBlockHitVec(job, pos), job.rayTraceResult.getFace(), pos, false));
} }
private static Vector3d getBlockHitVec(WandJob job, BlockPos pos) { private static Vec3d getBlockHitVec(WandJob job, BlockPos pos) {
Vector3d hitVec = job.rayTraceResult.getHitVec(); // Absolute coords of hit target Vec3d hitVec = job.rayTraceResult.getHitVec(); // Absolute coords of hit target
Vec3d blockDelta = new Vec3d(job.rayTraceResult.getPos()).subtract(new Vec3d(pos)); // Vector between start and current block
Vector3d blockDelta = WandUtil.blockPosVec(job.rayTraceResult.getPos()).subtract(WandUtil.blockPosVec(pos)); // Vector between start and current block
return blockDelta.add(hitVec); // Absolute coords of current block hit target return blockDelta.add(hitVec); // Absolute coords of current block hit target
} }

View file

@ -4,7 +4,7 @@ import net.minecraft.block.*;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.*; import net.minecraft.item.*;
import net.minecraft.state.Property; import net.minecraft.state.IProperty;
import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.SlabType; import net.minecraft.state.properties.SlabType;
import net.minecraft.stats.Stats; import net.minecraft.stats.Stats;
@ -220,54 +220,15 @@ public abstract class WandJob
protected abstract void getBlockPositionList(); protected abstract void getBlockPositionList();
// Get PlaceSnapshot, or null if no block can be placed
@Nullable @Nullable
private BlockState getPlaceBlockstate(BlockPos pos, BlockItem item, BlockState supportingBlock) { protected PlaceSnapshot getPlaceSnapshot(BlockPos pos, BlockState supportingBlock) {
// Is position out of world? // Is position out of world?
if(!world.isBlockPresent(pos)) return null; if(!world.isBlockPresent(pos)) return null;
// Is block at pos replaceable?
BlockItemUseContext ctx = new WandItemUseContext(this, pos, item);
if(!ctx.canPlace()) return null;
// If replace mode is off, target has to be air // If replace mode is off, target has to be air
if(!options.replace.get() && !world.isAirBlock(pos)) return null; if(!options.replace.get() && !world.isAirBlock(pos)) return null;
// Can block be placed?
BlockState placeBlock = Block.getBlockFromItem(item).getStateForPlacement(ctx);
if(placeBlock == null) return null;
placeBlock = Block.getValidBlockForPosition(placeBlock, world, pos);
if(placeBlock.getBlock() == Blocks.AIR || !placeBlock.isValidPosition(world, pos)) return null;
// No entities colliding?
VoxelShape shape = placeBlock.getCollisionShape(world, pos);
if(!shape.isEmpty()) {
AxisAlignedBB blockBB = shape.getBoundingBox().offset(pos);
if(!world.getEntitiesWithinAABB(LivingEntity.class, blockBB, EntityPredicates.NOT_SPECTATING).isEmpty()) return null;
}
// Copy certain properties of supporting block (save the effort when running preview on client)
if(options.direction.get() == WandOptions.DIRECTION.TARGET && !world.isRemote) {
// Block properties to be copied (alignment/rotation properties)
for(Property property : new Property[] {
BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.FACING, BlockStateProperties.FACING_EXCEPT_UP,
BlockStateProperties.ROTATION_0_15, BlockStateProperties.AXIS, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE})
{
if(supportingBlock.hasProperty(property) && placeBlock.hasProperty(property)) {
placeBlock = placeBlock.with(property, supportingBlock.get(property));
}
}
// Dont dupe double slabs
if(supportingBlock.hasProperty(BlockStateProperties.SLAB_TYPE) && placeBlock.hasProperty(BlockStateProperties.SLAB_TYPE)) {
SlabType slabType = supportingBlock.get(BlockStateProperties.SLAB_TYPE);
if(slabType != SlabType.DOUBLE) placeBlock = placeBlock.with(BlockStateProperties.SLAB_TYPE, slabType);
}
}
return placeBlock;
}
@Nullable
protected PlaceSnapshot getPlaceSnapshot(BlockPos pos, BlockState supportingBlock) {
ArrayList<BlockItem> items = new ArrayList<>(itemCounts.keySet()); ArrayList<BlockItem> items = new ArrayList<>(itemCounts.keySet());
if(doRandomize) { if(doRandomize) {
for(BlockItem item : itemWeights.keySet()) { for(BlockItem item : itemWeights.keySet()) {
@ -282,18 +243,63 @@ public abstract class WandJob
int count = itemCounts.get(item); int count = itemCounts.get(item);
if(count == 0) continue; if(count == 0) continue;
BlockState placeBlock = getPlaceBlockstate(pos, item, supportingBlock); // Is block at pos replaceable?
