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23 commits

Author SHA1 Message Date
c53845ced9 fix: wands not breaking when out of durability 2023-02-12 17:47:50 +01:00
91c6901706 fix: replace deprecated CapabilityItemHandler 2023-02-12 17:15:42 +01:00
36de8df509 update Forge, fix compatibility with 1.19 Botania API 2023-02-12 17:07:04 +01:00
05658450c8 Merge pull request #59 from buff-mango/patch-1 2022-11-27 17:56:26 +01:00
f47273b0db
Merge pull request #57 from FITFC/1.19
added pt_br.json
2022-11-27 17:48:11 +01:00
mango_buff
00e621da71
Create zh_cn.json 2022-11-24 09:53:40 +08:00
FITFC
379285dbfe
added pt_br.json 2022-10-29 17:19:59 -05:00
61a95fcd1e add explaination to notes 2022-08-09 20:46:11 +02:00
44f1b531ec add notes 2022-08-09 20:39:54 +02:00
312d7597f9 Revert "update minecraft to 1.19.2"
This reverts commit 373be90a2e.
2022-08-09 20:28:52 +02:00
de61ff8fd6 fix dedicated server crash 2022-08-09 20:22:47 +02:00
373be90a2e update minecraft to 1.19.2 2022-08-09 20:21:07 +02:00
24eca43bb3 update minecraft to 1.19.1 2022-08-09 20:15:07 +02:00
4b04a9300e bump version to 2.8 2022-08-09 19:38:07 +02:00
f70347159e Merge branch '1.18.2' of github.com:Theta-Dev/ConstructionWand into 1.19 2022-08-09 19:37:29 +02:00
06d2488c6c fix config access before server start 2022-08-09 19:36:51 +02:00
f400310b59 fix text components 2022-08-09 18:40:44 +02:00
3a1316ce0f ported to Minecraft 1.19 2022-08-09 13:43:38 +02:00
28e97eca26
Merge pull request #50 from gjeodnd12165/patch-1
Korean Localization
2022-04-22 16:25:08 +02:00
gjeodnd12165
058cabe327
Create ko_kr.json 2022-04-18 17:17:01 +09:00
83d880cb2e update Botania integration for MC1.18.2 2022-03-26 00:28:07 +01:00
5f0cc62dbc remove superfluous inventory checks 2022-03-26 00:24:18 +01:00
Mrbysco
fc20293906 Port to 1.18.2
Convert item registering to DeferredRegister as vanilla freezes the registry which instantiating them outside of the RegistryEvent or DeferredRegister will result in an error.
2022-03-15 03:15:54 +01:00
41 changed files with 668 additions and 345 deletions

2
.gitignore vendored
View file

@ -19,7 +19,7 @@ build
# other
eclipse
run
/run*
# Files from Forge MDK
forge*changelog.txt

View file

@ -4,7 +4,7 @@ With a Construction Wand you can place multiple blocks (up to 1024) at once, ext
facing. If that's not enough: you can upgrade your wand with additional cores, allowing you to place a block behind the
block you are facing, conjure blocks in mid air or destroy lots of blocks very fast.
![](images/wands.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/wands.png)
**Note:** These are the instructions for ConstructionWand version 2.0+, which introduced some new features.
If you are still using version 1.x, refer to [those](https://github.com/Theta-Dev/ConstructionWand/tree/1.16.2-1.7)
@ -23,12 +23,12 @@ and last longer. These properties can be changed in the config.
| Infinity | Unbreakable | 1024 | Yes | 8 | 81 |
## Crafting
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting1.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting2.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting3.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting4.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting5.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.16.2/images/crafting6.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting1.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting2.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting3.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting4.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting5.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/crafting6.png)
## Keybindings
@ -69,7 +69,7 @@ you can use the undo feature if you've made a mistake.
## Options
SNEAK+OPTKEY+Right clicking empty space opens the option screen of your wand.
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/options.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/options.png)
**Restriction:** If restriction is enabled the wand will only place blocks in one row or column
(choose between North/South, East/West on a horizontal plane and Horizontal, Vertical on a vertical plane).
@ -79,7 +79,7 @@ has no effect if the angel core is enabled.
**Direction:** If set to "Player" the wand places blocks in the same direction as if they were placed by yourself.
Target mode places the blocks in the same direction as their supporting block. See the picture below:
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.15/images/placedir.png)
![](https://raw.githubusercontent.com/Theta-Dev/ConstructionWand/1.19/images/placedir.png)
**Replacement:** Enables/disables the replacement of replaceable blocks (Fluids, snow, tallgrass).
@ -122,7 +122,7 @@ for TileEntities in CW Version 1.7. Chisels&Bits blocks are blacklisted by defau
There are probably a few other tile entities from other mods out there which may cause issues as well.
If you find some of them you can tell me by creating
an issue, commenting on Curse or editing the default blacklist yourself
(it is located at https://github.com/Theta-Dev/ConstructionWand/blob/1.16.2/src/main/java/thetadev/constructionwand/basics/ConfigServer.java#L28)
(it is located at https://github.com/Theta-Dev/ConstructionWand/blob/1.19/src/main/java/thetadev/constructionwand/basics/ConfigServer.java#L25)
and making a PR.
## Contributions and #Hacktoberfest

View file

@ -16,8 +16,10 @@ version = "${mcversion}-${version_major}.${version_minor}"
group = "${author}.${modid}"
archivesBaseName = "${modid}"
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
mappings channel: project.mcp_channel, version: project.mcp_mappings
@ -31,6 +33,9 @@ minecraft {
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
// property 'forge.enabledGameTestNamespaces', modid
mods {
constructionwand {
source sourceSets.main
@ -47,6 +52,8 @@ minecraft {
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// property 'forge.enabledGameTestNamespaces', modid
mods {
constructionwand {
source sourceSets.main
@ -54,6 +61,25 @@ minecraft {
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', modid
mods {
examplemod {
source sourceSets.main
}
}
}
data {
workingDirectory project.file("run/client").canonicalPath
@ -101,17 +127,16 @@ dependencies {
version: "${project.mcversion}-${project.forgeversion}"
])
compileOnly fg.deobf("mezz.jei:${jei_version}:api")
runtimeOnly fg.deobf("mezz.jei:${jei_version}")
compileOnly "mezz.jei:jei-${mcversion}-common-api:${jei_version}"
compileOnly "mezz.jei:jei-${mcversion}-forge-api:${jei_version}"
runtimeOnly "mezz.jei:jei-${mcversion}-forge:${jei_version}"
/*
compileOnly fg.deobf([
group: "vazkii.botania",
name: "Botania",
version: "${project.botania}",
classifier: "api"
])
*/
}
jar {
@ -145,4 +170,8 @@ publishing {
url "file:///${project.projectDir}/mcmodsrepo"
}
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

View file

@ -4,15 +4,15 @@ org.gradle.daemon=false
author=thetadev
modid=constructionwand
mcversion=1.18.1
forgeversion=39.0.0
mcversion=1.19.2
forgeversion=43.2.4
mcp_channel=official
mcp_mappings=1.18.1
mcp_mappings=1.19.2
# Source: https://maven.blamejared.com/vazkii/botania/Botania/
# botania=1.16.2-405
botania=1.19.2-437-FORGE
# Source: https://dvs1.progwml6.com/files/maven/mezz/jei/
jei_version=jei-1.18.1:9.1.0.41
jei_version=11.5.0.297
version_major=2
version_minor=6
version_minor=9

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@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

269
gradlew vendored
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@ -1,7 +1,7 @@
#!/usr/bin/env sh
#!/bin/sh
#
# Copyright 2015 the original author or authors.
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@ -17,67 +17,101 @@
#
##############################################################################
##
## Gradle start up script for UN*X
##
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
MAX_FD=maximum
warn () {
echo "$*"
}
} >&2
die () {
echo
echo "$*"
echo
exit 1
}
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MSYS* | MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@ -87,9 +121,9 @@ CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD="$JAVA_HOME/bin/java"
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@ -98,7 +132,7 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
@ -106,80 +140,95 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

13
notes/Builds.md Normal file
View file

@ -0,0 +1,13 @@
# Builds
Overview of all builds of ConstructionWand and their properties.
| Build | Java version | Supported MC versions |
|--------|--------------|-----------------------|
| 1.14.4 | 8 | 1.14.4 |
| 1.15.2 | 8 | 1.15.2 |
| 1.16.1 | 8 | 1.16.1 |
| 1.16.5 | 8 | 1.16.2 - 1.16.5 |
| 1.17.1 | 16 | 1.17.1 |
| 1.18 | 17 | 1.18 |
| 1.19 | 17 | 1.19 - 1.19.2 |

