mirror of
https://github.com/Theta-Dev/ConstructionWand.git
synced 2025-08-27 21:21:11 +02:00
37 lines
1.3 KiB
Java
37 lines
1.3 KiB
Java
package thetadev.constructionwand.client;
|
|
|
|
import com.mojang.blaze3d.systems.RenderSystem;
|
|
import net.minecraft.client.renderer.RenderState;
|
|
import net.minecraft.client.renderer.RenderType;
|
|
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|
import org.lwjgl.opengl.GL11;
|
|
import thetadev.constructionwand.ConstructionWand;
|
|
|
|
import java.util.OptionalDouble;
|
|
|
|
public class RenderTypes
|
|
{
|
|
public static final RenderType TRANSLUCENT_LINES;
|
|
|
|
protected static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState("translucent_transparency", () -> {
|
|
RenderSystem.enableBlend();
|
|
RenderSystem.defaultBlendFunc();
|
|
}, RenderSystem::disableBlend);
|
|
protected static final RenderState.DepthTestState DEPTH_ALWAYS = new RenderState.DepthTestState("always", GL11.GL_ALWAYS);
|
|
|
|
static {
|
|
RenderType.State translucentNoDepthState = RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY)
|
|
.line(new RenderState.LineState(OptionalDouble.of(2)))
|
|
.texture(new RenderState.TextureState())
|
|
.depthTest(DEPTH_ALWAYS)
|
|
.build(false);
|
|
|
|
TRANSLUCENT_LINES = RenderType.makeType(
|
|
ConstructionWand.MODID+":translucent_lines",
|
|
DefaultVertexFormats.POSITION_COLOR,
|
|
GL11.GL_LINES,
|
|
256,
|
|
translucentNoDepthState
|
|
);
|
|
}
|
|
}
|