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(iron bars, glass panes, redstone) The reason for this crash is that I precomputed the blockstates to be placed (which would be free standing poles when no blocks are present around them). Placing all blocks at once then causes lots of block updates which may crash the game (especially in MC1.15). So the solution is to calculate the blockstate directly before the placement. |
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.. | ||
option | ||
pool | ||
CommonEvents.java | ||
ConfigClient.java | ||
ConfigServer.java | ||
ModStats.java | ||
ReplacementRegistry.java | ||
WandUtil.java |