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5c4b9b70ee
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5c4b9b70ee | |||
e9143c456c |
4 changed files with 25 additions and 7 deletions
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@ -11,4 +11,4 @@ mcp_mappings=20200514-1.15.1
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botania=r1.15-387.455
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botania=r1.15-387.455
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version_major=2
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version_major=2
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version_minor=1
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version_minor=4
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@ -9,6 +9,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.stats.Stats;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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import net.minecraft.util.EntityPredicates;
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import net.minecraft.util.EntityPredicates;
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@ -16,6 +17,7 @@ import net.minecraft.util.Hand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -26,6 +28,7 @@ import thetadev.constructionwand.ConstructionWand;
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import thetadev.constructionwand.basics.option.WandOptions;
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import thetadev.constructionwand.basics.option.WandOptions;
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import thetadev.constructionwand.containers.ContainerManager;
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import thetadev.constructionwand.containers.ContainerManager;
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import thetadev.constructionwand.items.wand.ItemWand;
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import thetadev.constructionwand.items.wand.ItemWand;
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import thetadev.constructionwand.wand.WandItemUseContext;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -200,13 +203,19 @@ public class WandUtil
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/**
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/**
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* Tests if a wand can place a block at a certain position.
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* Tests if a wand can place a block at a certain position.
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* This check is independent from the used block.
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* This check is independent of the used block.
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*/
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*/
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public static boolean isPositionPlaceable(World world, PlayerEntity player, BlockPos pos, boolean replace) {
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public static boolean isPositionPlaceable(World world, PlayerEntity player, BlockPos pos, boolean replace) {
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if(!isPositionModifiable(world, player, pos)) return false;
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if(!isPositionModifiable(world, player, pos)) return false;
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// If replace mode is off, target has to be air
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// If replace mode is off, target has to be air
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return replace || world.isAirBlock(pos);
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if(world.isAirBlock(pos)) return true;
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// Otherwise, check if the block can be replaced by a generic block
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return replace && world.getBlockState(pos).isReplaceable(
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new WandItemUseContext(world, player,
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new BlockRayTraceResult(new Vec3d(0, 0, 0), Direction.DOWN, pos, false),
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pos, (BlockItem) Items.STONE));
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}
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}
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public static boolean isBlockRemovable(World world, PlayerEntity player, BlockPos pos) {
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public static boolean isBlockRemovable(World world, PlayerEntity player, BlockPos pos) {
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@ -218,6 +227,10 @@ public class WandUtil
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return true;
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return true;
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}
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}
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public static boolean isBlockPermeable(World world, BlockPos pos) {
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return world.isAirBlock(pos) || world.getBlockState(pos).getCollisionShape(world, pos).isEmpty();
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}
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public static boolean entitiesCollidingWithBlock(World world, BlockState blockState, BlockPos pos) {
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public static boolean entitiesCollidingWithBlock(World world, BlockState blockState, BlockPos pos) {
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VoxelShape shape = blockState.getCollisionShape(world, pos);
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VoxelShape shape = blockState.getCollisionShape(world, pos);
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if(!shape.isEmpty()) {
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if(!shape.isEmpty()) {
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@ -39,14 +39,14 @@ public class ActionDestruction implements IWandAction
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HashSet<BlockPos> allCandidates = new HashSet<>();
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HashSet<BlockPos> allCandidates = new HashSet<>();
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// Block face the wand was pointed at
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// Block face the wand was pointed at
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Direction breakDirection = rayTraceResult.getFace();
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Direction breakFace = rayTraceResult.getFace();
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// Block the wand was pointed at
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// Block the wand was pointed at
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BlockPos startingPoint = rayTraceResult.getPos();
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BlockPos startingPoint = rayTraceResult.getPos();
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BlockState targetBlock = world.getBlockState(rayTraceResult.getPos());
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BlockState targetBlock = world.getBlockState(rayTraceResult.getPos());
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// Is break direction allowed by lock?
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// Is break direction allowed by lock?
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// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
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// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
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if(breakDirection == Direction.UP || breakDirection == Direction.DOWN) {
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if(breakFace == Direction.UP || breakFace == Direction.DOWN) {
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
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candidates.add(startingPoint);
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candidates.add(startingPoint);
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}
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}
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@ -57,6 +57,10 @@ public class ActionDestruction implements IWandAction
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// Process current candidates, stop when none are avaiable or block limit is reached
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// Process current candidates, stop when none are avaiable or block limit is reached
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while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
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while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
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BlockPos currentCandidate = candidates.removeFirst();
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BlockPos currentCandidate = candidates.removeFirst();
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// Only break blocks facing the player, with no collidable blocks in between
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if(!WandUtil.isBlockPermeable(world, currentCandidate.offset(breakFace))) continue;
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try {
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try {
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BlockState candidateBlock = world.getBlockState(currentCandidate);
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BlockState candidateBlock = world.getBlockState(currentCandidate);
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@ -67,7 +71,7 @@ public class ActionDestruction implements IWandAction
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if(snapshot == null) continue;
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if(snapshot == null) continue;
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destroySnapshots.add(snapshot);
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destroySnapshots.add(snapshot);
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switch(breakDirection) {
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switch(breakFace) {
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case DOWN:
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case DOWN:
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case UP:
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case UP:
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {
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@ -5,6 +5,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.BlockRayTraceResult;
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@ -51,7 +52,7 @@ public class SupplierInventory implements IWandSupplier
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addBlockItem((BlockItem) offhandStack.getItem());
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addBlockItem((BlockItem) offhandStack.getItem());
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}
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}
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// Otherwise use target block
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// Otherwise use target block
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else {
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else if(target != null && target != Items.AIR) {
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addBlockItem(target);
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addBlockItem(target);
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// Add replacement items
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// Add replacement items
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