5.3 KiB
Automerge
This library provides the core automerge data structure and sync algorithms. Other libraries can be built on top of this one which provide IO and persistence.
An automerge document can be though of an immutable POJO (plain old javascript
object) which automerge
tracks the history of, allowing it to be merged with
any other automerge document.
Creating and modifying a document
You can create a document with {@link init} or {@link from} and then make changes to it with {@link change}, you can merge two documents with {@link merge}.
import * as automerge from "@automerge/automerge"
type DocType = {ideas: Array<automerge.Text>}
let doc1 = automerge.init<DocType>()
doc1 = automerge.change(doc1, d => {
d.ideas = [new automerge.Text("an immutable document")]
})
let doc2 = automerge.init<DocType>()
doc2 = automerge.merge(doc2, automerge.clone(doc1))
doc2 = automerge.change<DocType>(doc2, d => {
d.ideas.push(new automerge.Text("which records it's history"))
})
// Note the `automerge.clone` call, see the "cloning" section of this readme for
// more detail
doc1 = automerge.merge(doc1, automerge.clone(doc2))
doc1 = automerge.change(doc1, d => {
d.ideas[0].deleteAt(13, 8)
d.ideas[0].insertAt(13, "object")
})
let doc3 = automerge.merge(doc1, doc2)
// doc3 is now {ideas: ["an immutable object", "which records it's history"]}
Applying changes from another document
You can get a representation of the result of the last {@link change} you made to a document with {@link getLastLocalChange} and you can apply that change to another document using {@link applyChanges}.
If you need to get just the changes which are in one document but not in another you can use {@link getHeads} to get the heads of the document without the changes and then {@link getMissingDeps}, passing the result of {@link getHeads} on the document with the changes.
Saving and loading documents
You can {@link save} a document to generate a compresed binary representation of
the document which can be loaded with {@link load}. If you have a document which
you have recently made changes to you can generate recent changes with {@link
saveIncremental}, this will generate all the changes since you last called
saveIncremental
, the changes generated can be applied to another document with
{@link loadIncremental}.
Syncing
The sync protocol is stateful. This means that we start by creating a {@link SyncState} for each peer we are communicating with using {@link initSyncState}. Then we generate a message to send to the peer by calling {@link generateSyncMessage}. When we receive a message from the peer we call {@link receiveSyncMessage}. Here's a simple example of a loop which just keeps two peers in sync.
let sync1 = automerge.initSyncState()
let msg: Uint8Array | null
[sync1, msg] = automerge.generateSyncMessage(doc1, sync1)
while (true) {
if (msg != null) {
network.send(msg)
}
let resp: Uint8Array = network.receive()
[doc1, sync1, _ignore] = automerge.receiveSyncMessage(doc1, sync1, resp)
[sync1, msg] = automerge.generateSyncMessage(doc1, sync1)
}
Conflicts
The only time conflicts occur in automerge documents is in concurrent assignments to the same key in an object. In this case automerge deterministically chooses an arbitrary value to present to the application but you can examine the conflicts using {@link getConflicts}.
import * as automerge from "@automerge/automerge"
type Profile = {
pets: Array<{name: string, type: string}>
}
let doc1 = automerge.init<Profile>("aaaa")
doc1 = automerge.change(doc1, d => {
d.pets = [{name: "Lassie", type: "dog"}]
})
let doc2 = automerge.init<Profile>("bbbb")
doc2 = automerge.merge(doc2, automerge.clone(doc1))
doc2 = automerge.change(doc2, d => {
d.pets[0].name = "Beethoven"
})
doc1 = automerge.change(doc1, d => {
d.pets[0].name = "Babe"
})
const doc3 = automerge.merge(doc1, doc2)
// Note that here we pass `doc3.pets`, not `doc3`
let conflicts = automerge.getConflicts(doc3.pets[0], "name")
// The two conflicting values are the keys of the conflicts object
assert.deepEqual(Object.values(conflicts), ["Babe", Beethoven"])
Actor IDs
By default automerge will generate a random actor ID for you, but most methods for creating a document allow you to set the actor ID. You can get the actor ID associated with the document by calling {@link getActorId}. Actor IDs must not be used in concurrent threads of executiong - all changes by a given actor ID are expected to be sequential.
Listening to patches
Sometimes you want to respond to changes made to an automerge document. In this case you can use the {@link PatchCallback} type to receive notifications when changes have been made.
Cloning
Currently you cannot make mutating changes (i.e. call {@link change}) to a document which you have two pointers to. For example, in this code:
let doc1 = automerge.init()
let doc2 = automerge.change(doc1, d => d.key = "value")
doc1
and doc2
are both pointers to the same state. Any attempt to call
mutating methods on doc1
will now result in an error like
Attempting to change an out of date document
If you encounter this you need to clone the original document, the above sample would work as:
let doc1 = automerge.init()
let doc2 = automerge.change(automerge.clone(doc1), d => d.key = "value")