if(placeBlock == null) continue; BlockItemUseContext ctx = new WandItemUseContext(this, pos, item);
if(!ctx.canPlace()) continue;
// Can block be placed?
BlockState blockState = item.getBlock().getStateForPlacement(ctx);
if(blockState == null) continue;
blockState = Block.getValidBlockForPosition(blockState, world, pos);
if(blockState.getBlock() == Blocks.AIR || !blockState.isValidPosition(world, pos)) continue;
// No entities colliding?
VoxelShape shape = blockState.getCollisionShape(world, pos);
if(!shape.isEmpty()) {
AxisAlignedBB blockBB = shape.getBoundingBox().offset(pos);
if(!world.getEntitiesWithinAABB(LivingEntity.class, blockBB, EntityPredicates.NOT_SPECTATING).isEmpty()) continue;
}
// Reduce item count
if(count < Integer.MAX_VALUE) itemCounts.merge(item, -1, Integer::sum); if(count < Integer.MAX_VALUE) itemCounts.merge(item, -1, Integer::sum);
return new PlaceSnapshot(pos, placeBlock, item); return new PlaceSnapshot(pos, supportingBlock, item);
} }
return null; return null;
} }
private boolean placeBlock(PlaceSnapshot placeSnapshot) { private boolean placeBlock(PlaceSnapshot placeSnapshot) {
BlockPos blockPos = placeSnapshot.pos; BlockPos blockPos = placeSnapshot.pos;
BlockState placeBlock = placeSnapshot.block;
BlockItemUseContext ctx = new WandItemUseContext(this, blockPos, placeSnapshot.item);
if(!ctx.canPlace()) return false;
BlockState placeBlock = Block.getBlockFromItem(placeSnapshot.item).getStateForPlacement(ctx);
if(placeBlock == null) return false;
BlockState supportingBlock = placeSnapshot.supportingBlock;
if(options.direction.get() == WandOptions.DIRECTION.TARGET) {
// Block properties to be copied (alignment/rotation properties)
for(IProperty property : new IProperty[] {
BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.FACING, BlockStateProperties.FACING_EXCEPT_UP,
BlockStateProperties.ROTATION_0_15, BlockStateProperties.AXIS, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE})
{
if(supportingBlock.has(property) && placeBlock.has(property)) {
placeBlock = placeBlock.with(property, supportingBlock.get(property));
}
}
// Dont dupe double slabs
if(supportingBlock.has(BlockStateProperties.SLAB_TYPE) && placeBlock.has(BlockStateProperties.SLAB_TYPE)) {
SlabType slabType = supportingBlock.get(BlockStateProperties.SLAB_TYPE);
if(slabType != SlabType.DOUBLE) placeBlock = placeBlock.with(BlockStateProperties.SLAB_TYPE, slabType);
}
}
// Abort if placeEvent is canceled
BlockSnapshot snapshot = new BlockSnapshot(world, blockPos, placeBlock);
BlockEvent.EntityPlaceEvent placeEvent = new BlockEvent.EntityPlaceEvent(snapshot, placeBlock, player);
MinecraftForge.EVENT_BUS.post(placeEvent);
if(placeEvent.isCanceled()) return false;
// Place the block // Place the block
if(!world.setBlockState(blockPos, placeBlock)) { if(!world.setBlockState(blockPos, placeBlock)) {
@ -301,22 +307,11 @@ public abstract class WandJob
return false; return false;
} }
// Remove block if placeEvent is canceled