11
notes/test_command.md Normal file
View file

@ -0,0 +1,11 @@
# Testing item containers
- Install the toolbelt mod (https://www.curseforge.com/minecraft/mc-mods/tool-belt)
- Place a chest on top of a command block and enter this command:
- Get a toolbeld with 2 stacks of diamond blocks in it
The reason for this hack is that the toolbelt mod gets updated very quickly and is available for almost every
MC version supported by ConstructionWand.
```
data merge block ~ ~1 ~ {Items: [{Slot: 0, id: "toolbelt:belt", Count: 1, tag: {Items: [{Slot: 0, id: "minecraft:diamond_block", Count: 64}, {Slot: 1, id: "minecraft:diamond_block", Count: 64}]}}]}
```

6
settings.gradle Normal file
View file

@ -0,0 +1,6 @@
pluginManagement {
repositories {
gradlePluginPortal()
maven { url = 'https://maven.minecraftforge.net/' }
}
}

View file

@ -15,7 +15,6 @@ import org.apache.logging.log4j.Logger;
import thetadev.constructionwand.basics.ConfigClient;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.ModStats;
import thetadev.constructionwand.basics.ReplacementRegistry;
import thetadev.constructionwand.client.ClientEvents;
import thetadev.constructionwand.client.RenderBlockPreview;
import thetadev.constructionwand.containers.ContainerManager;
@ -53,6 +52,9 @@ public class ConstructionWand
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup);
MinecraftForge.EVENT_BUS.register(this);
// Register Item DeferredRegister
ModItems.ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
// Config setup
ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, ConfigServer.SPEC);
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ConfigClient.SPEC);
@ -71,9 +73,6 @@ public class ConstructionWand
// Container registry
ContainerRegistrar.register();
//Replacement registry
ReplacementRegistry.init();
// Stats
ModStats.register();
}
@ -84,7 +83,6 @@ public class ConstructionWand
MinecraftForge.EVENT_BUS.register(new ClientEvents());
event.enqueueWork(ModItems::registerModelProperties);
event.enqueueWork(ModItems::registerItemColors);
}
public static ResourceLocation loc(String name) {

View file

@ -2,6 +2,7 @@ package thetadev.constructionwand.basics;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import thetadev.constructionwand.ConstructionWand;
@ -9,9 +10,14 @@ import thetadev.constructionwand.ConstructionWand;
@Mod.EventBusSubscriber(modid = ConstructionWand.MODID)
public class CommonEvents
{
@SubscribeEvent
public static void serverStarting(ServerStartingEvent e) {
ReplacementRegistry.init();
}
@SubscribeEvent
public static void logOut(PlayerEvent.PlayerLoggedOutEvent e) {
Player player = e.getPlayer();
Player player = e.getEntity();
if(player.level.isClientSide) return;
ConstructionWand.instance.undoHistory.removePlayer(player);
}

View file

@ -1,8 +1,11 @@
package thetadev.constructionwand.basics;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Tiers;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.items.ModItems;
import java.util.Arrays;
@ -11,7 +14,7 @@ import java.util.List;
public class ConfigServer
{
private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
public static final ForgeConfigSpec SPEC;
public static final ForgeConfigSpec.IntValue LIMIT_CREATIVE;
public static final ForgeConfigSpec.IntValue MAX_RANGE;
@ -27,10 +30,10 @@ public class ConfigServer
public static final ForgeConfigSpec.ConfigValue<List<?>> TE_LIST;
private static final String[] TE_LIST_DEFAULT = {"chiselsandbits"};
private static final HashMap<Item, WandProperties> wandProperties = new HashMap<>();
private static final HashMap<ResourceLocation, WandProperties> wandProperties = new HashMap<>();
public static WandProperties getWandProperties(Item wand) {
return wandProperties.getOrDefault(wand, WandProperties.DEFAULT);
return wandProperties.getOrDefault(ForgeRegistries.ITEMS.getKey(wand), WandProperties.DEFAULT);
}
public static class WandProperties
@ -53,9 +56,10 @@ public class ConfigServer
this.upgradeable = upgradeable;
}
public WandProperties(ForgeConfigSpec.Builder builder, Item wand, int defDurability, int defLimit,
public WandProperties(ForgeConfigSpec.Builder builder, RegistryObject<Item> wandSupplier, int defDurability, int defLimit,
int defAngel, int defDestruction, boolean defUpgradeable) {
builder.push(wand.getRegistryName().getPath());
ResourceLocation registryName = wandSupplier.getId();
builder.push(registryName.getPath());
if(defDurability > 0) {
builder.comment("Wand durability");
@ -72,7 +76,7 @@ public class ConfigServer
upgradeable = builder.define("upgradeable", defUpgradeable);
builder.pop();
wandProperties.put(wand, this);
wandProperties.put(registryName, this);
}
public int getDurability() {
@ -97,39 +101,41 @@ public class ConfigServer
}
static {
BUILDER.comment("This is the Server config for ConstructionWand.",
final var builder = new ForgeConfigSpec.Builder();
builder.comment("This is the Server config for ConstructionWand.",
"If you're not familiar with Forge's new split client/server config, let me explain:",
"Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds.",
"Mod behavior is configured in the Server config, which is world-specific and thus located",
"in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all",
"new worlds, copy the config files in the /defaultconfigs folder.");
new WandProperties(BUILDER, ModItems.WAND_STONE, Tiers.STONE.getUses(), 9, 0, 0, false);
new WandProperties(BUILDER, ModItems.WAND_IRON, Tiers.IRON.getUses(), 27, 2, 9, true);
new WandProperties(BUILDER, ModItems.WAND_DIAMOND, Tiers.DIAMOND.getUses(), 128, 8, 25, true);
new WandProperties(BUILDER, ModItems.WAND_INFINITY, 0, 1024, 16, 81, true);
new WandProperties(builder, ModItems.WAND_STONE, Tiers.STONE.getUses(), 9, 0, 0, false);
new WandProperties(builder, ModItems.WAND_IRON, Tiers.IRON.getUses(), 27, 2, 9, true);
new WandProperties(builder, ModItems.WAND_DIAMOND, Tiers.DIAMOND.getUses(), 128, 8, 25, true);
new WandProperties(builder, ModItems.WAND_INFINITY, 0, 1024, 16, 81, true);
BUILDER.push("misc");
BUILDER.comment("Block limit for Infinity Wand used in creative mode");
LIMIT_CREATIVE = BUILDER.defineInRange("InfinityWandCreative", 2048, 1, Integer.MAX_VALUE);
BUILDER.comment("Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing.");
MAX_RANGE = BUILDER.defineInRange("MaxRange", 100, 0, Integer.MAX_VALUE);
BUILDER.comment("Number of operations that can be undone");
UNDO_HISTORY = BUILDER.defineInRange("UndoHistory", 3, 0, Integer.MAX_VALUE);
BUILDER.comment("Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void)");
ANGEL_FALLING = BUILDER.define("AngelFalling", false);
BUILDER.comment("Blocks to treat equally when in Similar mode. Enter block IDs seperated by ;");
SIMILAR_BLOCKS = BUILDER.defineList("SimilarBlocks", Arrays.asList(SIMILAR_BLOCKS_DEFAULT), obj -> true);
BUILDER.pop();
builder.push("misc");
builder.comment("Block limit for Infinity Wand used in creative mode");
LIMIT_CREATIVE = builder.defineInRange("InfinityWandCreative", 2048, 1, Integer.MAX_VALUE);
builder.comment("Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing.");
MAX_RANGE = builder.defineInRange("MaxRange", 100, 0, Integer.MAX_VALUE);
builder.comment("Number of operations that can be undone");
UNDO_HISTORY = builder.defineInRange("UndoHistory", 3, 0, Integer.MAX_VALUE);
builder.comment("Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void)");
ANGEL_FALLING = builder.define("AngelFalling", false);
builder.comment("Blocks to treat equally when in Similar mode. Enter block IDs seperated by ;");
SIMILAR_BLOCKS = builder.defineList("SimilarBlocks", Arrays.asList(SIMILAR_BLOCKS_DEFAULT), obj -> true);
builder.pop();
BUILDER.push("tileentity");
BUILDER.comment("White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand.",
builder.push("tileentity");
builder.comment("White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand.",
"You can either add block ids like minecraft:chest or mod ids like minecraft");
TE_LIST = BUILDER.defineList("TEList", Arrays.asList(TE_LIST_DEFAULT), obj -> true);
BUILDER.comment("If set to TRUE, treat TEList as a whitelist, otherwise blacklist");
TE_WHITELIST = BUILDER.define("TEWhitelist", false);
BUILDER.pop();
}
TE_LIST = builder.defineList("TEList", Arrays.asList(TE_LIST_DEFAULT), obj -> true);
builder.comment("If set to TRUE, treat TEList as a whitelist, otherwise blacklist");
TE_WHITELIST = builder.define("TEWhitelist", false);
builder.pop();
public static final ForgeConfigSpec SPEC = BUILDER.build();
SPEC = builder.build();
}
}

