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3 commits

Author SHA1 Message Date
ce17d53f4b Fix destruction behind permeable blocks 2021-10-22 17:36:35 +02:00
2cfc4fe790 Rework HandlerCapability 2021-10-22 15:50:47 +02:00
1e1847d5a3 Fix #40 wand replacing half slabs
Fix destruction wand removing blocks not facing the player
2021-10-22 15:50:44 +02:00
5 changed files with 38 additions and 35 deletions

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@ -11,4 +11,4 @@ mcp_mappings=20200723-1.16.1
botania=1.16.2-405
version_major=2
version_minor=2
version_minor=4

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@ -7,12 +7,9 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.state.Property;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.SlabType;
import net.minecraft.item.Items;
import net.minecraft.stats.Stats;
import net.minecraft.util.Direction;
import net.minecraft.util.EntityPredicates;
@ -208,17 +205,23 @@ public class WandUtil
/**
* Tests if a wand can place a block at a certain position.
* This check is independent from the used block.
* This check is independent of the used block.
*/
public static boolean isPositionPlaceable(World world, PlayerEntity player, BlockPos pos, boolean replace) {
if(!isPositionModifiable(world,player, pos)) return false;
if(!isPositionModifiable(world, player, pos)) return false;
// If replace mode is off, target has to be air
return replace || world.isAirBlock(pos);
if(world.isAirBlock(pos)) return true;
// Otherwise, check if the block can be replaced by a generic block
return replace && world.getBlockState(pos).isReplaceable(
new WandItemUseContext(world, player,
new BlockRayTraceResult(new Vector3d(0, 0, 0), Direction.DOWN, pos, false),
pos, (BlockItem) Items.STONE));
}
public static boolean isBlockRemovable(World world, PlayerEntity player, BlockPos pos) {
if(!isPositionModifiable(world,player, pos)) return false;
if(!isPositionModifiable(world, player, pos)) return false;
if(!player.isCreative()) {
return !(world.getBlockState(pos).getBlockHardness(world, pos) <= -1) && world.getTileEntity(pos) == null;
@ -226,6 +229,10 @@ public class WandUtil
return true;
}
public static boolean isBlockPermeable(World world, BlockPos pos) {
return world.isAirBlock(pos) || world.getBlockState(pos).getCollisionShape(world, pos).isEmpty();
}
public static boolean entitiesCollidingWithBlock(World world, BlockState blockState, BlockPos pos) {
VoxelShape shape = blockState.getCollisionShape(world, pos);
if(!shape.isEmpty()) {

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@ -2,14 +2,13 @@ package thetadev.constructionwand.containers.handlers;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import thetadev.constructionwand.api.IContainerHandler;
import thetadev.constructionwand.basics.WandUtil;
import java.util.Optional;
/**
* Created by james on 28/12/16.
*/
public class HandlerCapability implements IContainerHandler
{
@Override
@ -19,43 +18,35 @@ public class HandlerCapability implements IContainerHandler
@Override
public int countItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack) {
LazyOptional<IItemHandler> itemHandlerLazyOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
if(!itemHandlerLazyOptional.isPresent()) return 0;
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
if(!itemHandlerOptional.isPresent()) return 0;
int total = 0;
IItemHandler itemHandler = itemHandlerLazyOptional.orElse(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.getDefaultInstance());
IItemHandler itemHandler = itemHandlerOptional.get();
for(int i = 0; i < itemHandler.getSlots(); i++) {
ItemStack containerStack = itemHandler.getStackInSlot(i);
if(containerStack != null && itemStack.isItemEqual(containerStack)) {
if(WandUtil.stackEquals(itemStack, containerStack)) {
total += Math.max(0, containerStack.getCount());
}
// Already in a container. Don't inception this thing.
}
return total;
}
@Override
public int useItems(PlayerEntity player, ItemStack itemStack, ItemStack inventoryStack, int count) {
int toUse = itemStack.getCount();
Optional<IItemHandler> itemHandlerOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
if(!itemHandlerOptional.isPresent()) return 0;
LazyOptional<IItemHandler> itemHandlerLazyOptional = inventoryStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
if(!itemHandlerLazyOptional.isPresent()) return 0;
IItemHandler itemHandler = itemHandlerLazyOptional.orElse(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.getDefaultInstance());
IItemHandler itemHandler = itemHandlerOptional.get();
for(int i = 0; i < itemHandler.getSlots(); i++) {
ItemStack handlerStack = itemHandler.getStackInSlot(i);
if(handlerStack != null && handlerStack.isItemEqual(itemStack)) {
if(WandUtil.stackEquals(itemStack, handlerStack)) {
ItemStack extracted = itemHandler.extractItem(i, count, false);
if(extracted != null) {
count -= extracted.getCount();
}
if(count <= 0) {
break;
}
count -= extracted.getCount();
if(count <= 0) break;
}
}
return count;

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@ -39,14 +39,14 @@ public class ActionDestruction implements IWandAction
HashSet<BlockPos> allCandidates = new HashSet<>();
// Block face the wand was pointed at
Direction breakDirection = rayTraceResult.getFace();
Direction breakFace = rayTraceResult.getFace();
// Block the wand was pointed at
BlockPos startingPoint = rayTraceResult.getPos();
BlockState targetBlock = world.getBlockState(rayTraceResult.getPos());
// Is break direction allowed by lock?
// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
if(breakDirection == Direction.UP || breakDirection == Direction.DOWN) {
if(breakFace == Direction.UP || breakFace == Direction.DOWN) {
if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
candidates.add(startingPoint);
}
@ -57,6 +57,10 @@ public class ActionDestruction implements IWandAction
// Process current candidates, stop when none are avaiable or block limit is reached
while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
BlockPos currentCandidate = candidates.removeFirst();
// Only break blocks facing the player, with no collidable blocks in between
if(!WandUtil.isBlockPermeable(world, currentCandidate.offset(breakFace))) continue;
try {
BlockState candidateBlock = world.getBlockState(currentCandidate);
@ -67,7 +71,7 @@ public class ActionDestruction implements IWandAction
if(snapshot == null) continue;
destroySnapshots.add(snapshot);
switch(breakDirection) {
switch(breakFace) {
case DOWN:
case UP:
if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {

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@ -5,6 +5,7 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
@ -51,7 +52,7 @@ public class SupplierInventory implements IWandSupplier
addBlockItem((BlockItem) offhandStack.getItem());
}
// Otherwise use target block
else {
else if(target != null && target != Items.AIR) {
addBlockItem(target);
// Add replacement items