ConstructionWand/src/main/java/thetadev/constructionwand/client/RenderTypes.java
Theta-Dev bb3d36fa56 BIG Refactoring.
Modular WandActions and WandSuppliers.
Wand Cores and Wand Reservoirs can be added to your wand, they determine which action and supplier gets used.
2021-02-14 02:20:53 +01:00

37 lines
1.4 KiB
Java

package thetadev.constructionwand.client;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import org.lwjgl.opengl.GL11;
import thetadev.constructionwand.ConstructionWand;
import java.util.OptionalDouble;
public class RenderTypes
{
public static final RenderType TRANSLUCENT_LINES;
protected static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState("translucent_transparency", () -> {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
}, RenderSystem::disableBlend);
protected static final RenderState.DepthTestState DEPTH_ALWAYS = new RenderState.DepthTestState("always", GL11.GL_ALWAYS);
static {
RenderType.State translucentNoDepthState = RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY)
.line(new RenderState.LineState(OptionalDouble.of(2)))
.texture(new RenderState.TextureState())
.depthTest(DEPTH_ALWAYS)
.build(false);
TRANSLUCENT_LINES = RenderType.makeType(
ConstructionWand.MODID + ":translucent_lines",
DefaultVertexFormats.POSITION_COLOR,
GL11.GL_LINES,
256,
translucentNoDepthState
);
}
}