View file

@ -16,6 +16,8 @@ public class ReplacementRegistry
private static final HashSet<HashSet<Item>> replacements = new HashSet<>();
public static void init() {
replacements.clear();
for(Object key : ConfigServer.SIMILAR_BLOCKS.get()) {
if(!(key instanceof String)) continue;
HashSet<Item> set = new HashSet<>();

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@ -20,7 +20,8 @@ import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.BlockSnapshot;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.event.level.BlockEvent;
import net.minecraftforge.registries.ForgeRegistries;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.containers.ContainerManager;
import thetadev.constructionwand.items.wand.ItemWand;
@ -91,7 +92,7 @@ public class WandUtil
public static boolean isTEAllowed(BlockState state) {
if(!state.hasBlockEntity()) return true;
ResourceLocation name = state.getBlock().getRegistryName();
ResourceLocation name = ForgeRegistries.BLOCKS.getKey(state.getBlock());
if(name == null) return false;
String fullId = name.toString();
@ -160,7 +161,7 @@ public class WandUtil
List<ItemStack> inventory = WandUtil.getFullInv(player);
for(ItemStack stack : inventory) {
if(stack == null) continue;
if(stack == null || stack.isEmpty()) continue;
if(WandUtil.stackEquals(stack, item)) {
total += stack.getCount();

View file

@ -1,17 +1,18 @@
package thetadev.constructionwand.basics.pool;
import net.minecraft.util.RandomSource;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
public class RandomPool<T> implements IPool<T>
{
private final Random rng;
private final RandomSource rng;
private final HashMap<T, Integer> elements;
private HashSet<T> pool;
public RandomPool(Random rng) {
public RandomPool(RandomSource rng) {
this.rng = rng;
elements = new HashMap<>();
reset();

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@ -26,7 +26,7 @@ public class ClientEvents
// Send state of OPT key to server
@SubscribeEvent
public void KeyEvent(InputEvent.KeyInputEvent event) {
public void KeyEvent(InputEvent.Key event) {
Player player = Minecraft.getInstance().player;
if(player == null) return;
if(WandUtil.holdingWand(player) == null) return;
@ -42,7 +42,7 @@ public class ClientEvents
// Sneak+(OPT)+Scroll to change direction lock
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void MouseScrollEvent(InputEvent.MouseScrollEvent event) {
public void MouseScrollEvent(InputEvent.MouseScrollingEvent event) {
Player player = Minecraft.getInstance().player;
double scroll = event.getScrollDelta();
@ -60,7 +60,7 @@ public class ClientEvents
// Sneak+(OPT)+Left click wand to change core
@SubscribeEvent
public void onLeftClickEmpty(PlayerInteractEvent.LeftClickEmpty event) {
Player player = event.getPlayer();
Player player = event.getEntity();
if(player == null || !modeKeyCombDown(player)) return;
@ -77,7 +77,7 @@ public class ClientEvents
public void onRightClickItem(PlayerInteractEvent.RightClickItem event) {
if(event.getSide().isServer()) return;
Player player = event.getPlayer();
Player player = event.getEntity();
if(player == null || !guiKeyCombDown(player)) return;
ItemStack wand = event.getItemStack();

View file

@ -12,7 +12,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraftforge.client.event.DrawSelectionEvent;
import net.minecraftforge.client.event.RenderHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.items.wand.ItemWand;
@ -26,7 +26,7 @@ public class RenderBlockPreview
public Set<BlockPos> undoBlocks;
@SubscribeEvent
public void renderBlockHighlight(DrawSelectionEvent.HighlightBlock event) {
public void renderBlockHighlight(RenderHighlightEvent.Block event) {
if(event.getTarget().getType() != HitResult.Type.BLOCK) return;
BlockHitResult rtr = event.getTarget();
@ -55,7 +55,7 @@ public class RenderBlockPreview
MultiBufferSource buffer = event.getMultiBufferSource();
VertexConsumer lineBuilder = buffer.getBuffer(RenderType.LINES);
double partialTicks = event.getPartialTicks();
double partialTicks = event.getPartialTick();
double d0 = player.xOld + (player.getX() - player.xOld) * partialTicks;
double d1 = player.yOld + player.getEyeHeight() + (player.getY() - player.yOld) * partialTicks;
double d2 = player.zOld + (player.getZ() - player.zOld) * partialTicks;

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@ -5,8 +5,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.item.ItemStack;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.option.IOption;
@ -31,7 +29,7 @@ public class ScreenWand extends Screen
private static final int FIELD_HEIGHT = N_ROWS * (BUTTON_HEIGHT + SPACING_HEIGHT) - SPACING_HEIGHT;
public ScreenWand(ItemStack wand) {
super(new TextComponent("ScreenWand"));
super(Component.literal("ScreenWand"));
this.wand = wand;
wandOptions = new WandOptions(wand);
}
@ -55,16 +53,18 @@ public class ScreenWand extends Screen
@Override
public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
if (Minecraft.getInstance().options.keyInventory.matches(keyCode, scanCode)) {
if(Minecraft.getInstance().options.keyInventory.matches(keyCode, scanCode)) {
this.onClose();
return true;
} else {
}
else {
return super.keyPressed(keyCode, scanCode, modifiers);
}
}
private void createButton(int cx, int cy, IOption<?> option) {
Button button = new Button(getX(cx), getY(cy), BUTTON_WIDTH, BUTTON_HEIGHT, getButtonLabel(option), bt -> clickButton(bt, option), (bt, ms, x, y) -> drawTooltip(ms, x, y, option));
Button button = new Button(getX(cx), getY(cy), BUTTON_WIDTH, BUTTON_HEIGHT,
getButtonLabel(option), bt -> clickButton(bt, option), (bt, ms, x, y) -> drawTooltip(ms, x, y, option));
button.active = option.isEnabled();
addRenderableWidget(button);
}
@ -77,7 +77,7 @@ public class ScreenWand extends Screen
private void drawTooltip(PoseStack matrixStack, int mouseX, int mouseY, IOption<?> option) {
if(isMouseOver(mouseX, mouseY)) {
renderTooltip(matrixStack, new TranslatableComponent(option.getDescTranslation()), mouseX, mouseY);
renderTooltip(matrixStack, Component.translatable(option.getDescTranslation()), mouseX, mouseY);
}
}
@ -90,6 +90,6 @@ public class ScreenWand extends Screen
}
private Component getButtonLabel(IOption<?> option) {
return new TranslatableComponent(option.getKeyTranslation()).append(new TranslatableComponent(option.getValueTranslation()));
return Component.translatable(option.getKeyTranslation()).append(Component.translatable(option.getValueTranslation()));
}
}

View file

@ -1,6 +1,8 @@
package thetadev.constructionwand.containers;
import net.minecraftforge.fml.ModList;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.containers.handlers.HandlerBotania;
import thetadev.constructionwand.containers.handlers.HandlerBundle;
import thetadev.constructionwand.containers.handlers.HandlerCapability;
import thetadev.constructionwand.containers.handlers.HandlerShulkerbox;
@ -12,13 +14,9 @@ public class ContainerRegistrar
ConstructionWand.instance.containerManager.register(new HandlerShulkerbox());
ConstructionWand.instance.containerManager.register(new HandlerBundle());
/*
TODO: Reenable this when Botania gets ported to 1.17
if(ModList.get().isLoaded("botania")) {
ConstructionWand.instance.containerManager.register(new HandlerBotania());
ConstructionWand.LOGGER.info("Botania integration added");
}
*/
}
}