BlockSnapshot snapshot = BlockSnapshot.create(world.func_234923_W_(), world, blockPos);
BlockEvent.EntityPlaceEvent placeEvent = new BlockEvent.EntityPlaceEvent(snapshot, placeBlock, player);
MinecraftForge.EVENT_BUS.post(placeEvent);
if(placeEvent.isCanceled()) {
world.removeBlock(blockPos, false);
return false;
}
// Update neighbor block states
world.notifyNeighborsOfStateChange(blockPos, placeBlock.getBlock());
// Update stats // Update stats
player.addStat(Stats.ITEM_USED.get(placeSnapshot.item)); player.addStat(Stats.ITEM_USED.get(placeSnapshot.item));
player.addStat(ModStats.USE_WAND); player.addStat(ModStats.USE_WAND);
placeSnapshot.block = placeBlock;
return true; return true;
} }
@ -351,10 +346,9 @@ public abstract class WandJob
} }
placeSnapshots = placed; placeSnapshots = placed;
// Play place sound
if(!placeSnapshots.isEmpty()) { if(!placeSnapshots.isEmpty()) {
SoundType sound = placeSnapshots.getFirst().block.getSoundType(); SoundType sound = placeSnapshots.getFirst().block.getSoundType();
world.playSound(null, WandUtil.playerPos(player), sound.getPlaceSound(), SoundCategory.BLOCKS, sound.volume, sound.pitch); world.playSound(null, player.getPosition(), sound.getPlaceSound(), SoundCategory.BLOCKS, sound.volume, sound.pitch);
} }
// Add to job history for undo // Add to job history for undo
@ -390,7 +384,7 @@ public abstract class WandJob
// Play teleport sound // Play teleport sound
SoundEvent sound = SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT; SoundEvent sound = SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT;
world.playSound(null, WandUtil.playerPos(player), sound, SoundCategory.PLAYERS, 1.0F, 1.0F); world.playSound(null, player.getPosition(), sound, SoundCategory.PLAYERS, 1.0F, 1.0F);
return true; return true;
} }

View file

@ -1,13 +1,13 @@
modLoader="javafml" modLoader="javafml"
loaderVersion="[33,)"
license="MIT License" license="MIT License"
loaderVersion="[28,)"
[[mods]] [[mods]]
modId="constructionwand" modId="constructionwand"
version="${file.jarVersion}" version="${file.jarVersion}"
displayName="Construction Wand" displayName="Construction Wand"
displayURL="https://github.com/Theta-Dev/ConstructionWand" #optional displayURL="https://github.com/Theta-Dev/ConstructionWand" #optional
logoFile="logo.png" #optional logoFile="logo.png"
authors="ThetaDev" #optional authors="ThetaDev"
description=''' description='''
Construction Wands make building easier! Construction Wands make building easier!
@ -20,12 +20,12 @@ This is my first minecraft mod. May the odds be ever in your favor.
[[dependencies.constructionwand]] [[dependencies.constructionwand]]
modId="forge" modId="forge"
mandatory=true mandatory=true
versionRange="[33,)" versionRange="[28,)"
ordering="NONE" ordering="NONE"
side="BOTH" side="BOTH"
[[dependencies.constructionwand]] [[dependencies.constructionwand]]
modId="minecraft" modId="minecraft"
mandatory=true mandatory=true
versionRange="[1.16.2, 1.16.3]" versionRange="[1.14.4]"
ordering="NONE" ordering="NONE"
side="BOTH" side="BOTH"