ConstructionWand/src/main/java/thetadev/constructionwand/client/RenderBlockPreview.java

77 lines
2.7 KiB
Java

package thetadev.constructionwand.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraftforge.client.event.DrawHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import thetadev.constructionwand.basics.WandUtil;
import thetadev.constructionwand.job.WandJob;
import java.util.Set;
public class RenderBlockPreview
{
public WandJob wandJob;
public Set<BlockPos> undoBlocks;
@SubscribeEvent
public void renderBlockHighlight(DrawHighlightEvent event)
{
if(event.getTarget().getType() != RayTraceResult.Type.BLOCK) return;
BlockRayTraceResult rtr = (BlockRayTraceResult) event.getTarget();
Entity entity = event.getInfo().getRenderViewEntity();
if(!(entity instanceof PlayerEntity)) return;
PlayerEntity player = (PlayerEntity) entity;
Set<BlockPos> blocks;
float colorR=0, colorG=0, colorB=0;
ItemStack wand = WandUtil.holdingWand(player);
if(wand == null) return;
if(!(player.isSneaking() && Screen.hasControlDown())) {
if(wandJob == null || !(wandJob.getRayTraceResult().equals(rtr)) || !(wandJob.getWand().equals(wand))) {
wandJob = WandJob.getJob(player, player.getEntityWorld(), rtr, wand);
}
blocks = wandJob.getBlockPositions();
}
else {
blocks = undoBlocks;
colorG = 1;
}
if(blocks == null || blocks.isEmpty()) return;
renderBlockList(blocks, event.getMatrix(), event.getBuffers(), colorR, colorG, colorB);
event.setCanceled(true);
}
private void renderBlockList(Set<BlockPos> blocks, MatrixStack ms, IRenderTypeBuffer buffer, float red, float green, float blue) {
double renderPosX = Minecraft.getInstance().getRenderManager().info.getProjectedView().getX();
double renderPosY = Minecraft.getInstance().getRenderManager().info.getProjectedView().getY();
double renderPosZ = Minecraft.getInstance().getRenderManager().info.getProjectedView().getZ();
ms.push();
ms.translate(-renderPosX, -renderPosY, -renderPosZ);
for(BlockPos block : blocks) {
AxisAlignedBB aabb = new AxisAlignedBB(block);
IVertexBuilder lineBuilder = buffer.getBuffer(RenderTypes.TRANSLUCENT_LINES);
WorldRenderer.drawBoundingBox(ms, lineBuilder, aabb, red, green, blue, 0.4F);
}
ms.pop();
}
}