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@ -1,25 +1,28 @@
/*
TODO: Reenable this when Botania gets ported to 1.17
package thetadev.constructionwand.containers.handlers;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block;
import thetadev.constructionwand.api.IContainerHandler;
import vazkii.botania.api.item.IBlockProvider;
import vazkii.botania.api.BotaniaForgeCapabilities;
import vazkii.botania.api.item.BlockProvider;
import java.util.Optional;
public class HandlerBotania implements IContainerHandler
{
@Override
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCount() == 1 && inventoryStack.getItem() instanceof IBlockProvider;
return inventoryStack != null && inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).isPresent();
}
@Override
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
IBlockProvider prov = (IBlockProvider) inventoryStack.getItem();
int provCount = prov.getBlockCount(player, itemStack, inventoryStack, Block.byItem(itemStack.getItem()));
Optional<BlockProvider> provOptional = inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).resolve();
if(provOptional.isEmpty()) return 0;
BlockProvider prov = provOptional.get();
int provCount = prov.getBlockCount(player, inventoryStack, Block.byItem(itemStack.getItem()));
if(provCount == -1)
return Integer.MAX_VALUE;
return provCount;
@ -27,10 +30,12 @@ public class HandlerBotania implements IContainerHandler
@Override
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
IBlockProvider prov = (IBlockProvider) inventoryStack.getItem();
if(prov.provideBlock(player, itemStack, inventoryStack, Block.byItem(itemStack.getItem()), true))
Optional<BlockProvider> provOptional = inventoryStack.getCapability(BotaniaForgeCapabilities.BLOCK_PROVIDER).resolve();
if(provOptional.isEmpty()) return 0;
BlockProvider prov = provOptional.get();
if(prov.provideBlock(player, inventoryStack, Block.byItem(itemStack.getItem()), true))
return 0;
return count;
}
}
*/
}

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@ -2,7 +2,7 @@ package thetadev.constructionwand.containers.handlers;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.items.IItemHandler;
import thetadev.constructionwand.api.IContainerHandler;
import thetadev.constructionwand.basics.WandUtil;
@ -13,12 +13,12 @@ public class HandlerCapability implements IContainerHandler
{
@Override
public boolean matches(Player player, ItemStack itemStack, ItemStack inventoryStack) {
return inventoryStack != null && inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).isPresent();
return inventoryStack != null && inventoryStack.getCapability(ForgeCapabilities.ITEM_HANDLER).isPresent();
}
@Override
public int countItems(Player player, ItemStack itemStack, ItemStack inventoryStack) {
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(ForgeCapabilities.ITEM_HANDLER).resolve();
if(itemHandlerOptional.isEmpty()) return 0;
int total = 0;
@ -36,7 +36,7 @@ public class HandlerCapability implements IContainerHandler
@Override
public int useItems(Player player, ItemStack itemStack, ItemStack inventoryStack, int count) {
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(ForgeCapabilities.ITEM_HANDLER).resolve();
if(itemHandlerOptional.isEmpty()) return 0;
IItemHandler itemHandler = itemHandlerOptional.get();

View file

@ -1,10 +1,11 @@
package thetadev.constructionwand.data;
import net.minecraft.advancements.critereon.ItemPredicate;
import net.minecraft.tags.Tag;
import net.minecraft.tags.TagKey;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.level.ItemLike;
import net.minecraftforge.registries.ForgeRegistries;
public class Inp
{
@ -19,10 +20,10 @@ public class Inp
}
public static Inp fromItem(ItemLike in) {
return new Inp(in.asItem().getRegistryName().getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
return new Inp(ForgeRegistries.ITEMS.getKey(in.asItem()).getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
}
public static Inp fromTag(Tag.Named<Item> in) {
return new Inp(in.getName().getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
public static Inp fromTag(TagKey<Item> in) {
return new Inp(in.location().getPath(), Ingredient.of(in), ItemPredicate.Builder.item().of(in).build());
}
}

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@ -5,6 +5,8 @@ import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraftforge.client.model.generators.ItemModelProvider;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.items.ModItems;
@ -18,8 +20,9 @@ public class ItemModelGenerator extends ItemModelProvider
@Override
protected void registerModels() {
for(Item item : ModItems.ALL_ITEMS) {
String name = item.getRegistryName().getPath();
for(RegistryObject<Item> itemObject : ModItems.ITEMS.getEntries()) {
Item item = itemObject.get();
String name = ForgeRegistries.ITEMS.getKey(item).getPath();
if(item instanceof ICustomItemModel)
((ICustomItemModel) item).generateCustomItemModel(this, name);

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@ -2,9 +2,9 @@ package thetadev.constructionwand.data;
import net.minecraft.data.DataGenerator;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.data.event.GatherDataEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.forge.event.lifecycle.GatherDataEvent;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModData
@ -15,11 +15,11 @@ public class ModData
ExistingFileHelper fileHelper = event.getExistingFileHelper();
if(event.includeServer()) {
generator.addProvider(new RecipeGenerator(generator));
generator.addProvider(true, new RecipeGenerator(generator));
}
if(event.includeClient()) {
generator.addProvider(new ItemModelGenerator(generator, fileHelper));
generator.addProvider(true, new ItemModelGenerator(generator, fileHelper));
}
}
}

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@ -27,13 +27,13 @@ public class RecipeGenerator extends RecipeProvider
@Override
protected void buildCraftingRecipes(@Nonnull Consumer<FinishedRecipe> consumer) {
wandRecipe(consumer, ModItems.WAND_STONE, Inp.fromTag(ItemTags.STONE_TOOL_MATERIALS));
wandRecipe(consumer, ModItems.WAND_IRON, Inp.fromTag(Tags.Items.INGOTS_IRON));
wandRecipe(consumer, ModItems.WAND_DIAMOND, Inp.fromTag(Tags.Items.GEMS_DIAMOND));
wandRecipe(consumer, ModItems.WAND_INFINITY, Inp.fromTag(Tags.Items.NETHER_STARS));
wandRecipe(consumer, ModItems.WAND_STONE.get(), Inp.fromTag(ItemTags.STONE_TOOL_MATERIALS));
wandRecipe(consumer, ModItems.WAND_IRON.get(), Inp.fromTag(Tags.Items.INGOTS_IRON));
wandRecipe(consumer, ModItems.WAND_DIAMOND.get(), Inp.fromTag(Tags.Items.GEMS_DIAMOND));
wandRecipe(consumer, ModItems.WAND_INFINITY.get(), Inp.fromTag(Tags.Items.NETHER_STARS));
coreRecipe(consumer, ModItems.CORE_ANGEL, Inp.fromTag(Tags.Items.FEATHERS), Inp.fromTag(Tags.Items.INGOTS_GOLD));
coreRecipe(consumer, ModItems.CORE_DESTRUCTION, Inp.fromTag(Tags.Items.STORAGE_BLOCKS_DIAMOND), Inp.fromItem(Items.DIAMOND_PICKAXE));
coreRecipe(consumer, ModItems.CORE_ANGEL.get(), Inp.fromTag(Tags.Items.FEATHERS), Inp.fromTag(Tags.Items.INGOTS_GOLD));
coreRecipe(consumer, ModItems.CORE_DESTRUCTION.get(), Inp.fromTag(Tags.Items.STORAGE_BLOCKS_DIAMOND), Inp.fromItem(Items.DIAMOND_PICKAXE));
specialRecipe(consumer, RecipeWandUpgrade.SERIALIZER);
}

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@ -7,10 +7,12 @@ import mezz.jei.api.constants.VanillaTypes;
import mezz.jei.api.registration.IRecipeRegistration;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.jetbrains.annotations.NotNull;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.ConfigClient;
import thetadev.constructionwand.basics.ConfigServer;
@ -33,34 +35,34 @@ public class ConstructionWandJeiPlugin implements IModPlugin
private Component keyComboComponent(boolean shiftOpt, Component optkeyComponent) {
String key = shiftOpt ? "sneak_opt" : "sneak";
return new TranslatableComponent(baseKey + "key." + key, optkeyComponent).withStyle(ChatFormatting.BLUE);
return Component.translatable(baseKey + "key." + key, optkeyComponent).withStyle(ChatFormatting.BLUE);
}
@Override
public void registerRecipes(IRecipeRegistration registration) {
Component optkeyComponent = new TranslatableComponent(InputConstants.getKey(ConfigClient.OPT_KEY.get(), -1).getName())
public void registerRecipes(@NotNull IRecipeRegistration registration) {
Component optkeyComponent = Component.translatable(InputConstants.getKey(ConfigClient.OPT_KEY.get(), -1).getName())
.withStyle(ChatFormatting.BLUE);
Component wandModeComponent = keyComboComponent(ConfigClient.SHIFTOPT_MODE.get(), optkeyComponent);
Component wandGuiComponent = keyComboComponent(ConfigClient.SHIFTOPT_GUI.get(), optkeyComponent);
for(Item wand : ModItems.WANDS) {
for(RegistryObject<Item> wandSupplier : ModItems.WANDS) {
Item wand = wandSupplier.get();
ConfigServer.WandProperties wandProperties = ConfigServer.getWandProperties(wand);
String durabilityKey = wand == ModItems.WAND_INFINITY ? "unlimited" : "limited";
Component durabilityComponent = new TranslatableComponent(baseKey + "durability." + durabilityKey, wandProperties.getDurability());
String durabilityKey = wand == ModItems.WAND_INFINITY.get() ? "unlimited" : "limited";
Component durabilityComponent = Component.translatable(baseKey + "durability." + durabilityKey, wandProperties.getDurability());
registration.addIngredientInfo(new ItemStack(wand), VanillaTypes.ITEM,
new TranslatableComponent(baseKey + "wand",
new TranslatableComponent(baseKeyItem + wand.getRegistryName().getPath()),
wandProperties.getLimit(), durabilityComponent,
optkeyComponent, wandModeComponent, wandGuiComponent)
registration.addIngredientInfo(new ItemStack(wand), VanillaTypes.ITEM_STACK,
Component.translatable(baseKey + "wand", baseKeyItem + ForgeRegistries.ITEMS.getKey(wand).getPath(),
wandProperties.getLimit(), durabilityComponent, optkeyComponent, wandModeComponent, wandGuiComponent)
);
}
for(Item core : ModItems.CORES) {
registration.addIngredientInfo(new ItemStack(core), VanillaTypes.ITEM,
new TranslatableComponent(baseKey + core.getRegistryName().getPath()),
new TranslatableComponent(baseKey + "core", wandModeComponent)
for(RegistryObject<Item> coreSupplier : ModItems.CORES) {
Item core = coreSupplier.get();
registration.addIngredientInfo(new ItemStack(core), VanillaTypes.ITEM_STACK,
Component.translatable(baseKey + ForgeRegistries.ITEMS.getKey(core).getPath())
.append(Component.translatable(baseKey + "core", wandModeComponent))
);
}
}

