automerge/README.md
Conrad Irwin b34b46fa16
smaller automerge c (#545)
* Fix automerge-c tests on mac

* Generate significantly smaller automerge-c builds

This cuts the size of libautomerge_core.a from 25Mb to 1.6Mb on macOS
and 53Mb to 2.7Mb on Linux.

As a side-effect of setting codegen-units = 1 for all release builds the
optimized wasm files are also 100kb smaller.
2023-03-09 15:09:43 +00:00

147 lines
5.6 KiB
Markdown

# Automerge
<img src='./img/sign.svg' width='500' alt='Automerge logo' />
[![homepage](https://img.shields.io/badge/homepage-published-informational)](https://automerge.org/)
[![main docs](https://img.shields.io/badge/docs-main-informational)](https://automerge.org/automerge-rs/automerge/)
[![ci](https://github.com/automerge/automerge-rs/actions/workflows/ci.yaml/badge.svg)](https://github.com/automerge/automerge-rs/actions/workflows/ci.yaml)
[![docs](https://github.com/automerge/automerge-rs/actions/workflows/docs.yaml/badge.svg)](https://github.com/automerge/automerge-rs/actions/workflows/docs.yaml)
Automerge is a library which provides fast implementations of several different
CRDTs, a compact compression format for these CRDTs, and a sync protocol for
efficiently transmitting those changes over the network. The objective of the
project is to support [local-first](https://www.inkandswitch.com/local-first/) applications in the same way that relational
databases support server applications - by providing mechanisms for persistence
which allow application developers to avoid thinking about hard distributed
computing problems. Automerge aims to be PostgreSQL for your local-first app.
If you're looking for documentation on the JavaScript implementation take a look
at https://automerge.org/docs/hello/. There are other implementations in both
Rust and C, but they are earlier and don't have documentation yet. You can find
them in `rust/automerge` and `rust/automerge-c` if you are comfortable
reading the code and tests to figure out how to use them.
If you're familiar with CRDTs and interested in the design of Automerge in
particular take a look at https://automerge.org/docs/how-it-works/backend/
Finally, if you want to talk to us about this project please [join the
Slack](https://join.slack.com/t/automerge/shared_invite/zt-e4p3760n-kKh7r3KRH1YwwNfiZM8ktw)
## Status
This project is formed of a core Rust implementation which is exposed via FFI in
javascript+WASM, C, and soon other languages. Alex
([@alexjg](https://github.com/alexjg/)]) is working full time on maintaining
automerge, other members of Ink and Switch are also contributing time and there
are several other maintainers. The focus is currently on shipping the new JS
package. We expect to be iterating the API and adding new features over the next
six months so there will likely be several major version bumps in all packages
in that time.
In general we try and respect semver.
### JavaScript
A stable release of the javascript package is currently available as
`@automerge/automerge@2.0.0` where. pre-release verisions of the `2.0.1` are
available as `2.0.1-alpha.n`. `2.0.1*` packages are also available for Deno at
https://deno.land/x/automerge
### Rust
The rust codebase is currently oriented around producing a performant backend
for the Javascript wrapper and as such the API for Rust code is low level and
not well documented. We will be returning to this over the next few months but
for now you will need to be comfortable reading the tests and asking questions
to figure out how to use it. If you are looking to build rust applications which
use automerge you may want to look into
[autosurgeon](https://github.com/alexjg/autosurgeon)
## Repository Organisation
- `./rust` - the rust rust implementation and also the Rust components of
platform specific wrappers (e.g. `automerge-wasm` for the WASM API or
`automerge-c` for the C FFI bindings)
- `./javascript` - The javascript library which uses `automerge-wasm`
internally but presents a more idiomatic javascript interface
- `./scripts` - scripts which are useful to maintenance of the repository.
This includes the scripts which are run in CI.
- `./img` - static assets for use in `.md` files
## Building
To build this codebase you will need:
- `rust`
- `node`
- `yarn`
- `cmake`
- `cmocka`
You will also need to install the following with `cargo install`
- `wasm-bindgen-cli`
- `wasm-opt`
- `cargo-deny`
And ensure you have added the `wasm32-unknown-unknown` target for rust cross-compilation.
The various subprojects (the rust code, the wrapper projects) have their own
build instructions, but to run the tests that will be run in CI you can run
`./scripts/ci/run`.
### For macOS
These instructions worked to build locally on macOS 13.1 (arm64) as of
Nov 29th 2022.
```bash
# clone the repo
git clone https://github.com/automerge/automerge-rs
cd automerge-rs
# install rustup
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
# install homebrew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# install cmake, node, cmocka
brew install cmake node cmocka
# install yarn
npm install --global yarn
# install javascript dependencies
yarn --cwd ./javascript
# install rust dependencies
cargo install wasm-bindgen-cli wasm-opt cargo-deny
# get nightly rust to produce optimized automerge-c builds
rustup toolchain install nightly
rustup component add rust-src --toolchain nightly
# add wasm target in addition to current architecture
rustup target add wasm32-unknown-unknown
# Run ci script
./scripts/ci/run
```
If your build fails to find `cmocka.h` you may need to teach it about homebrew's
installation location:
```
export CPATH=/opt/homebrew/include
export LIBRARY_PATH=/opt/homebrew/lib
./scripts/ci/run
```
## Contributing
Please try and split your changes up into relatively independent commits which
change one subsystem at a time and add good commit messages which describe what
the change is and why you're making it (err on the side of longer commit
messages). `git blame` should give future maintainers a good idea of why
something is the way it is.