export type Actor = string; export type ObjID = string; export type Change = Uint8Array; export type SyncMessage = Uint8Array; export type Prop = string | number; export type Hash = string; export type Heads = Hash[]; export type Value = string | number | boolean | null | Date | Uint8Array export type MaterializeValue = { [key:string]: MaterializeValue } | Array | Value export type ObjType = string | Array | { [key: string]: ObjType | Value } export type FullValue = ["str", string] | ["int", number] | ["uint", number] | ["f64", number] | ["boolean", boolean] | ["timestamp", Date] | ["counter", number] | ["bytes", Uint8Array] | ["null", null] | ["map", ObjID] | ["list", ObjID] | ["text", ObjID] | ["table", ObjID] export type FullValueWithId = ["str", string, ObjID ] | ["int", number, ObjID ] | ["uint", number, ObjID ] | ["f64", number, ObjID ] | ["boolean", boolean, ObjID ] | ["timestamp", Date, ObjID ] | ["counter", number, ObjID ] | ["bytes", Uint8Array, ObjID ] | ["null", null, ObjID ] | ["map", ObjID ] | ["list", ObjID] | ["text", ObjID] | ["table", ObjID] export enum ObjTypeName { list = "list", map = "map", table = "table", text = "text", } export type Datatype = "boolean" | "str" | "int" | "uint" | "f64" | "null" | "timestamp" | "counter" | "bytes" | "map" | "text" | "list"; export type SyncHave = { lastSync: Heads, bloom: Uint8Array, } export type DecodedSyncMessage = { heads: Heads, need: Heads, have: SyncHave[] changes: Change[] } export type DecodedChange = { actor: Actor, seq: number startOp: number, time: number, message: string | null, deps: Heads, hash: Hash, ops: Op[] } export type Op = { action: string, obj: ObjID, key: string, value?: string | number | boolean, datatype?: string, pred: string[], } export type Patch = PutPatch | DelPatch | SplicePatch | IncPatch; export type PutPatch = { action: 'put' path: Prop[], value: Value conflict: boolean } export type IncPatch = { action: 'put' path: Prop[], value: number } export type DelPatch = { action: 'del' path: Prop[], length?: number, } export type SplicePatch = { action: 'splice' path: Prop[], values: Value[], } export function create(actor?: Actor): Automerge; export function load(data: Uint8Array, actor?: Actor): Automerge; export function encodeChange(change: DecodedChange): Change; export function decodeChange(change: Change): DecodedChange; export function initSyncState(): SyncState; export function encodeSyncMessage(message: DecodedSyncMessage): SyncMessage; export function decodeSyncMessage(msg: SyncMessage): DecodedSyncMessage; export function encodeSyncState(state: SyncState): Uint8Array; export function decodeSyncState(data: Uint8Array): SyncState; export function exportSyncState(state: SyncState): JsSyncState; export function importSyncState(state: JsSyncState): SyncState; export class API { create(actor?: Actor): Automerge; load(data: Uint8Array, actor?: Actor): Automerge; encodeChange(change: DecodedChange): Change; decodeChange(change: Change): DecodedChange; initSyncState(): SyncState; encodeSyncMessage(message: DecodedSyncMessage): SyncMessage; decodeSyncMessage(msg: SyncMessage): DecodedSyncMessage; encodeSyncState(state: SyncState): Uint8Array; decodeSyncState(data: Uint8Array): SyncState; exportSyncState(state: SyncState): JsSyncState; importSyncState(state: JsSyncState): SyncState; } export class Automerge { // change state put(obj: ObjID, prop: Prop, value: Value, datatype?: Datatype): void; putObject(obj: ObjID, prop: Prop, value: ObjType): ObjID; insert(obj: ObjID, index: number, value: Value, datatype?: Datatype): void; insertObject(obj: ObjID, index: number, value: ObjType): ObjID; push(obj: ObjID, value: Value, datatype?: Datatype): void; pushObject(obj: ObjID, value: ObjType): ObjID; splice(obj: ObjID, start: number, delete_count: number, text?: string | Array): ObjID[] | undefined; increment(obj: ObjID, prop: Prop, value: number): void; delete(obj: ObjID, prop: Prop): void; // returns a single value - if there is a conflict return the winner get(obj: ObjID, prop: Prop, heads?: Heads): Value | undefined; getWithType(obj: ObjID, prop: Prop, heads?: Heads): FullValue | null; // return all values in case of a conflict getAll(obj: ObjID, arg: Prop, heads?: Heads): FullValueWithId[]; keys(obj: ObjID, heads?: Heads): string[]; text(obj: ObjID, heads?: Heads): string; length(obj: ObjID, heads?: Heads): number; materialize(obj?: ObjID, heads?: Heads): MaterializeValue; // transactions commit(message?: string, time?: number): Hash; merge(other: Automerge): Heads; getActorId(): Actor; pendingOps(): number; rollback(): number; // patches enablePatches(enable: boolean): void; registerDatatype(datatype: string, callback: Function): void; popPatches(): Patch[]; // save and load to local store save(): Uint8Array; saveIncremental(): Uint8Array; loadIncremental(data: Uint8Array): number; // sync over network receiveSyncMessage(state: SyncState, message: SyncMessage): void; generateSyncMessage(state: SyncState): SyncMessage | null; // low level change functions applyChanges(changes: Change[]): void; getChanges(have_deps: Heads): Change[]; getChangeByHash(hash: Hash): Change | null; getChangesAdded(other: Automerge): Change[]; getHeads(): Heads; getLastLocalChange(): Change | null; getMissingDeps(heads?: Heads): Heads; // memory management free(): void; clone(actor?: string): Automerge; fork(actor?: string): Automerge; forkAt(heads: Heads, actor?: string): Automerge; // dump internal state to console.log dump(): void; // experimental api can go here applyPatches(obj: Doc, meta?: unknown, callback?: (values: Value[]) => undefined): Doc; } export class JsSyncState { sharedHeads: Heads; lastSentHeads: Heads; theirHeads: Heads | undefined; theirHeed: Heads | undefined; theirHave: SyncHave[] | undefined; sentHashes: Heads; } export class SyncState { free(): void; clone(): SyncState; lastSentHeads: Heads; sentHashes: Heads; readonly sharedHeads: Heads; }