View file

@ -1,12 +0,0 @@
package thetadev.constructionwand.items;
import net.minecraft.world.item.Item;
import thetadev.constructionwand.ConstructionWand;
public class ItemBase extends Item
{
public ItemBase(String name, Properties properties) {
super(properties);
setRegistryName(ConstructionWand.MODID, name);
}
}

View file

@ -1,19 +1,18 @@
package thetadev.constructionwand.items;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.item.ItemColors;
import net.minecraft.client.renderer.item.ItemProperties;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Tiers;
import net.minecraft.world.item.crafting.RecipeSerializer;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.client.event.RegisterColorHandlersEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.IForgeRegistry;
import net.minecraftforge.registries.IForgeRegistryEntry;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegisterEvent;
import net.minecraftforge.registries.RegistryObject;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.crafting.RecipeWandUpgrade;
@ -23,38 +22,24 @@ import thetadev.constructionwand.items.wand.ItemWand;
import thetadev.constructionwand.items.wand.ItemWandBasic;
import thetadev.constructionwand.items.wand.ItemWandInfinity;
import java.util.Arrays;
import java.util.HashSet;
@Mod.EventBusSubscriber(modid = ConstructionWand.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModItems
{
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ConstructionWand.MODID);
// Wands
public static final Item WAND_STONE = new ItemWandBasic("stone_wand", propWand(), Tiers.STONE);
public static final Item WAND_IRON = new ItemWandBasic("iron_wand", propWand(), Tiers.IRON);
public static final Item WAND_DIAMOND = new ItemWandBasic("diamond_wand", propWand(), Tiers.DIAMOND);
public static final Item WAND_INFINITY = new ItemWandInfinity("infinity_wand", propWand());
public static final RegistryObject<Item> WAND_STONE = ITEMS.register("stone_wand", () -> new ItemWandBasic(propWand(), Tiers.STONE));
public static final RegistryObject<Item> WAND_IRON = ITEMS.register("iron_wand", () -> new ItemWandBasic(propWand(), Tiers.IRON));
public static final RegistryObject<Item> WAND_DIAMOND = ITEMS.register("diamond_wand", () -> new ItemWandBasic(propWand(), Tiers.DIAMOND));
public static final RegistryObject<Item> WAND_INFINITY = ITEMS.register("infinity_wand", () -> new ItemWandInfinity(propWand()));
// Cores
public static final Item CORE_ANGEL = new ItemCoreAngel("core_angel", propUpgrade());
public static final Item CORE_DESTRUCTION = new ItemCoreDestruction("core_destruction", propUpgrade());
public static final RegistryObject<Item> CORE_ANGEL = ITEMS.register("core_angel", () -> new ItemCoreAngel(propUpgrade()));
public static final RegistryObject<Item> CORE_DESTRUCTION = ITEMS.register("core_destruction", () -> new ItemCoreDestruction(propUpgrade()));
// Collections
public static final Item[] WANDS = {WAND_STONE, WAND_IRON, WAND_DIAMOND, WAND_INFINITY};
public static final Item[] CORES = {CORE_ANGEL, CORE_DESTRUCTION};
public static final HashSet<Item> ALL_ITEMS = new HashSet<>();
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event) {
IForgeRegistry<Item> r = event.getRegistry();
r.registerAll(WANDS);
ALL_ITEMS.addAll(Arrays.asList(WANDS));
registerItem(r, CORE_ANGEL);
registerItem(r, CORE_DESTRUCTION);
}
public static final RegistryObject<Item>[] WANDS = new RegistryObject[] {WAND_STONE, WAND_IRON, WAND_DIAMOND, WAND_INFINITY};
public static final RegistryObject<Item>[] CORES = new RegistryObject[] {CORE_ANGEL, CORE_DESTRUCTION};
public static Item.Properties propWand() {
return new Item.Properties().tab(CreativeModeTab.TAB_TOOLS);
@ -64,20 +49,17 @@ public class ModItems
return new Item.Properties().tab(CreativeModeTab.TAB_MISC).stacksTo(1);
}
private static void registerItem(IForgeRegistry<Item> reg, Item item) {
reg.register(item);
ALL_ITEMS.add(item);
}
@SubscribeEvent
public static void registerRecipeSerializers(RegistryEvent.Register<RecipeSerializer<?>> event) {
IForgeRegistry<RecipeSerializer<?>> r = event.getRegistry();
register(r, "wand_upgrade", RecipeWandUpgrade.SERIALIZER);
public static void registerRecipeSerializers(RegisterEvent event) {
event.register(ForgeRegistries.Keys.RECIPE_SERIALIZERS, registry -> {
registry.register("wand_upgrade", RecipeWandUpgrade.SERIALIZER);
});
}
@OnlyIn(Dist.CLIENT)
public static void registerModelProperties() {
for(Item item : WANDS) {
for(RegistryObject<Item> itemSupplier : WANDS) {
Item item = itemSupplier.get();
ItemProperties.register(
item, ConstructionWand.loc("using_core"),
(stack, world, entity, n) -> entity == null || !(stack.getItem() instanceof ItemWand) ? 0 :
@ -87,16 +69,12 @@ public class ModItems
}
@OnlyIn(Dist.CLIENT)
public static void registerItemColors() {
ItemColors colors = Minecraft.getInstance().getItemColors();
for(Item item : WANDS) {
colors.register((stack, layer) -> (layer == 1 && stack.getItem() instanceof ItemWand) ?
@SubscribeEvent
public static void registerItemColors(RegisterColorHandlersEvent.Item event) {
for(RegistryObject<Item> itemSupplier : WANDS) {
Item item = itemSupplier.get();
event.register((stack, layer) -> (layer == 1 && stack.getItem() instanceof ItemWand) ?
new WandOptions(stack).cores.get().getColor() : -1, item);
}
}
private static <V extends IForgeRegistryEntry<V>> void register(IForgeRegistry<V> reg, String name, IForgeRegistryEntry<V> thing) {
reg.register(thing.setRegistryName(ConstructionWand.loc(name)));
}
}

View file

@ -2,7 +2,7 @@ package thetadev.constructionwand.items.core;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.level.Level;
@ -10,22 +10,24 @@ import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandCore;
import thetadev.constructionwand.items.ItemBase;
import javax.annotation.Nonnull;
import java.util.List;
public abstract class ItemCore extends ItemBase implements IWandCore
public abstract class ItemCore extends Item implements IWandCore
{
public ItemCore(String name, Properties properties) {
super(name, properties);
public ItemCore(Properties properties) {
super(properties);
}
@OnlyIn(Dist.CLIENT)
public void appendHoverText(@Nonnull ItemStack itemstack, Level worldIn, @Nonnull List<Component> lines, @Nonnull TooltipFlag extraInfo) {
lines.add(new TranslatableComponent(ConstructionWand.MODID + ".option.cores." + getRegistryName().toString() + ".desc")
.withStyle(ChatFormatting.GRAY));
lines.add(new TranslatableComponent(ConstructionWand.MODID + ".tooltip.core_tip")
.withStyle(ChatFormatting.AQUA));
lines.add(
Component.translatable(ConstructionWand.MODID + ".option.cores." + getRegistryName().toString() + ".desc")
.withStyle(ChatFormatting.GRAY)
);
lines.add(
Component.translatable(ConstructionWand.MODID + ".tooltip.core_tip").withStyle(ChatFormatting.AQUA)
);
}
}

