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No commits in common. "bb48292c6f31854c2fa337fb9ae6a7b939b8abe5" and "8fd5a093635dc5bfb850f0e283dd04ed017c8e8d" have entirely different histories.
bb48292c6f
...
8fd5a09363
4 changed files with 7 additions and 26 deletions
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@ -8,4 +8,4 @@ mcp_channel=official
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mcp_mappings=1.17.1
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botania=1.16.2-405
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version_major=2
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version_minor=4
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version_minor=3
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@ -11,11 +11,9 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraftforge.common.MinecraftForge;
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@ -24,7 +22,6 @@ import net.minecraftforge.event.world.BlockEvent;
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import thetadev.constructionwand.ConstructionWand;
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import thetadev.constructionwand.containers.ContainerManager;
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import thetadev.constructionwand.items.wand.ItemWand;
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import thetadev.constructionwand.wand.WandItemUseContext;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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@ -190,19 +187,13 @@ public class WandUtil
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/**
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* Tests if a wand can place a block at a certain position.
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* This check is independent of the used block.
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* This check is independent from the used block.
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*/
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public static boolean isPositionPlaceable(Level world, Player player, BlockPos pos, boolean replace) {
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if(!isPositionModifiable(world, player, pos)) return false;
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// If replace mode is off, target has to be air
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if(world.isEmptyBlock(pos)) return true;
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// Otherwise, check if the block can be replaced by a generic block
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return replace && world.getBlockState(pos).canBeReplaced(
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new WandItemUseContext(world, player,
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new BlockHitResult(new Vec3(0, 0, 0), Direction.DOWN, pos, false),
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pos, (BlockItem) Items.STONE));
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return replace || world.isEmptyBlock(pos);
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}
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public static boolean isBlockRemovable(Level world, Player player, BlockPos pos) {
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@ -214,10 +205,6 @@ public class WandUtil
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return true;
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}
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public static boolean isBlockPermeable(Level world, BlockPos pos) {
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return world.isEmptyBlock(pos) || world.getBlockState(pos).getCollisionShape(world, pos).isEmpty();
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}
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public static boolean entitiesCollidingWithBlock(Level world, BlockState blockState, BlockPos pos) {
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VoxelShape shape = blockState.getCollisionShape(world, pos);
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if(!shape.isEmpty()) {
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@ -10,7 +10,6 @@ import net.minecraft.world.phys.BlockHitResult;
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import thetadev.constructionwand.api.IWandAction;
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import thetadev.constructionwand.api.IWandSupplier;
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import thetadev.constructionwand.basics.ConfigServer;
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import thetadev.constructionwand.basics.WandUtil;
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import thetadev.constructionwand.basics.option.WandOptions;
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import thetadev.constructionwand.wand.undo.DestroySnapshot;
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import thetadev.constructionwand.wand.undo.ISnapshot;
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@ -39,14 +38,14 @@ public class ActionDestruction implements IWandAction
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HashSet<BlockPos> allCandidates = new HashSet<>();
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// Block face the wand was pointed at
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Direction breakFace = rayTraceResult.getDirection();
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Direction breakDirection = rayTraceResult.getDirection();
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// Block the wand was pointed at
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BlockPos startingPoint = rayTraceResult.getBlockPos();
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BlockState targetBlock = world.getBlockState(rayTraceResult.getBlockPos());
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// Is break direction allowed by lock?
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// Tried to break blocks from top/bottom face, so the wand should allow breaking in NS/EW direction
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if(breakFace == Direction.UP || breakFace == Direction.DOWN) {
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if(breakDirection == Direction.UP || breakDirection == Direction.DOWN) {
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH) || options.testLock(WandOptions.LOCK.EASTWEST))
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candidates.add(startingPoint);
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}
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@ -57,10 +56,6 @@ public class ActionDestruction implements IWandAction
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// Process current candidates, stop when none are avaiable or block limit is reached
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while(!candidates.isEmpty() && destroySnapshots.size() < limit) {
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BlockPos currentCandidate = candidates.removeFirst();
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// Only break blocks facing the player, with no collidable blocks in between
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if(!WandUtil.isBlockPermeable(world, currentCandidate.offset(breakFace.getNormal()))) continue;
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try {
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BlockState candidateBlock = world.getBlockState(currentCandidate);
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@ -71,7 +66,7 @@ public class ActionDestruction implements IWandAction
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if(snapshot == null) continue;
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destroySnapshots.add(snapshot);
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switch(breakFace) {
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switch(breakDirection) {
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case DOWN:
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case UP:
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if(options.testLock(WandOptions.LOCK.NORTHSOUTH)) {
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@ -6,7 +6,6 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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@ -52,7 +51,7 @@ public class SupplierInventory implements IWandSupplier
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addBlockItem((BlockItem) offhandStack.getItem());
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}
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// Otherwise use target block
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else if(target != null && target != Items.AIR) {
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else {
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addBlockItem(target);
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// Add replacement items
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