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No commits in common. "bb48292c6f31854c2fa337fb9ae6a7b939b8abe5" and "8fd5a093635dc5bfb850f0e283dd04ed017c8e8d" have entirely different histories.

4 changed files with 7 additions and 26 deletions

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@ -8,4 +8,4 @@ mcp_channel=official
mcp_mappings=1.17.1
botania=1.16.2-405
version_major=2
version_minor=4
version_minor=3

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@ -11,11 +11,9 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.common.MinecraftForge;
@ -24,7 +22,6 @@ import net.minecraftforge.event.world.BlockEvent;
import thetadev.constructionwand.ConstructionWand;
import thetadev.constructionwand.containers.ContainerManager;
import thetadev.constructionwand.items.wand.ItemWand;
import thetadev.constructionwand.wand.WandItemUseContext;
import javax.annotation.Nullable;
import java.util.ArrayList;
@ -190,19 +187,13 @@ public class WandUtil
/**
* Tests if a wand can place a block at a certain position.
* This check is independent of the used block.
* This check is independent from the used block.
*/
public static boolean isPositionPlaceable(Level world, Player player, BlockPos pos, boolean replace) {
if(!isPositionModifiable(world, player, pos)) return false;
// If replace mode is off, target has to be air
if(world.isEmptyBlock(pos)) return true;
// Otherwise, check if the block can be replaced by a generic block
return replace && world.getBlockState(pos).canBeReplaced(
new WandItemUseContext(world, player,
new BlockHitResult(new Vec3(0, 0, 0), Direction.DOWN, pos, false),
pos, (BlockItem) Items.STONE));
return replace || world.isEmptyBlock(pos);
}
public static boolean isBlockRemovable(Level world, Player player, BlockPos pos) {
@ -214,10 +205,6 @@ public class WandUtil
return true;
}
public static boolean isBlockPermeable(Level world, BlockPos pos) {
return world.isEmptyBlock(pos) || world.getBlockState(pos).getCollisionShape(world, pos).isEmpty();
}
public static boolean entitiesCollidingWithBlock(Level world, BlockState blockState, BlockPos pos) {
VoxelShape shape = blockState.getCollisionShape(world, pos);
if(!shape.isEmpty()) {

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@ -10,7 +10,6 @@ import net.minecraft.world.phys.BlockHitResult;
import thetadev.constructionwand.api.IWandAction;
import thetadev.constructionwand.api.IWandSupplier;
import thetadev.constructionwand.basics.ConfigServer;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.basics.option.WandOptions;
import thetadev.constructionwand.wand.undo.DestroySnapshot;
import thetadev.constructionwand.wand.undo.ISnapshot;
@ -39,14 +38,14 @@ public class ActionDestruction implements IWandAction
HashSet<BlockPos> allCandidates = new HashSet<>();
// Block face the wand was pointed at
Direction breakFace = rayTraceResult.getDirection();
Direction breakDirection = rayTraceResult.getDirection();
// Block the wand was pointed at
BlockPos startingPoint = rayTraceResult.getBlockPos();
BlockState targetBlock = world.getBlockState(rayTraceResult.getBlockPos());
// Is break direction allowed by lock?
// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
if(breakFace == Direction.UP || breakFace == Direction.DOWN) {
if(breakDirection == Direction.UP || breakDirection == Direction.DOWN) {
if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
candidates.add(startingPoint);
}
@ -57,10 +56,6 @@ public class ActionDestruction implements IWandAction
// Process current candidates, stop when none are avaiable or block limit is reached
while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
BlockPos currentCandidate = candidates.removeFirst();
// Only break blocks facing the player, with no collidable blocks in between
if(!WandUtil.isBlockPermeable(world, currentCandidate.offset(breakFace.getNormal()))) continue;
try {
BlockState candidateBlock = world.getBlockState(currentCandidate);
@ -71,7 +66,7 @@ public class ActionDestruction implements IWandAction
if(snapshot == null) continue;
destroySnapshots.add(snapshot);
switch(breakFace) {
switch(breakDirection) {
case DOWN:
case UP:
if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {

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@ -6,7 +6,6 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
@ -52,7 +51,7 @@ public class SupplierInventory implements IWandSupplier
addBlockItem((BlockItem) offhandStack.getItem());
}
// Otherwise use target block
else if(target != null && target != Items.AIR) {
else {
addBlockItem(target);
// Add replacement items