View file

@ -1,12 +1,14 @@
package thetadev.constructionwand.items.core;
import net.minecraft.resources.ResourceLocation;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.wand.action.ActionAngel;
public class ItemCoreAngel extends ItemCore
{
public ItemCoreAngel(String name, Properties properties) {
super(name, properties);
public ItemCoreAngel(Properties properties) {
super(properties);
}
@Override
@ -18,4 +20,9 @@ public class ItemCoreAngel extends ItemCore
public IWandAction getWandAction() {
return new ActionAngel();
}
@Override
public ResourceLocation getRegistryName() {
return ConstructionWand.loc("core_angel");
}
}

View file

@ -1,12 +1,14 @@
package thetadev.constructionwand.items.core;
import net.minecraft.resources.ResourceLocation;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.wand.action.ActionDestruction;
public class ItemCoreDestruction extends ItemCore
{
public ItemCoreDestruction(String name, Properties properties) {
super(name, properties);
public ItemCoreDestruction(Properties properties) {
super(properties);
}
@Override
@ -18,4 +20,9 @@ public class ItemCoreDestruction extends ItemCore
public IWandAction getWandAction() {
return new ActionDestruction();
}
@Override
public ResourceLocation getRegistryName() {
return ConstructionWand.loc("core_destruction");
}
}

View file

@ -3,12 +3,11 @@ package thetadev.constructionwand.items.wand;
import net.minecraft.ChatFormatting;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.item.context.UseOnContext;
@ -25,17 +24,16 @@ import thetadev.constructionwand.basics.option.IOption;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.data.ICustomItemModel;
import thetadev.constructionwand.data.ItemModelGenerator;
import thetadev.constructionwand.items.ItemBase;
import thetadev.constructionwand.wand.WandJob;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
public abstract class ItemWand extends ItemBase implements ICustomItemModel
public abstract class ItemWand extends Item implements ICustomItemModel
{
public ItemWand(String name, Properties properties) {
super(name, properties);
public ItemWand(Properties properties) {
super(properties);
}
@Nonnull
@ -107,35 +105,35 @@ public abstract class ItemWand extends ItemBase implements ICustomItemModel
if(Screen.hasShiftDown()) {
for(int i = 1; i < options.allOptions.length; i++) {
IOption<?> opt = options.allOptions[i];
lines.add(new TranslatableComponent(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(opt.getValueTranslation()).withStyle(ChatFormatting.GRAY))
lines.add(Component.translatable(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(Component.translatable(opt.getValueTranslation()).withStyle(ChatFormatting.GRAY))
);
}
if(!options.cores.getUpgrades().isEmpty()) {
lines.add(new TextComponent(""));
lines.add(new TranslatableComponent(langTooltip + "cores").withStyle(ChatFormatting.GRAY));
lines.add(Component.literal(""));
lines.add(Component.translatable(langTooltip + "cores").withStyle(ChatFormatting.GRAY));
for(IWandCore core : options.cores.getUpgrades()) {
lines.add(new TranslatableComponent(options.cores.getKeyTranslation() + "." + core.getRegistryName().toString()));
lines.add(Component.translatable(options.cores.getKeyTranslation() + "." + core.getRegistryName().toString()));
}
}
}
// Default tooltip: show block limit + active wand core
else {
IOption<?> opt = options.allOptions[0];
lines.add(new TranslatableComponent(langTooltip + "blocks", limit).withStyle(ChatFormatting.GRAY));
lines.add(new TranslatableComponent(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(opt.getValueTranslation()).withStyle(ChatFormatting.WHITE)));
lines.add(new TranslatableComponent(langTooltip + "shift").withStyle(ChatFormatting.AQUA));
lines.add(Component.translatable(langTooltip + "blocks", limit).withStyle(ChatFormatting.GRAY));
lines.add(Component.translatable(opt.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(Component.translatable(opt.getValueTranslation()).withStyle(ChatFormatting.WHITE)));
lines.add(Component.translatable(langTooltip + "shift").withStyle(ChatFormatting.AQUA));
}
}
public static void optionMessage(Player player, IOption<?> option) {
player.displayClientMessage(
new TranslatableComponent(option.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(new TranslatableComponent(option.getValueTranslation()).withStyle(ChatFormatting.WHITE))
.append(new TextComponent(" - ").withStyle(ChatFormatting.GRAY))
.append(new TranslatableComponent(option.getDescTranslation()).withStyle(ChatFormatting.WHITE))
Component.translatable(option.getKeyTranslation()).withStyle(ChatFormatting.AQUA)
.append(Component.translatable(option.getValueTranslation()).withStyle(ChatFormatting.WHITE))
.append(Component.literal(" - ").withStyle(ChatFormatting.GRAY))
.append(Component.translatable(option.getDescTranslation()).withStyle(ChatFormatting.WHITE))
, true);
}

View file

@ -10,8 +10,8 @@ public class ItemWandBasic extends ItemWand
{
private final Tier tier;
public ItemWandBasic(String name, Properties properties, Tier tier) {
super(name, properties.durability(tier.getUses()));
public ItemWandBasic(Properties properties, Tier tier) {
super(properties.durability(tier.getUses()));
this.tier = tier;
}

View file

@ -3,7 +3,7 @@ package thetadev.constructionwand.items.wand;
public class ItemWandInfinity extends ItemWand
{
public ItemWandInfinity(String name, Properties properties) {
super(name, properties.stacksTo(1).fireResistant());
public ItemWandInfinity(Properties properties) {
super(properties.stacksTo(1).fireResistant());
}
}

View file

@ -1,8 +1,8 @@
package thetadev.constructionwand.wand;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
@ -74,7 +74,7 @@ public class WandJob
public void getSnapshots() {
int limit;
// Infinity wand gets enhanced limit in creative mode
if(player.isCreative() && wandItem == ModItems.WAND_INFINITY) limit = ConfigServer.LIMIT_CREATIVE.get();
if(player.isCreative() && wandItem == ModItems.WAND_INFINITY.get()) limit = ConfigServer.LIMIT_CREATIVE.get();
else limit = Math.min(wandItem.remainingDurability(wand), wandAction.getLimit(wand));
if(rayTraceResult.getType() == HitResult.Type.BLOCK)
@ -99,7 +99,7 @@ public class WandJob
// If the item cant be taken, undo the placement
if(wandSupplier.takeItemStack(snapshot.getRequiredItems()) == 0) {
executed.add(snapshot);
wand.hurt(1, player.getRandom(), (ServerPlayer) player);
wand.hurtAndBreak(1, player, e -> e.broadcastBreakEvent(InteractionHand.MAIN_HAND));
}
else {
ConstructionWand.LOGGER.info("Item could not be taken. Remove block: " +

View file

@ -1,5 +1,5 @@
modLoader = "javafml"
loaderVersion = "[38,)"
loaderVersion = "[41,)"
license = "MIT License"
[[mods]]
modId="constructionwand"
@ -20,12 +20,12 @@ This is my first minecraft mod. May the odds be ever in your favor.
[[dependencies.constructionwand]]
modId="forge"
mandatory = true
versionRange = "[38,)"
versionRange = "[41,)"
ordering = "NONE"
side="BOTH"
[[dependencies.constructionwand]]
modId="minecraft"
mandatory = true
versionRange = "[1.18, 1.19)"
versionRange = "[1.19, 1.20)"
ordering = "NONE"
side="BOTH"

View file

@ -0,0 +1,70 @@
{
"item.constructionwand.stone_wand": "돌 완드",
"item.constructionwand.iron_wand": "철 완드",
"item.constructionwand.diamond_wand": "다이아몬드 완드",
"item.constructionwand.infinity_wand": "무한의 완드",
"item.constructionwand.core_angel": "천사 완드 코어",
"item.constructionwand.core_destruction": "파괴 완드 코어",
"constructionwand.tooltip.blocks": "최대. %d 블록",
"constructionwand.tooltip.shift": "[SHIFT]를 누르세요.",
"constructionwand.tooltip.cores": "완드 코어:",
"constructionwand.tooltip.core_tip": "조합창에서 코어와 완드를 합치세요.",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "생성 코어",
"constructionwand.option.cores.constructionwand:default.desc": "당신 쪽으로 건물을 확장합니다.",
"constructionwand.option.cores.constructionwand:core_angel": "§6천사 코어",
"constructionwand.option.cores.constructionwand:core_angel.desc": "블록 뒤와 공중에 배치합니다.",
"constructionwand.option.cores.constructionwand:core_destruction": "§c파괴 코어",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "당신 쪽의 블록을 파괴합니다.",
"constructionwand.option.lock": "제한: ",
"constructionwand.option.lock.horizontal": "§a오른쪽/왼쪽",
"constructionwand.option.lock.horizontal.desc": "원래 블록의 앞에 수평한 열을 만듭니다.",
"constructionwand.option.lock.vertical": "§a위/아래",
"constructionwand.option.lock.vertical.desc": "원래 블록의 앞에 수직한 열을 만듭니다.",
"constructionwand.option.lock.northsouth": "§6북쪽/남쪽",
"constructionwand.option.lock.northsouth.desc": "원래 블록의 위에 북/남 방향으로 행을 만듭니다.",
"constructionwand.option.lock.eastwest": "§6동쪽/서쪽",
"constructionwand.option.lock.eastwest.desc": "원래 블록의 위에 동/서 방향으로 행을 만듭니다.",
"constructionwand.option.lock.nolock": "§c없음",
"constructionwand.option.lock.nolock.desc": "원래 블록의 어느 방향으로도 확장합니다.",
"constructionwand.option.direction": "방향: ",
"constructionwand.option.direction.target": "§6대상",
"constructionwand.option.direction.target.desc": "대상 블록과 같은 방향으로 블록을 배치합니다.",
"constructionwand.option.direction.player": "§a플레이어",
"constructionwand.option.direction.player.desc": "플레이어를 향해 블록을 배치합니다.",
"constructionwand.option.replace": "재배치: ",
"constructionwand.option.replace.yes": "§a예",
"constructionwand.option.replace.yes.desc": "유체, 눈, 키 큰 잔디와 같은 특정 블록을 교체합니다.",
"constructionwand.option.replace.no": "§c아니오",
"constructionwand.option.replace.no.desc": "블록을 재배치하지 않습니다.",
"constructionwand.option.match": "비교: ",
"constructionwand.option.match.exact": "§a정확",
"constructionwand.option.match.exact.desc": "완전히 같은 블록만 확장합니다.",
"constructionwand.option.match.similar": "§6유사",
"constructionwand.option.match.similar.desc": "비슷한 블록(흙/잔디)을 똑같이 취급합니다.",
"constructionwand.option.match.any": "§c아무거나",
"constructionwand.option.match.any.desc": "아무 블록이나 확장합니다.",
"constructionwand.option.random": "무작위: ",
"constructionwand.option.random.yes": "§a예",
"constructionwand.option.random.yes.desc": "핫바에 있는 블록 중 무작위적으로 배치합니다.",
"constructionwand.option.random.no": "§c아니오",
"constructionwand.option.random.no.desc": "배치할 블록을 무작위적으로 하지 않습니다.",
"constructionwand.description.wand": "%1$s는 당신 쪽으로 최대 %2$d 블록까지 배치할 수 있고, %3$s 지속됩니다.\n\n%5$s을(를) 누르고 스크롤 하여 배치 제한을 바꾸세요 (수평, 수직, 북쪽/남쪽, 동쪽/서쪽, 제한 없음).\n\n%6$s§9+우클릭§0으로 옵션 스크린을 여세요.\n\n§5§n실행 취소§0§r\n블록을 보면서 §9웅크리기+§0%4$s를 누르고 있으면 마지막으로 배치했던 블록들이 녹색 테두리로 표시됩니다. 그 중 아무거나 §9S웅크리기+§0%4$s§9+우클릭§0 하면 그 작업을 실행 취소하고, 모든 아이템을 돌려줍니다. 파괴 코어를 사용했다면, 블록들을 복원합니다.\n\n§5§n컨테이너§0§r\n셜커 상자, 꾸러미, 그리고 다른 모드의 컨테이너들은 완드에 건설 블록을 제공할 수 있습니다.\n\n§5§n보조손 우선도§0§r\n보조 손에 블록을 가지고 있으면 보고 있는 블록을 배치하는 대신에 보조 손의 블록을 배치할 것입니다.",
"constructionwand.description.durability.limited": "%d 블록 만큼",
"constructionwand.description.durability.unlimited": "영원히",
"constructionwand.description.key.sneak": "웅크리기",
"constructionwand.description.key.sneak_opt": "웅크리기+%s",
"constructionwand.description.core": "§5§n설치§0§r\n새 코어를 완드와 함께 조합창에 넣어 설치하세요. 코어 간에 전환하려면 %s 키를 누른 상태에서 완드로 빈 공간을 좌클릭하거나 옵션 화면을 사용하십시오.",
"constructionwand.description.core_angel": "엔젤 코어는 마주보고 있는 블록(또는 블록 행)의 반대쪽에 블록을 배치합니다. 최대 거리는 완드의 티어에 따라 다릅니다. 빈 공간을 우클릭하면 공중에 블록을 배치할 수 있습니다. 그렇게 하려면 보조 손에 배치하려는 블록이 있어야 합니다.",
"constructionwand.description.core_destruction": "파괴 코어는 당신 쪽의 (타일 엔티티가 없는)블록을 파괴합니다. 최대 블록 수는 완드의 티어에 따라 다릅니다. 파괴된 블록은 공허로 사라지며 실수를 했다면 실행 취소 기능을 사용할 수 있습니다.",
"stat.constructionwand.use_wand": "완드로 배치한 블록 수"
}

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{
"item.constructionwand.stone_wand": "Varinha de pedra",
"item.constructionwand.iron_wand": "Varinha de ferro",
"item.constructionwand.diamond_wand": "diamondWand",
"item.constructionwand.infinity_wand": "Varinha infinita",
"item.constructionwand.core_angel": "Angel Wand Core",
"item.constructionwand.core_destruction": "Destruction Wand Core",
"constructionwand.tooltip.blocks": "Max. %d blocos",
"constructionwand.tooltip.shift": "Pressione Shift]",
"constructionwand.tooltip.cores": "Núcleos de varinhas:",
"constructionwand.tooltip.core_tip": "Combine o núcleo com sua varinha em uma grade de criação",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "Núcleo de construção",
"constructionwand.option.cores.constructionwand:default.desc": "Estender seu prédio do lado de frente para você",
"constructionwand.option.cores.constructionwand:core_angel": "§6angelCore",
"constructionwand.option.cores.constructionwand:core_angel.desc": "Coloque atrás dos quarteirões e no meio do ar",
"constructionwand.option.cores.constructionwand:core_destruction": "§cNúcleo de destruição",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "Destrói blocos do lado de frente para você",
"constructionwand.option.lock": "Restrição: ",
"constructionwand.option.lock.horizontal": "§aEsquerda direita",
"constructionwand.option.lock.horizontal.desc": "Construa uma coluna horizontal em frente ao bloco original",
"constructionwand.option.lock.vertical": "§aCima baixo",
"constructionwand.option.lock.vertical.desc": "Construa uma coluna vertical em frente ao bloco original",
"constructionwand.option.lock.northsouth": "§6Norte Sul",
"constructionwand.option.lock.northsouth.desc": "Construa uma linha na direção N/s no topo do bloco original",
"constructionwand.option.lock.eastwest": "§6Leste Oeste",
"constructionwand.option.lock.eastwest.desc": "Construa uma linha na direção E/W no topo do bloco original",
"constructionwand.option.lock.nolock": "§cNenhum",
"constructionwand.option.lock.nolock.desc": "Estender de qualquer lado do bloco original",
"constructionwand.option.direction": "Direção: ",
"constructionwand.option.direction.target": "§6Alvo",
"constructionwand.option.direction.target.desc": "Coloque blocos com a mesma direção que o bloco de destino",
"constructionwand.option.direction.player": "§aJogadora",
"constructionwand.option.direction.player.desc": "Coloque blocos de frente para o jogador",
"constructionwand.option.replace": "Substituição: ",
"constructionwand.option.replace.yes": "§aSim",
"constructionwand.option.replace.yes.desc": "Substitua certos blocos como fluidos, neve e capim alto",
"constructionwand.option.replace.no": "§cNão",
"constructionwand.option.replace.no.desc": "Não substitua blocos",
"constructionwand.option.match": "Coincidindo: ",
"constructionwand.option.match.exact": "§aExata",
"constructionwand.option.match.exact.desc": "Estender apenas blocos que são exatamente iguais",
"constructionwand.option.match.similar": "§6Semelhante",
"constructionwand.option.match.similar.desc": "Tratar blocos semelhantes (tipos de sujeira/grama) igualmente",
"constructionwand.option.match.any": "§cAlguma",
"constructionwand.option.match.any.desc": "Estender qualquer bloco",
"constructionwand.option.random": "Aleatório: ",
"constructionwand.option.random.yes": "§aSim",
"constructionwand.option.random.yes.desc": "Coloque blocos aleatórios presentes em seu hotbar",
"constructionwand.option.random.no": "§cNão",
"constructionwand.option.random.no.desc": "Não randomize blocos colocados",
"constructionwand.description.wand": "o %1$s pode colocar até %2$d bloqueios ao lado de um prédio de frente para você e dura %3$s.\n\nCalma %5$s e role para alterar a restrição de posicionamento (horizontal, vertical, norte/sul, leste/oeste, sem fechadura).\n\nAbra a tela de opção com %6$s§9+Clique com o botão direito do mouse§0.\n\n§5§nDESFAZER§0§r\nMantendo pressionada §9Esgueirar-se+§0%4$s Enquanto olha para um bloco, mostrará os últimos blocos que você colocou com uma borda verde ao redor deles. §9Esgueirar-se+§0%4$s§9+Certa clicando§0 Qualquer um deles desfazerá a operação, oferecendo todos os itens de volta.Se você usou o núcleo de destruição, ele restaurará os blocos.\n\n§5§nRECIPIENTES§0§r\nCaixas Shulker, pacotes e muitos contêineres de outros mods podem fornecer blocos de construção para a varinha.\n\n§5§nPrioridade imediata§0§r\nTer blocos em sua mão os colocará em vez do bloco que você está olhando.",
"constructionwand.description.durability.limited": "por %d blocos",
"constructionwand.description.durability.unlimited": "para todo sempre",
"constructionwand.description.key.sneak": "Esgueirar-se",
"constructionwand.description.key.sneak_opt": "Esgueirar-se+%s",
"constructionwand.description.core": "§5§nINSTALAÇÃO§0§r\nColoque seu novo núcleo junto com sua varinha em uma grade de criação para instalá -la.Para alternar entre núcleos, mantenha pressionado %s e o clique esquerdo, esvazie o espaço com sua varinha ou use a tela de opção.",
"constructionwand.description.core_angel": "O núcleo do anjo coloca um bloco no lado oposto do bloco (ou fileira de blocos) que você está enfrentando.A distância máxima depende da camada de varinha.Clique com o botão direito do mouse em espaço vazio para colocar um bloco no ar.Para fazer isso, você precisará ter o bloco que deseja colocar em sua mão.",
"constructionwand.description.core_destruction": "O núcleo de destruição destrói blocos (sem entidades de ladrilhos) do lado de frente para você.O número máximo de blocos depende da camada de varinha.Blocos destruídos desaparecem no vazio, você pode usar o recurso de desfazer se cometer um erro.",
"stat.constructionwand.use_wand": "Blocos colocados usando varinha"
}

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{
"item.constructionwand.stone_wand": "石制手杖",
"item.constructionwand.iron_wand": "铁制手杖",
"item.constructionwand.diamond_wand": "钻石手杖",
"item.constructionwand.infinity_wand": "无尽手杖",
"item.constructionwand.core_angel": "天使手杖核心",
"item.constructionwand.core_destruction": "破坏手杖核心",
"constructionwand.tooltip.blocks": "最多放置%d个方块",
"constructionwand.tooltip.shift": "按 [SHIFT]",
"constructionwand.tooltip.cores": "手杖核心:",
"constructionwand.tooltip.core_tip": "将手杖核心与手杖组合在一起",
"constructionwand.option.cores": "",
"constructionwand.option.cores.constructionwand:default": "建筑核心",
"constructionwand.option.cores.constructionwand:default.desc": "在面向你的一侧放置方块",
"constructionwand.option.cores.constructionwand:core_angel": "§6天使核心",
"constructionwand.option.cores.constructionwand:core_angel.desc": "在面向你的方块的背面放置方块,还可以悬空放置方块",
"constructionwand.option.cores.constructionwand:core_destruction": "§c毁灭核心",
"constructionwand.option.cores.constructionwand:core_destruction.desc": "破坏面向你一侧的方块",
"constructionwand.option.lock": "锁定: ",
"constructionwand.option.lock.horizontal": "§a左 / 右",
"constructionwand.option.lock.horizontal.desc": "在起始方块的前面延伸一行水平方块",
"constructionwand.option.lock.vertical": "§a上 / 下",
"constructionwand.option.lock.vertical.desc": "在起始方块的前面延伸一列竖直方块",
"constructionwand.option.lock.northsouth": "§6南 / 北",
"constructionwand.option.lock.northsouth.desc": "在起始方块的上面,向南 / 北方向延伸一行",
"constructionwand.option.lock.eastwest": "§6东 / 西",
"constructionwand.option.lock.eastwest.desc": "在起始方块的上面,向东 / 西方向延伸一行",
"constructionwand.option.lock.nolock": "§c无",
"constructionwand.option.lock.nolock.desc": "从原始块的任意一面延伸",
"constructionwand.option.direction": "方向: ",
"constructionwand.option.direction.target": "§6目标",
"constructionwand.option.direction.target.desc": "放置与的方块方向与目标方块的方向相同",
"constructionwand.option.direction.player": "§a玩家",
"constructionwand.option.direction.player.desc": "放置的方块面向玩家",
"constructionwand.option.replace": "替换: ",
"constructionwand.option.replace.yes": "§a是",
"constructionwand.option.replace.yes.desc": "替换某些方块,如液体、雪、高草丛",
"constructionwand.option.replace.no": "§c否",
"constructionwand.option.replace.no.desc": "不替换方块",
"constructionwand.option.match": "匹配: ",
"constructionwand.option.match.exact": "§a精确",
"constructionwand.option.match.exact.desc": "仅放置完全相同的方块",
"constructionwand.option.match.similar": "§6模糊",
"constructionwand.option.match.similar.desc": "相似的方块被认为是相同的(草方块 / 泥土类型)",
"constructionwand.option.match.any": "§c任意",
"constructionwand.option.match.any.desc": "放置任何方块",
"constructionwand.option.random": "随机: ",
"constructionwand.option.random.yes": "§a是",
"constructionwand.option.random.yes.desc": "随机放置快捷栏中的方块",
"constructionwand.option.random.no": "§c否",
"constructionwand.option.random.no.desc": "不会随机放置方块",
"constructionwand.description.wand": "%1$s可以在建筑物面向你的一侧放置最多%2$d个方块持续时间为%3$s。\n\n按住%5$s并滚动以更改放置限制水平、垂直、北/南、东/西、无锁定)。\n\n在选项配置GUI上打开%6$s§9+右键单击§0。\n\n§5§nUNDO§0§r\n在查看方块时向下折叠§9Sneak+§0%4$s将显示你放置的最后一个方块,并在其周围加上绿色边框。§9潜行+§0%4$s§9+右键单击其中任何一个方块将撤消操作,并将所有以此法放置的方块重返至玩家背包。如果你使用了破坏核心,它将恢复方块。\n\n§5§n容器§0§r\n潜影盒、收纳袋和许多其它模组存在于玩家背包内的容器都可以为建筑手杖提供构建所需的方块。\n\n§5§非即时优先级§0§r\n如果玩家在使用手杖时副手栏持有所需方块将被放置,而不是只是在你的手里放着。",
"constructionwand.description.durability.limited": "需要%d方块",
"constructionwand.description.durability.unlimited": "无限",
"constructionwand.description.key.sneak": "潜行",
"constructionwand.description.key.sneak_opt": "潜行+%s",
"constructionwand.description.core": "§5§n安装§0§r\n将新的手杖核心与你的手杖一起放入工作台中进行组装。如果你想要在核心功能之间切换,请按住%s并用手杖左键单击空地或使用手杖的选项配置GUI。",
"constructionwand.description.core_angel": "天使核心可将一个方块放置在你所面对的方块(或一排方块)的对面。最大距离取决于手杖材质。在空地上手持手杖并单击鼠标右键即可在空中放置方块。要做到这一点。你需要将想要被在空中放置的方块放在你的副手栏中。",
"constructionwand.description.core_destruction": "毁灭核心会破坏面向你一侧的方块(破坏时被破坏的方块不可存在实体)。最大破坏方块数取决于手杖材质。被使用毁灭核心破坏的方块会消失。如果你只是不小心使用了毁灭核心。可以使用“撤消”功能以撤回被破坏并消失的物品返回原处。",
"stat.constructionwand.use_wand": "使用建筑手杖所放置的方块"
}

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{
"pack": {
"description": "ConstructionWand resources",
"pack_format": 8
"pack_format": 9,
"forge:resource_pack_format": 9,
"forge:data_pack_format": 10
}
}